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Everything posted by hugues aroux
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Hello, I test for the first time the excellent GOFSH. I cut a big picture and produced the BMPs. I'm trying to generate the FSH of the directory containing my BMPs, (new, select one BMP, append, saveFSH), but GOFSH does not start batch processing when I click on [GOFSH]. Any ideas ? Thanks
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Hello, Great ! Thank you RSC204. PNG <> BMP, actually, no worries on this side of graph processing. OK .. mipmaps, still mipmaps and always mipmaps! ;-) Aaah ... everything is clear, for the multiFSH, everything is in the denomination! I understood ! .. and passed a first test. For the visitor of this thread .. [new fsh], select the appropriate BMP file by [...], click on the image of the BMP in the interface (top left -> generate alpha opaque), click [append], repeat the operation and finish with [saveFSH]. Occasionally I would try a script to generate the _readerinlist, for integration with an existing .DAT; otherwise you have to do it by hand. And now ... at work ... and maybe the next question ... Have a good day.
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Sorry to abuse your advice, but now I'm trying to create a multi-fsh with GOFSH, since 5 BMP files of non-transparent texture (bitumen!). I select each file followed by a click on [append] and finally [saveFSH] but I only get one empty FSH file (black) and the 4 mipmaps. The description of the documentation is very short and I must certainly omit something in the settings. Change the value [NONE] in the editable field next to "BMP" ?? Click on another function ?? ... Are mipmaps useful for this type of texture? ... Good night !
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Actually I will test all that. I actually generated a PNG for Slice'nDice cutting. And GoFSH produces the BMP and the alpha channel that shows gradients in the black. I am tempted to say that it takes into account the values induced by the PNG. These tests allow me to consider my airport project with less stress. Thank you for your lighting.
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Say that it's much clearer to me. I tried to read the doc but my English is mediocre and google translate is not perfect! For -D #, ok, understood, I see the multi-color examples of the doc. On the other hand, I do not know in which circumstance it is imperative to have an alpha channel file -A. Because when I edit my BMP -C, the transparency of the FSH seems to take into account the nuances and opacity of what I created under photoshop! I am wrong ?
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OH ohoh ! Bêtise ! am too stupid ! I checked the box [D0] (?) In the window [Slice 'n Dice]! I redid the cutting operation, without [DO], the files are named in TGI_C0.bmp (not sure to have understood the difference between the two ??). And suddenly batch processing works. aaaaarrrrhh! By the way, a big thank you to you three for your responsiveness and your suggestions, really great!
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I know if it can help to understand the bug, but I just did 6 FSH, one by one, then I clicked on [gofsh] and it redisplays the 6 files successively, as it must do at the end of normal cycle . It refreshes the _ReaderLoadList.txt, but nothing in the .dir file.
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The names are formed by GOFSH when producing BMPs by the function [Slice 'n Dice]: I think they are good; like this: 7AB50E44-0986135E-F8E063A9-D0.bmp
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Good idea ... but ... always no result ! aaaargh !
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I actually did everything as you say (Encode, Reader InList ..), but nothing! I restarted GoFSH, without result. Reinstalled the program! no effect. And yet I know it works, I saw it once ;-)! It's frustrating !
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Hello ! I hope this time to be in the right place ! So ... The project "Scoty Modular Airport" (SMA) aims to divide an airport into more or less large Lots typical and varied (common to all airports), to build them in a few clicks and a minimum of preparation, like a little puzzle, from which we could choose some of the pieces and their locations. This is not a question of competing with RMIP and ACTeam ..., who have done a great job, but rather to extend their creations and facilitate the "assembly" of airport. For this project a little (!) ambitious for one person, I need the help of seasoned BATers, for a number of Building/Props needed. I set up this site: http://hugaroux.free.fr/ dedicated to this project, where I explain, enumerate - as and when my thoughts - all the needs, the preparations and the progress Lots. Many thanks in advance to all those who want to help this project.
