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Showing results for tags 'edits'.
Found 2 results
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Changing a buildings RCI to Industry
droidhacker posted a topic in SimCity (2013) Modding - Open Discussion
Hi This is my first post here, I was wondering how to change a buildings type to industry, I wanted to turn the Edificio Copan and some other buildings into very dense industry, I have some modding experience in this game, but cannot find the RCi buildings to look at as examples for industry, I can see how the Edificio is set to residential, but there are no examples to follow for industry. I do not want the building to be growable (although that would be sweet!) I just want it to function as an industrial building. As this game doesn't handle people working in other cities very well, I wanted to keep the number of cities I am playing to a minimum and since I get very large cities I end up having multiple industrial towns. I would like to set some ploppables ( like the edificio and some of the HQ's) to be very dense industrial towers, to fit the futuristic theme and to densify industrial cities beyond what is now possible. They would need to have workers, produce income and make and send freight. If possible the final goal would be to add an industrial level to the mega tower, or just maybe make once of the cheat mega towers an industrial building. I can do this myself, this is not a request, but feel free to make whatever you can to help. I just need pointed in the right direction. -
Faux Pas' & Fluffs
mattijai posted a City Journal entry in Sanya: Where planning sometimes gets in the way.
What would an account of the growth and development of a newly started city be if there weren't images lying around that just didn't make it into an update. Here are some of those images, either untouched by any photo editor, incomplete or just lacking in character, as the powers-that-be tooled around in the City of Larson. While planning for the highway to run through a large agriculture section on the outskirts of the City of Larson, the bottleneck known as Route 1, leading out of the city, shows exactly why the new highway system was needed. Better now, than later. This image shows the start of the waterfront district, or boardwalk, or whatever it will be called. It found its way to the floor because the brightness of the beach areas couldn't be toned down without losing the feel of the rest of the scene. This is the aerial of Cederview Cemetery. Development was slated to surround this area quickly, so not much landscaping was completed. Due to this, it just looked bland and didn't come alive. (pun intended) This aerial was to be combined with the start of the waterfront district, showing the literal start of the pedestrian canal system. Shortly afterwards, the waterway was replaced with another model that ties in better with some other features being added at the moment. One of the few night shots that exist of the City of Larson. Since the boardwalk and waterfront district isn't complete, this photo really isn't complete either. It's also less than enthusiastic to look at beings as there aren't many unique structures yet. Incidently, commerical development is slowly ramping up to fill in the void near the bottom middle of the image.

