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art just right

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Everything posted by art just right

  1. [CSL] Show us what you're working on!

    Bi-directional experiment with road works What i really demand is button in Traffic President: hide props of traffic lights Then if you care about that there be only static instead dynamic traffic lights. If you set interval correctly, i am sure that gonna be almost perfect. Of course this cannot be used in dense areas. These screens are what i want as final result. I disabled timed traffic lights to hide them. (They are placed so bad by default - cannot change position) What you think? Hope you enjoy!
  2. [CSL] Show us what you're working on!

    As narrow river as possible: Soon video-guide!
  3. My god, you changed my mood! Cannot wait and thanks for info!!!
  4. Because that one is too good for my rural areas. And as said Avanya, not sunken.. If i wanna use that second-bottom, i wont ask here.........
  5. Two lane plain road (i think from NeXT 2). Road color changer CANNOT help just because I WANT BOTH VERSIONS. Concrete is default what we have now. I just want clone same road (name can be like two lane plain road2) but with no concrete version how is it at the moment, but with black asphalt like you have on most roads. I dont want any markings, like it is at the moment. Road at the bottom (no markings, no asphalt, just concrete)
  6. How hard is to make clone of two lane plain street with black asphalt (like normal two lane road) and not concrete one? I mean i really need BOTH version. I cannot plop asphalt on all segments i want, at least because i dont draw them on flat area. I have no problem to pay for it. Please, let me know! Thanks much, biggest lover of this game/community!
  7. Ronyx

    I am here just to say.. Perfect job man! Keep it up!
  8. Hey all! friday was day i decided i do something with fact we cannot draw narrow FLOWABLE river. And I find out best solution, this is 5th version(in my opinion) - i tried many combinations, like build it onto shallow canal (because of limit height of water in shallow canal is too small, its undoable..) Big chance is poop water can be even better (didnt try yet) What is recommended: many networks! (on screenshot you can see five "networks" along each other - still easiest version of it, so this isnt something you want with big cities with so many roads) When you place quay on ground, you can see one side with terrain with other height than the flat one. It seems like a small thing what you cannot use for. Well. For flowable trench it is enough. I placed national road (i wanted road with no sidewalks, like i saw in video on Seychelles - its idea from there). Under it I placed quay (sometimes you have no luck with terrain glitching (when yes, select quay node at bad terrain area, with alt key move it straight and back..after some time you hopefully understand how its changing..). Then i placed trench next to national road (as close to quay wall as possible). Then you need two lane plain street (purpose is only cover glitched terrain - ANY PED or CAR can use it). And finally road you want next to two lane plain street and connect with national road. Voalá, water flows, no one is flooded (maybe i have mod, so i can place even building "onto" water with no problem). Known issue: terrain glitch shadow on left side. Easily can be hide with vegetation on slope areas, on flat areas ploppable asphalt and maybe dirt or whatever. Once you place quay correctly, you won. But you really need patience to reach this effect. Hope you enjoy! This was my last time before vacation After that i make short vid-guide (just no time yet) Let me know what you think? What would you improve? Or so..
  9. As narrow river as possible (flowable)

    Oh, sounds sweet, thanks man! SC4 was game what prepared me for this game :-) Of course its only "hard work" with no added detailing work, just for an imagination :-) Sure, i plan make a vid guide for it, anyway at the moment i am on week vacation.... Cca next Monday you can expect that!
  10. At least problem for me is, that 99,99% all things are clear, perfect condition. What utopia is that? Now its time for some balance! (hope)
  11. I think its about water. When you raise land, there is water what makes your road tool confused. Just wait till water is away and then its ok.
  12. I wish we have some buildings like this. All what we have is perfect condition all time. Its so boring.. Anyway this one looks like i felt in love with it :X
  13. Show Us Your Skylines Interchanges

    If you finish it, it gonna be really good! Seed is perfect man :-)
  14. Arden County-Urban Region

    Looks nice. If i can, https://steamcommunity.com/sharedfiles/filedetails/?id=1123743180 this would fit perfectly I think Keep the work as good as it is! :-)
  15. Show us your Detail Shots

    If only I can suggest. I would play a little with trash decals. They seem too artificially. Out of it its perfect! :-)
  16. [CSL] Show us what you're working on!

    Its more than one week i have started this project. Here is another view. Actually you can see new highway (only 6km in whole island is two lane highway). What do you think? Let me know!
  17. Show us your Area view

    I add something from my kitchen. It is old, rusty argicultural area.
  18. Ronyx

    YES YES YES! Waited for buildings like this long time and you made them sooooooo perfect! Great work.
  19. [CSL] Show us what you're working on!

    Oh, enjoy vacation man! What a sweet time.. I wish i have some too :X To your screens: on first screenshot, tress on upper of screen looks a little bit too organized.. I think it would be better if they are not perfect straight lane. Last screenshot is really, really good one. I love it. If you add some patches or so on road, then it would be 100% realistic view! Good job and enjoy your time :-) Maybe you come back with some new inspiration :-)
  20. Show us your airport.

    First of all have to say that this is probably best airport i have seen in this game. Level of detail is impressive. I love it. But can I ask? You said cca 70k props. Do you building normal city? Or it is just custom build? I mean isnt it too big tax? Yes there is unlimited props, but our gpus arent. And I am curious how the game handles it at the end. Anyway 100/100 man :-)
  21. Arden County-Urban Region

    First screen is too good looking for me.. I LOVE IT! Other screenshots are good too. Maybe a little more variety in cargo dock? Looking too artificially.. But true is if it was planned on clear area then this can be relevant..
  22. Arden County-Urban Region

    Incredible screenshots! Just wow, lighting is stunning.. I like it much man!
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