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droidhacker

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Everything posted by droidhacker

  1. Hi This is my first post here, I was wondering how to change a buildings type to industry, I wanted to turn the Edificio Copan and some other buildings into very dense industry, I have some modding experience in this game, but cannot find the RCi buildings to look at as examples for industry, I can see how the Edificio is set to residential, but there are no examples to follow for industry. I do not want the building to be growable (although that would be sweet!) I just want it to function as an industrial building. As this game doesn't handle people working in other cities very well, I wanted to keep the number of cities I am playing to a minimum and since I get very large cities I end up having multiple industrial towns. I would like to set some ploppables ( like the edificio and some of the HQ's) to be very dense industrial towers, to fit the futuristic theme and to densify industrial cities beyond what is now possible. They would need to have workers, produce income and make and send freight. If possible the final goal would be to add an industrial level to the mega tower, or just maybe make once of the cheat mega towers an industrial building. I can do this myself, this is not a request, but feel free to make whatever you can to help. I just need pointed in the right direction.
  2. I agree, the power plants in the base game are too small and simplistic, I like to build a bunch next to each other with some props to make a large power station complex
  3. Oh ok, then if that is the case you shouldn't have to hold off, you can at least release or test it and then if it needs tweaks you can tweak it after the expansion
  4. That's a really interesting discovery, it was my impression that the water ignores building meshes, however, you should be careful as I think the disaster addon adds buildings being destroyed by water (at least in the tsunami disaster it does) , it would suck to put all this work into something just to have it get destroyed after placement! Hopefully only strong currents will have this effect.
  5. Ronyx

    Oh man I cannot wait for this great looking bridge, the stock brides are so boring!
  6. Wow all of those projects you mentioned sound great! In my futuristic city with its elevated tram network the vanilla tram depot is both bad looking and inconvenient. A river (or channel) flood control system would be amazing too! And dry dock doors too! It would be amazing and I mean AMAZING to have some sort of lock system to raise up boats. In my city I am working on I have flooded a desert valley to build a canal city 300 feet above the desert floor and I plan on having a ferry service. It would be amazing and I mean AMAAAZING to have a canal lock or boat raising system. It is possible to use a series of dams but then you have boats driving through dams, which looks wonky. Do you also plan on making a more modern looking elevated cargo station?
  7. I was wondering if there is any way to change a vehicle type. In the futuristic city I was working on I wanted to make an elevated pod expressway similar to what is in the movie Minority Report. I was using this mod http://steamcommunity.com/sharedfiles/filedetails/?id=723272626&searchtext=pod as a bus and had many different routes and created elevated bus only highways with no speed limit. However, I got huge backups in my city wherever multiple routes came together. I believe that in a previous patch they made the transport vehicles wait longer at stops so each pod would stop for like 3-5 seconds for only 10 people! Since they're capacity is so low you obviously have to have many vehicles. The only way I could think to clear up the jams is to have 30+ routes. I had planned to have many routes to begin with but with 10 routes and about 200 pods I had huge issues. Even with IPT it would be hell to have dozens and dozens of routes. It would get impossible to manage and would either waste a TON of money or have people wait forever as it would get cumbersome to micromanage so many different routes. The solution to this is to have the pods be taxis, or buses and taxis. Then the spread out traffic could still ride in the pods and using the bus pods one could make routes between critical points to move more people. Then you could still build elevated expressways and simply allow buses and taxis only (or anything else you want like garbage or freight). I found that the highways with the pods looked really cool and were very efficient and fast, as well as it being possible to do near vertical sections and not having issues with functionality and looks. The only problem is when the pods get off the highway and need to pick up people, they jam up in huge lines and actually made the traffic worse! Is there any way using a mod to change the vehicle type or make a duplicate? Would it be simple to mod it on my own? I have done A TON of modding for other games but not much for CS. I absolutely hate to make a request (since I know the work that goes into modding) but if somebody could make some cool looking pods that are taxis and buses that would be great! It would be a super useful mod since with only basic testing I found that elevated unlimited speed bus-ways worked really really well, for the most part I didn't even need more than one lane, even though I was moving thousands of people. Also since near vertical sections are possible, these expressways are versatile and flexible as well as cost effective.
  8. Changing Vehicle Type

