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Everything posted by ryan_mizu
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SimCity (2013) Official Mod Request Thread
ryan_mizu replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
Couldn't tell if this has been asked yet, but could someone replace or mod-over the ugly Plumbop Park. I cannot stand that it's a high wealth park but looks like a glowing piece of junk making it a total eye-soar to be in your city. Anything realistic or actually beautiful to replace it would be awesome. Thank you awesome modders who make this game stay alive. http://web-vassets.ea.com/Assets/Resources/Image/plumbob_park_580x320.jpg -
Mods for mac users
ryan_mizu replied to adaligogh's topic in SimCity (2013) Modding - Open Discussion
The Orion Mod will open up boarders, but be sure and read all the info on the STEX download page about Orion, because while great there glitches and tricks to using it. -
To Udon or Not to Udon...
ryan_mizu replied to Mike Lowe's topic in SimCity (2013) Modding - Open Discussion
Yes, UDON is clunky at first, but the more you use it, the more you can tighten up space and begin to think creatively with one way avenues and elevated interchanges. Don't scrap it, if its hard to use, just use it little by little wherever you can even without the Orion mod. -
were you using Orion (3K Mod) or were you just exploiting some creative angles on your cities, either, quite cool looking
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More space for their cities - opinions about Project Orion - Extended Boundary 3k.
ryan_mizu replied to NCGAIO's topic in SimCity (2013) Modding - Open Discussion
Would be cool to start seeing some pictures from people who have installed the mod!- 26 Replies
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- project orion
- extend 3k
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(and 1 more)
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Cool contrast and juxtaposition for sure!
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I have found myself in the same situation as Gregg247, and find the biggest obsticle is getting freight trucks far enough into city commercial districts before they are choked by traffic.
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The State of Simcity - EA/Maxis speaks
ryan_mizu replied to baertooth's topic in SimCity (2013) General Discussion
Maxis' post refers to discussing a line in the sand for UGC. Where they draw that line will determine if SC13 will sink or swim for commited players. In retrospect of Sim City 4, was there ever a line drawn for UGC? I ask because when you look at the game now after ten years the archives of mods appear to point to no limit. -
The Saga of Wax Superior: Part 1, Episode 2
ryan_mizu commented on Uncle_Wax's City Journal Entry in Wax Universe
Fun setup for a narrative, just hope the Mayor does not have to shut down the local state governemnt. -
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An attached oreview of a developing skyline
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Maxouben's Re-edited Caem Tetrapack Recycling Center
ryan_mizu reviewed Maxouben's file in Utilities
