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Everything posted by vester_DK
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That is a great update, Barby. Love your bridges.
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- 54 Comments
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- transportation
- misc
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(and 1 more)
Tagged with:
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- 54 Comments
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- transportation
- misc
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(and 1 more)
Tagged with:
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Mickebears Istrinian BATs - Getting ready to a CJ
vester_DK replied to Mickebear's topic in SC4 BAT & Lot Workshop
Please post any questions over at SC4Devotion. Not a lot of the people that can help is active here any more. -
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Real Highway (RHW) - Development and Support
vester_DK replied to qurlix's topic in NAM & Transit Networks
Fresh Prince and Xyloxadoria did you read jplumbley's post ?- 3,919 Replies
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BSC Evening Townhomes BSC Megapack issues..
vester_DK replied to Ace_F15's topic in SC4 Bugs & Technical Issues
Why don't you post this question at the Devotion ? We don't bite Start with check out the readme. Normally there is a list of dependencies. -
kontrabass Lukaszewicza Street Under Refurbishment, Poznan V2
vester_DK commented on neutralny_506's file in SimCityPolska Files
- 17 Comments
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- scp
- simcity polska
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It's been a while since I have played around with automata. pilotdaryl: Some programs turn some of the faces inside out. The faces is only seen from the outside, from the other side they are transparent. Can't see if this is what have happen or there is faces missing. About the scale problem. Be aware of how the scale is set up in the programs you are using. KilluaZaoldyeck: I would recommend you to take the skin from an existing model and do your texture on. Just remember: the front goes where the front is and so on. Windyshrimp: In the reader, click on the 3ds-model in the left side picture. Then on the right side you see some tabs at the tabs. Click on the vert tab. The x, y, z being the coordinat. The x is in the width direction, the z is in the lenght direction and the y is in the height direction. A little different that the normal convention. In the end you see an u and a v. These are the textures coordinats. If they are different than zero then there is a good change that you are on your way. Please check out the tutorial that RippleJet posted a link to.
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The Portland & Oregon BAT Team, Chapter 1
vester_DK replied to sparkythepenguin's topic in SC4 BAT & Lot Workshop
Yeah, it looking great. I really love it. -
When I saw this, I came to think of the tower in the center of Warszawa:
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I would suggest that you check out the Cam - Colosus Addon Mod forum
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Originally posted by: Fallon1442) Im searching for the Dutch Trains (Nederlandse Spoorwegen) models, but I cant find them ANYWHERE! I had installed them a few years ago so I know they exist!quote> Well I release some trams from Amsterdam. You find them in one of the package I have uploaded at sc4devotion. Oppie have done some dutch trains. You find them at Simphoni.net. You can find my trams and some (if not all) of Oppies at the german site: kurier.simcityplaza.de
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Again, what are you trying to do ?
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Originally posted by: confused04 http://www.kstp.com/kstpImages/Technical%20Report.pdf There is a report from the last inspection.quote> Just had a look at the report. This looks strange. Do you mean nothing have been done to the bridge ? If this bridge was placed in Denmark, this inspection would result in a renovation the year after. The bridge would most likely been turned into 6 lanes instead of the 8 lanes.
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Registration (SimCity.com) Solutions
vester_DK replied to thy451's topic in SimCity 4 General Discussion
Please do not double post. Please give people some times to answer you. 6 minutes is no time on a forum. Have no idea what you are asking for. Sorry :S -
paramedic: Please post in the right thread. This thread is about the NAM and not automata.