    I use IPT and I think its vehicle unbunching could be what is causing the long wait times. If I end up making the system for real in my city (not just tests) I am going to really split up the lines and build multi lane stops similar to a bus hub and connect them directly to the expressway. Since near vertical sections are possible there is no worrying about taking up too much space with a larger hub.
  9. Changing Vehicle Type

    I tried the aforementioned mod and all it did was cause huge glitches when the vehicle tried to spawn. I did some tests with regular cabs and found that building a large expressway system for cabs/busses would only be needed if your city was really big like 200k+ cims. Does anybody know of a mod that reduces transit vehicle wait times?
  10. Changing Vehicle Type

    ok awesome I will try it, is there any way I could make a duplicate with said tools? By the way I did more testing and the pod highway looks very, very cool, especially when you set the speed to over 200 mph and do vertical sections, I wish I could bank the turns and do like a sideways turn for interchanges. If you could run the roads tilted 90 degrees you could weave them in between buildings without creating super sharp turns. I did some research and there is a mod called assetchanger and uiassetchanger that should work, unless recent patches have screwed things up, I will try it tomorrow. In the comments people are complaining that their changed assets do not spawn, so we'll see. My city right now isn't very good or very large so maybe when its bigger and I have a pod highway that isn't just a test version I can show you guys, but I encourage you to try it out. I am going to see if I can create a system so good my city won't need much public transit or cars and ill just make most of the city pedestrian boulevards.
  11. Changing Vehicle Type

    ok I will look into it with the hex editor and see what I can do. I am pretty proficient with Hex, but I've never used it on CS mods. It would be great if somebody just made a quick and dirty mod. I am telling you these pod highways are super efficient, to the point that I might not even have trams or trains exept for absolutely critical points that move way to many people for pods. I will see if I can find a good model and maybe make an release one that looks cool, it probably won't be very good though haha
  12. Catenary Replacer

    AAAAH I CAN'T wait till you add that feature! Train bridges look so so bad in general. However, I am trying to build a futuristic city and in that they look really really bad. The track in the additional transit mod would fix everything, but that mod author is making it a separate network instead of adding connectivity.
  13. Catenary Replacer

    ah ok so you just basically used a hack to change the mesh? I understand, I just really hate the vanilla train bridge, I might look into doing what you did although you said that in game it actually looks bad. What I had been doing was to place a bridge maybe 1 meter lower than my train bridges and replace the pillars with the Y pillars to cover up all that rusty crap on the rail bridges
  14. That bridge looks awesome! Plus I cannot wait for the rest of the refinery parts, when my city is more mature I normally separate the extraction and refining parts of my mining and oil. Using building themes I set up appropriate themes, this way I can maximize the amount of oil I can get from a given deposit, plus I can put all my refining in one place to be exported or used by industry. I REALLY wish the game had pipelines! It would be awesome to just plop a massive refinery.
  15. These are so beyond needed, and they look great! I really wish people would make more train cargo stations because more versatility and styles are needed in the rail cargo system. It would be really nice to have elevated stations in some other styles as well. These will be a huge help to any mayor. Right now if you want elevated cargo you have to raise up the land which can cause issues and doesn't look very nice sometimes. Keep up the great work!
  16. Catenary Replacer

    @Tim the terrible, do you know what kind of train bridge that is? Is there a mod that replaces the regular train bridge? I am talking about in the japan collection pictures, the train tracks are on a much nicer looking bridge than vanilla.
  17. Additional Public Transit

    Regardless I think andre you should still release your amazing rails as train tracks as a standalone mod. It could be months until network skins is ready for that kind of stuff and even more time until somebody has a network skin anywhere near as good as your rails. TONS of people would download them as a train track because there isn't anything close to as good looking available for download right now. Even if you continue your various projects and metro overhaul it would be nice to build with your tracks as a train track. Even if you did release your overhaul all complete I would still want my regular train track to look as good as those tracks! I think I might have confused you earlier I meant isn't it possible to open up the code and switch the track from metro to train? Then the track you made would become train track and could connect to regular track and stations. There is a mod that adds six new types of train track so I'm sure it would be possible to connect your track to other train tracks.
  18. Additional Public Transit

