Jump to content

Airplane09

Member
  • Content Count

    46
  • Joined

  • Last Visited

Community Reputation

13 Favourable

About Airplane09

  • Rank
    Sophomore

Recent Profile Visitors

284 Profile Views
  1. Details

    Amazing! Keep up the great work!
  2. Update 4.5 - South Frontier City in 4K

    Fantastic city! Can't wait to see more of it.
  3. Oh you filthy industry!

    Absolutely amazing! How many hours of work must have gone into this masterpiece... Speechless!
  4. Entry 2- The Tale of Dagger Creek

    Very very nice!! I have a question: are you just showcasing the landscape or are you actually going to be the mayor that saves the region?
  5. Trying To Fill Space

    Your city is really nice! There is one thing, though, that intrigues me: although your city is quite American in style - I'm looking at the cars in the car park, the nice trucks (also seen some 18 wheelers I think), THE AMTRACK, the boring ghetto-like suburbs, THE BOXCARS, you have some European vehicles that look a little bit out of place - I'm referring to what seem to be Bombardier Flexity trams and Solaris articulated buses. You may say that I'm too perfectionist, which CAN be true, but I just wanted to point that out objectively. Anyway, as I said, your city is very, very, very nice and I'm looking forward to your future entries. Good luck!
  6. Noon in Goblinton

    I really like the railway infrastructure. Making those rail junctions look nice must have been difficult, if you didn't use any mod (if you did, please tell me which mod, cause I need it asap :)) ). Very nice city!
  7. Entry 6: Suburban beginnings

    Very nice entry as usual! However (sorry but I have to say it :)))) ) I have noticed 2 things: in picture 5 you built the industrial overpass, but in picture 6 it is missing :))))). Why did you build that extra suspended sidewalk in picture 6, since the road already has one? Did the city planner committee make a mistake? :)))) (you can clarify) Don't get mad, it's just that I pay A LOT of attention to details :))))))). As I said, HATS DOWN for your work :). Can't wait for the next entry.
  8. Episode 11 - Traffic Problems!

    Don't just remove traffic lights, use priority signs, and once you set priority signs, traffic lights disappear automatically, and traffic will flow smoother in the roundabout. Other that that, nice city!
  9. Entry 4: Well that's a slight issue!

    Hmm, a very nice city we have here. There are some things that you should really consider. For example, if I were you, I would immediately turn the train station road into a bus terminal with lines going through the city and one to the camps. In the last picture, I can see the perfect spot! (I would even do a DLR service if I had trams ) Keep up! The city is very nice!
  10. Nice update! Now you'll have some radioactive squirrels to pass through your squirrel tunnels! Nice adition to the fauna of the region. Looking forward to your next entry!
  11. Hey, that's exactly what i suggested 1000 etries ago! - a rail line with bus connections at stations. Well, I'm really glad that everything is going smooth for now with public transport (cuz you can never be sure with anything in Gabatoria!). The diversity of buildings is really impressing. What is even more impressing is that lady in the last picture (right, down corner). Something is wrong there, but I can't tell exactly what is it ..... yeah... Also, did I hear Harry shouting at you to create more tunnels for squirrels under your rails? Anyway, a great entry!
  12. Culs-de-Sac

      I am unaware of a way to make them change each time, as you have to pick a specific tree to use in the asset editor. The size of the tree is random though, if that helps. Also, you can easily bulldoze them and plant the ones you prefer : ) Or zone in the middle too! oh, that's good to know. if the size differs than it's ok. congrats for your efforts. btw - how did you manage to make them perfectly circular? :)
  13. Culs-de-Sac

    the only thing that would be dissapointing about this mod is the fact that trees would be all the same in the cul-de-sacs. I'm looking at the images but I can't figure out whether they are different or not.
  14. Culs-de-Sac

    very very very nice! I can just imagine the rustic, rural landscapes with those dirtroad cul-de-sacs. I feel some kind of nostalgy, as I remember this was the craze in SC4......... yeah, good times. :))))
  15. You have a really nice railyard there! Too bad you couldn't capture an image with a freight train actually pulling in Next time you should into the interchange problem, as I see that it is not quite efficient. Try to put yourself in the car's position and you'll see that there are some directions where cars can't reach (E.g.: cars coming from the right side can't get on the highway! Instead, they have to go all the way on the dirt road before getting on another ramp). I suggest you redo that interchange, as it's a vital connection for all towns. And one more thing!! You should build tunnels under the highways to allow the squirrels to pass without being hit by those trucks! You don't want to run out of squirrels, do you? )))
×