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"Scoty Modular Airport" project
hugues aroux replied to hugues aroux's topic in SC4 BAT & Lot Workshop
Sorry for the delay taken on the project, but disease: 1 point; Hugues 0! I'm going back to it with ardor next month. -
King's Community & Regional Park Pack, Vol. 1
hugues aroux reviewed kingofsimcity's file in Parks & Plazas
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"Scoty Modular Airport" project
hugues aroux replied to hugues aroux's topic in SC4 BAT & Lot Workshop
Hi ! .. late but here ... .. Here is a short overview of the Props and other buildings I would like to find (if they exist), or made by devoted Baters: - Lightings apron (28 m & 18 m) - Two-tone Windsock on a thin mast. - anti-blast wall - ILS Glide antenna path with its instruments container - ILS (localizer) .. "the rake" and its instruments container - runway Approach lights - Pumps, cistern, underground cistern and little maintenance building, for refueling area - Small truck for pumping on apron - balancing reservoir, retention pond ... - Elements for a Firefighter training area : simulation plane ... - Modern and small ATC towers (25 to 45 m) - Small and large maintenance hangars for aircraft or other as available ;-) All information, details and sketches on the website hugaroux.free.fr -
"Scoty Modular Airport" project
hugues aroux replied to hugues aroux's topic in SC4 BAT & Lot Workshop
@Krasner Your proposal to participate in this project makes me super happy. If you want to take a few minutes, you will find on the site dedicated to the project a dozen pages showing and explaining the useful objects (it still lacks 2 or 3): http://hugaroux.free.fr/spip.php?rubrique8 Choose what tempts you and report it to me (off). I will, moreover, make a recap in this thread, this weekend. Thank you in advance ! -
"Scoty Modular Airport" project
hugues aroux replied to hugues aroux's topic in SC4 BAT & Lot Workshop
Hi, no more tests ingame. I'm not there yet. I first thought about and elaborated the shapes and layers (basic textures and overlay) under illustrator taking into account the cutting 128x128 and eliminating repetitions. And here I went to the photoshop phase for the final rendering. Indeed, I am a little worried about the final result. But I made my hand this summer on various "materials" and PNG-> FSH rendering. I hope I do not put too much mistaken on my estimates. Arrrgh! I have used PNGtoFSHBatch for now (fewer options but very simple), to treat my FSH; I had some difficulty understanding GoFSH. I control the .DAT with. (I know, sorry for Rivit, not being able to understand this good app). But it does not matter, it will do it! In any case thank you for being here and bring me your advice, I take all remarks. I expect to publish my first InGame test images at the end of the month. -
"Scoty Modular Airport" project
hugues aroux replied to hugues aroux's topic in SC4 BAT & Lot Workshop
Textures .. The following works ... It advances slowly but surely. Some more examples : deposit of rubber on runway, C-D Runway short take off and grass you can find more here. -
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"Scoty Modular Airport" project
hugues aroux replied to hugues aroux's topic in SC4 BAT & Lot Workshop
Here is a small excerpt from my Textures work. More on on the web site hugaroux.free.fr. And the opportunity to wish a happy new year to all! -
"Scoty Modular Airport" project
hugues aroux replied to hugues aroux's topic in SC4 BAT & Lot Workshop
It's very "Russian", (the "welcome" in Cyrillic is a bit flashy) but I'm sure they will be delighted. Thank you ! So, let's have a look at the Russian airports ;-)! -
"Scoty Modular Airport" project
hugues aroux replied to hugues aroux's topic in SC4 BAT & Lot Workshop
Thank you TWrecks, you have perfectly summarized my thought. I'm a big slacker, and build, tile by tile, an airport ... pffuuu. So I just spent 4 months peeling the texts of civil aviation, to embark on a project that will take twice as much - at least, to make my life easier .. after ;-) huhu! Your encouragement goes straight to my heart. I intend, of course, to use, as I begin to explain on my site, the existing production: RMIP, ACTeam, SCAG ... with anyway new textures to adapt to the configuration of Lots of taxiways and apron ... Personally I do not like old concrete pavements (1960), I want cooler bitumen. As I have seen in France, England, Japan, Germany and others. With a ton of RMIP elements, this should initially meet terminal needs. On the sheds side, it's poorer. I would see more in detail the "Show us your airports", you're right I might find my happiness. In addition there had been an attempt to RMIP3, I do not know if their creation was published ?? !! There are still some objects / buildings ..., to create it seems to me. In short, I explain all that with illustrations and photos in my pages. I will summarize it also in this topic. I have some requirements and compromises to make on the nature of the Lots to produce, but I would be satisfied if those who pass here, like you, tell me where to find models. For matias93, if such buildings make their appearance, I imagine very well to propose this variety in a suitable lot. I personally saw some terminals in France or Germany that would be really great and generic! -
Scoty Modular Airport The project "Scoty Modular Airport" (SMA) aims to divide an airport into more or less large Lots typical and varied (common to all airports), to build them in a few clicks and a minimum of preparation, like a little puzzle, from which we could choose some of the pieces and their locations. This is not a question of competing with RMIP and ACTeam..., who have done a great job, but rather to extend their creations and facilitate the "assembly" of airport. For this project a little ambitious for one person, I need the help of seasoned BATers, for a number of Building/Props needed. I set up this site : http://hugaroux.free.fr/ dedicated to this project, where I explain, enumerate - as and when my thoughts - all the needs, the preparations and the progress Lots. Many thanks in advance to all those who want to help this project.
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@rsc204 .. Thanks for the reminder of your article. I did not have the link and as my English is very bad, not easy to put hands on it ... As far as the TSEC is concerned, everything is OK, except for my mistake. I had noticed the importance of this value. (Seen on SC4Devotion). But for the volume I did not know I was too low. I found it good, I, especially for the neighborhood street not too crowded! ;-). You think it's really blocking? I have to urgently make a fix?
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