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AlexTheRose

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About AlexTheRose

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  1. Zekrom Power Plant

    Justin, stop. You're enough of a nuisance on the PokéCommunity, which is why you were banned. Don't bother another major community like ST, I beg you.   As for the lot itself, I do have to agree with the others that the practicality is a solid zero out of 5. Cheat lots like this already exist; take the Washington Monument money lot for instance.
  2. Five Guys Burgers and Fries

    oh my goodness. oh my damn. LOVE THIS LOT thank you!~ :D
  3. Skyscraper Central: Sublon, the inter-city of Bayview

    Bayview is somewhat of a cityscape, a big portion of the tall towers and hi-rises being located in the inter-city of Sublon. Here are some screenshots from the beautiful city—take a look. Current Statistics Population: 166,996 Commercial Jobs: 92,424 Industrial Jobs: 11,057 This is the central residential skyline that makes up for a large percentage of Sublon's 166,000 people. Most of it is Medium-wealth residential, except for a few namely hi-rises, such as the twin brown townhouse complexes to the left. ──────────────────────────────────── This is the main commercial skyline of Bayview, with the Bank of China tower at the near center, and two Alexis Buildings on either side of it, originally from nycc06's Austin City as Alexander Buildings. Also, you may notice the elevated rail and the big grass field in the lower left corner: it is the most preferred form of transportation due to its compatibility with subways, another popular form of inter-city transit in Bayview. ──────────────────────────────────── Here is the city's commercial suburbs, where small-time businesses tend to crop up. To the right is some immediate medium-density residential for jobs with short commutes. ──────────────────────────────────── This place is where the average people of the population live and work. There's no tall buildings in this area, yet there's a university and a cemetery located fairly close to residential proximity. It seems that this area has its own employment infrastructure, with the balance of similarly sized commercial and residential buildings. ──────────────────────────────────── The two feature buildings in this screenshot are the Three World Financial Center (left), and the One World Financial Center (right). In between you'll find plenty of medium-density, medium/high-wealth commercial businesses. ──────────────────────────────────── This area is chief of recreational buildings, and includes a zoo, an opera house, and a movie studio, all built on the water's edge. There are other reward-type buildings scattered throughout Sublon, but this area gets its name "Recreational Hub" because of the such high concentration of special buildings. ──────────────────────────────────── This is where sublon gets all of its power: solar energy. 20,000 megawatts of clean, safe, and reliable energy outputted monthly, all in one city. ──────────────────────────────────── This is where a lot of the smaller office towers are located, the place named the sub-skyline of Sublon, with one non-landmark Smith Tower and two non-landmark Coit Towers, plus many other buildings. ──────────────────────────────────── This is an overview of most of the city's skyline, including the aforementioned Bank of China tower, Alexis Buildings, and the two World Financial Centers, not to mention some residential skyscrapers near the top of the photo. ──────────────────────────────────── That's all I have time for for now. C'ya! AlexTheRose
  4. Lyon

    [i]Cool![/i]
  5. Industry Doubler

    I agree with all of the comments I plus'd: More workers/jobs/taxes ≠ more pollution! Come on Bones1, please make a new mod without the POLLUTE × 2 part! [i]My rating:[/i] [b]2 out of 5[/b]
  6. I always hate how in SimCity 4 in particular your Sims seem to crave I-D, I-M, I-HT, and even I-Ag, and I don't like how commercial demand is always so dull in your cities' early stages. Lately, I found that you will (at one point) get very high demand for I-Ag. Don't place any low-density industrial, as the way it works is that the RCI can fluctuate without agriculture. This may be because Ag was an unfinished feature, and for me I'd like it to stay that way, as farming should stay with SimFarm, not SimCity. Anyway, if you don't zone any I-Ag, then commercial and industrial should develop (more or less) equally, at least until people stop wanting agricultural jobs. This thread is here so other people can share their cities who "Just Can't Get Enough" industrial, or share cities that use the trick I mentioned earlier, or so you can (possibly) share your own tricks as to develop the job-producing zones as equals. I mean come on, look at real life. Do you see factories at every corner of where you live? I'll admit that every county in real life has a few huge factories here and there when driving on rural roads, but the number of factories in some SimCity cities greatly outnumbers those you actually see. So, my question is: Is it realistic?
  7. Money Bank

    [quote name='frentdivx' timestamp='1313911787'] Pollution ? oh sorry, maybe when i'm trying to fix the bug or misplaced 50000 in a pollutions box. sorry, this wasn't a green ideas [/quote] Thanks, but I already fixed it myself to prevent a repeat of the Joffeberg Obliteration (basically it gets rid of so much garbage that after about -2,000,000,000 or so, it jumps back into the positive, and garbage basically becomes a way of life).
  8. Money Bank

    [u]Because of this I had to destroy my 300,000 pop city named Joffeberg[/u]. However, this is still one of my favorite §§§ cheats , plus I'm feeling benevolent lately, so I'll give it [b]4 out of 5[/b].
  9. Rialto Towers

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