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Somnolence

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About Somnolence

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  1. I deleted the cache and tried the update command again, no issue. Could have been an incomplete download due to very poor connection that I am having today for some reason. Thanks for replying quickly anyway!
  2. [Preface: I run Linux.] Works great when downloading from STEX alone, but it seems not to download from SC4E properly. Whenever there is a SC4E dependency, it returns an error along the lines of Operation aborted. Failed to extract <home directory>/.cache/sc4pac/coursier/https/www.sc4evermore.com/index.php/downloads%3Ftask%3Ddownload.send%26id%3D3%3Asc4d-LEX-legacy-bsc-common-dependencies-pack The file is recognized by the system as an archive, but cannot be extracted manually either. The error itself doesn't provide much info on how I could fix it :/ [Edit: I should point out that when I rename the archive, I can open it manually, but then it won't get recognized by the program.]
  3. Sounds interesting, but does it affect the gameplay in any way? I assume it depends on whether the city date does anything (except for the fireworks thingy).
  4. I used DBE with DBE toggler for years with no issue, but at some point the DBE toggler dialog just stopped appearing and the game would start as if I didn't even have DBE. I inspected the DBE folder and it turned out that the DiagonalBridgeEnabler.dat file got empty (not deleted, literally empty, as in, 0 bytes). so I guess the "I didn't even have DBE" part was technically true? This was easy to solve, I just replaced the .dat file, but I don't know what might have caused the issue. I don't even know what happened last time it had worked (although it might have been a CTD or force-quit). Is this a known bug? Not that it's a hard-to-solve issue, but it still shouldn't happen. Note: I did switch to Linux+Wine at some point, but that's not when the issue started occurring.
  5. The DAMN manager (EDIT: I assumed you meant this) worked out of the box for me. The DAMN mod itself needed some fine-tuning, though.
  6. To anyone wondering if this works on Linux, I tried it and... it does!
  7. Thanks, I'll check that out. I figure you're referring to what I called a "tilted perspective", which is to my knowledge, indeed hard to "remove", since despite using 3D models, SC4 is a 2D game (right?). That's why I figure region maps aren't a good starting point. I'll see what SC4Cartographer can do, and maybe improve it using OSM tools. However, that is possible only for "symbolic" maps, not for "satellite" (or mixed) maps.
  8. Possibility of a tool that does this automatically? I was wondering if there was an efficient way to render a map of a city (and subsequently, a region), but not from a tilted perspective (like in region view), but rather in the same way as regular real-world maps. In Cities: Skylines, there's a tool that reads city saves and renders maps, and I am looking for a way to do the same thing in SC4. Obviously, it's inherently more difficult, because of the "openness" (or lack thereof) of SC4. So I guess the question I'm asking is, is it even theoretically possible to have the same tool for this game? My ideas on how it could be done manually Now, I've seen a guide that recommends screenshotting data views (however, if someone knows a better way, be sure to let us know). The guide that I've seen suggests using that screenshot as a guide, and drawing the map itself in Photoshop/GIMP/a similar tool. However, I think using JOSM (or perhaps another OpenStreetMap file editor ) to trace and draw the map, and Maperitive to render it, is a way more practical and versatile way of doing it. To those unfamiliar with OpenStreetMap and related tools: OpenStreetMap is a world map, just like Google/Apple/etc. Maps, but it is edited by the users themselves. As the name says, the mechanism behind it is completely open-source, meaning that anyone can make their own map using it -- including fictional maps! In fact, there is an entire community that does exactly this (OpenGeofiction). The maps can also be edited and saved locally, and then rendered using Maperitive. That being said, my idea of the process is this: somehow obtain the "guide" trace the map in an OSM editor (optional) add more features to the map that can't be added in SC4 (e.g. administrative borders) and save the .osm file (optional) customize the rendering style for Maperitive load the map in Maperitive and export it That's it! Apologies if someone made a similar thread already, but I couldn't find one. Anyway, let me know what you think!
  9. Okay so a similar visual glitch appears with monorail. I have never used the Bullet Train Mod, in case that's relevant. P.S. should I make a new thread for this, since it isn't path-related?
  10. I had never heard of that mod before, but you got me intrigued so I installed it, and... voilà! I don't know what was going on before, but this way not only did I fix it, I made it look way nicer than I expected, too. why yes, I did install a sidewalk mod as well Not gonna lie though, this all was totally worth spending an evening on.
  11. When I try to make a draggable overpass over a MHO highway, it looks normal, but it doesn't allow commuters to travel over the highway: I tried to use a puzzle piece overpass instead, and it works, but it doesn't look nice (I use a mod which replaces brown boxes with RGB glitches, not sure if it affects this): The same thing happened with a RRW overpass, except there are no L1 RRW puzzle pieces, so I am temporarily using a L2 overpass (edit: I double checked, and the RRW overpass actually has the paths. There must be another reason why commuters aren't using it, but that's a story for another thread). Is this a known issue, and if so, how do I fix it?
  12. The name says it all. Are there any incompatibilities that could be caused if I just temporarily remove CAM from the plugins folder? I think not, but I figure it's better to ask.
  13. Okay, it works if there's a RHW network under the underpass, which is cool. I hope the next NAM will make RHW-2 over rail overpasses possible, which is what I need right now, hah. Thank you Hal and Flann for your help again.
  14. Thanks for the video. I have three things to say: Sorry for making you read that old unpronounceable username 😅 It works for all networks except for RHW-2. There are no starter pieces for RHW-2 (after all, why would there be?), so when I do the same thing, I get L0 instead of L1 RHW-2. Where did you get those textures for the menus? If there is a black/lime version of that texture, that'd be awesome. Again, thanks for taking the time to help.
  15. The slopes are not a problem, the problem is I'm not sure what you mean by dragging the RHW right below the overpass when it doesn't let me drag from the OST piece (it says unsuitable area to build network). I've also tried dragging the RHW-2 perpendicularly, but that didn't help. I think I know what you mean by using the disconnector, but I can't even get to the point where it makes sense to use the disconnector, i.e. I can't even build an "empty" overpass, as seen in your first screenshot. Thank you in advance.
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