    Ah ok that is interesting, sorry for subway I meant metro north, I know the subway is independent, but I am pretty sure the metro is underground in Manhattan which is why I got them confused. It isn't possible to simply connect andre's rail to normal rail? I saw on the workshop there is a mod that adds six new types of tracks, each one has to be used independently? Can they not hook to regular stations? I understand its not possible to hook up with the snowfall trams, but I do not think that is a CRITICAL necessity even though it happens often in real life
  19. Additional Public Transit

    Is that the amtrak? I'm pretty sure those use overheads, thats grand central right behind it right? I was looking online, I knew that the passenger trains to upper New York state were overheads but I thought they used third rail in the city, like I said I've never been there. Regardless andre's tracks look much better. I would use them as if the trains in the future no longer need overhead cables. This picture only reinforces that the rails should be train track to unify the system. Do these trains use the same lines as the metro tracks? I do not believe they do since I am sure the mostly head straight out of the city to New Jersey or Long Island? As far as the vote I think you should just keep doing what you are doing, it looks great and no matter what you decide you've added great new functionality. You obviously are great at models and textures so why don't you release multiple "looks" of train track and release your station tracks too; then modders can make stations as they please and players can use them any way they want. With IPT you can change vehicle speed so if you add high speed rail looking tracks people can use those with high tech looking stations and simply make the trains they want to use faster using IPT. This allows interconnectivity between different systems and allows people to use any asset for any system instead of making multiple proprietary network types. In real life most high speed trains sometimes utilize lower speed lines for fiscal or logistical reasons. Then if people want an above ground metro they can use underground "metro" train stations and "metro" train vehicles and connect everything with your awesome looking track. If people (me!) want a really clean nice looking rail for their "maglev" the can use a futuristic train, raise the speed with IPT and connect the stations with your track.
  20. Additional Public Transit

    I don't really care about details like that, they just look very nice, plus I DID want them to be futuristic. I do not know of a specific time table for the network skins update and you are already done (visually at least, I downloaded the mod) that's why I was asking. They don't really have to junction super well or anything with regular track because I would only use your new type in my cities. I know there could be some issues connecting with stations but unless its absolutely terrible it cannot outweigh the visual advantages of these tracks. I am not talking about a texture replacement for the default tracks, couldn't you just set the type from metro to rail and then boom they could be used as rail tracks? Utilizing the underground "metro" train stations and having metro themed "trains" gives you the same functionality and more compatibility without making whole new tracks and redoing the entire metro system (I looked into your mod, its very impressive) and having you and other modders make 20+ new stations that already exist for rail track. Utilizing the new stations you can connect from underground to elevated. However, I have read, but I do not have this problem, that underground "train" metros cannot generate trains (work as a depot). So maybe you should continue your great work and just unify it into the train system. Set up the depo for use on the train network and switch your freaking cool tracks to rail. Since you have already created a station track type put those assets up for modders to make train "metro" stations with your track instead of the default or the mod addon ones. Then people can use stations and tracks with the metro track if they like the look/ realism AND then it could be connected into the rail network because technically it IS rail track. You would be able to have the cross interconnectivity you guys had talked about earlier in the thread. Less work, more interconnectivity. As for third rail commonality I am pretty sure the entire New York City rail system is either diesel for freight (plain tracks) or third rail electrified. I have never ridden on it personally but I am pretty sure there are no overhead cables on the system. I personally, have never even seen track with overhead cables, that's why I HATE the CS tracks
  21. Additional Public Transit

    Hey I hate to just pop into the thread of amazing progress but is there any way these tracks could be released as regular train tracks? On the workshop there are already underground "metro" train stations so I already have the functionality this mod is adding. However, these tracks look good, like freaking freaking amazing really freaking good. I am always trying to build a futuristic city and there are so many great trains on the workshop just to have them go over dingy rusty looking tracks the game comes with. Its especially jarring because I have made a good futuristic road theme. Being able to use these tracks as regular rail for freight and a main train hub would be freaking incredible as they look so much cleaner and nicer, I mean you did a really really good job. Is there any way these could be released as a regular train track mod? I am pretty good at modding, is there any way I could transfer them myself? I cannot get over how MUCH better they look than the regular tracks, sorry for all the gushing but I literally almost pooped myself after seeing the screenshots, its just what I have been looking for for so long!
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