Jump to content

CT14

Member
  • Content Count

    691
  • Joined

  • Last Visited

  • Most Liked  

    8

Everything posted by CT14

  1. Fused Grid

    High/medium density fused grid: And some pedestrian traffic action: This design really shines in higher population cities with high rise commercial towers in between the grids. Herds of Sims will walk from the fused grids to the nearby office towers at that point.
  2. Fused Grid

    The fused grid design specifically puts commercial strips in between the residential grids. The outer area of a fused grid, zoned for medium or high-density housing, often faces a commercial strip directly. I'll get a picture of this, my second grid is more traditionally set up this way with higher density housing to the outside. My goal is indeed a short walk (high 'walkability') for my Sims. In the past designs like this gave about a 2 minute walking commute time and a majority of commuters pedestrians.
  3. Fused Grid

    Working on a new city based around the Fused Grid, BigFlats. Here's a walkthrough of how I build a neighborhood grid. The main departure from the standard plan here is that I have 100% full permeability for the pedestrians (Sims seem to prefer it) and no medium-density buildings in this first grid. Looking back, starting with a 'low wealth high population' grid would have been smarter. I'm about to go broke unless I can put up some cheap apartments fast in the next grid! Starting layout with Ped Mall Connectors and basic grid: Parks, walls and ped malls installed: Zoned and utilities installed. These Sims have big enough backyards to put wind power in! A year into the city, starting to build farms out:
  4. Greater Whatcom | Update 4: Tahoma

    I like the neighborhoods and commercial/former dock areas, they look a lot like any small town in the coastal Pacific Northwest. I imagine the sheik built the elevated highway.
  5. Surf Shacks

  6. Naughty NIMBY Pack Volume 2

×