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Everything posted by thecitiescenter
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Don't call it San Fran.
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TCC Maps by thecitiescenter
thecitiescenter replied to thecitiescenter's topic in Mapping Community Room
Coming very soon:- 63 Replies
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Currently Available Maps (updated after every new release): MAPS OF EAST ASIA: CHINA: 北京 Beijing 大连 Dalian, Liaoning 广州 Guangzhou, Guangdong 杭州-湖州 Hangzhou-Huzhou, Zhejiang - Includes Jiaxing (嘉兴) and Shaoxing (绍兴) 城关区, ཁྲིན་ཀོན་ཆུས་ Lhasa, Tibet 南昌 Nanchang, Jiangxi 深圳-香港 Shenzhen, Guangdong-Hong Kong 臺北 Taipei, Taiwan - Includes Taoyuan (桃園), Hsinchu (新竹), Tamsui (淡水區), Keelung (基隆) 天津 Tianjin 武汉 Wuhan, Hubei - Includes Huanggang (黄冈) 厦门 Xiamen, Fujian - Includes Kinmen (金門) 西安 Xian, Shaanxi JAPAN: Nagoya Okinawa Osaka-Kansai (Rotated) Tokyo-Yokohama-Chiba - Includes Hachioji, Saitama, Narita, Kawasaki, Funabashi SOUTH KOREA: Seoul (Rotated) - Includes Gimpo, Incheon, Pyeongtaek, Suwon, Hwaseong MAPS OF SOUTHEAST ASIA: CAMBODIA: Phnom Penh INDONESIA: Jakarta - Includes Bakasi, Tengerang, Depok, Bodor, Mt. Pangrango, Mt. Gede MALAYSIA: Kuala Lumpur Kuching SINGAPORE: Singapore - Includes Johor Bahru, Malaysia and parts of Batam, Indonesia THAILAND: Bangkok VIETNAM: Ho Chi Minh City - Includes Vung Tau MAPS OF SOUTH ASIA: INDIA: Hyderabad MALDIVES: Villingili (in Huvadhoo) NEPAL: Kathmandu MAPS OF AFRICA & THE MIDDLE EAST: EGYPT: Cairo - Includes Giza, New Cairo City NIGERIA: Lagos PALESTINE-ISRAEL: Tel Aviv-Jerusalem-Ramallah (Rotated) - Includes Bethlehem, Netanya, Hebron, parts of Jordan (Ajloun) UNITED ARAB EMIRATES (U.A.E.) Abu Dhabi (Rotated) Dubai-Sharjah (Rotated) MAPS OF EUROPE: FRANCE: Calais-Dover-Dunkirk (English Channel, Strait of Dover) (Rotated) (also available under "United Kingdom") Paris (Rotated) GERMANY: Stuttgart ICELAND: Reykjavik-Keflavik ITALY: Milan - Includes the Lakes (Como, Lugano, Maggiore and Varese), Malpensa Naples - Includes the Amalfi Coast, Capri, Caserta, Ischia, Sorrento NORWAY: Longyearbyen, Svalbard SPAIN: Vigo THE NETHERLANDS: Amsterdam (Rotated) UNITED KINGDOM: Calais-Dover-Dunkirk (English Channel, Strait of Dover) (Rotated) (also available under "France") London MAPS OF THE AMERICAS: BRAZIL: Sao Paulo CANADA: Quebec City, QC (Rotated) Vancouver, BC - Includes Bellingham, Blaine and Point Roberts, WA, U.S.A. GUATEMALA: Puerto Barrios MEXICO: Mexico City Tijuana, BC-San Diego, CA USA (also available under "United States") UNITED STATES: Chicago, IL - Includes Naperville, Gary, IN, Kenosha, WI Las Vegas, NV - Includes North Las Vegas, Red Rock, Henderson, parts of Lake Mead Los Angeles-Orange County, CA - Includes Pasadena, Glendale, the San Fernando Valley, San Gabriel Valley, Inland Empire (Riverside, Ontario) Minneapolis-St Paul, MN Monterey Bay, CA New York City-Newark-Long Island, NY-NJ (Rotated) Orlando, FL - Includes Kissimmee, Winter Garden, Sanford, Walt Disney Resort area Portland, OR - Includes Vancouver, WA Sacramento-Davis, CA San Bernardino-Palm Springs, CA San Diego, CA-Tijuana, BC Mexico (also available under "Mexico") Stockton-Modesto-Livermore, CA Tampa-St. Petersburg, FL - Includes Sarasota, Bradenton, Clearwater, Tarpon Springs Ventura-Santa Barbara, CA Washington, DC-Baltimore, MD MAPS OF OCEANIA: Coming Soon.
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Version 1.0.0
35 Downloads
Back with a new map! This time it's Kuching, Sarawak, Malaysia on the island of Borneo! Kuching is the capital of Malaysia’s Sarawak state. It sits on the banks of the winding Sarawak River in northwestern Borneo, roughly 32 kilometers (20 miles) inland from the South China Sea. As a bustling regional hub, the greater metropolitan area is home to a diverse population of over 600,000 residents. The river naturally splits the city into North and South districts, which are connected by bridges and traditional boat ferries. This map is 16 x 20 large city tiles and is accurately scaled based on DEM data. In order to install the map you will need wouanagaine's mapper or terraformer as the file is in SC4M format. I hope you can put this map to good use, enjoy! -TCC View My Full Map Catalogue Here:- 1 Review
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Wanting to Create a Simple Greyscale Render of a Map
thecitiescenter replied to IB22's topic in Mapping Community Room
My San Diego-Tijuana map is accurately scaled and includes the entire dual-metro area all the way down to Rosarito, Mexico: TCC Maps - San Diego, CA-Tijuana, BC - Maps - Simtropolis Since you're already familiar with SC4Mapper, you can just download my map and then open the SC4M file in SC4Mapper. You can then export it as a greyscale from there, and do whatever you want with it... and then load it back in to create the region you want. The reason why a lot of maps don't include rivers and lakes is that the maximum water level height in SC4 is 250m. Anything above that and you basically start getting unrealistic cliffs or slopes around the water because the land will drop down to 250m before water shows up. A lot of real world rivers and lakes are well above 250m making it problematic in game - so its better to use ploppable water for those areas. Alternatively, you can flatten the terrain so that higher elevation water shows up - but then you lose the hills, mountains and elevation details (this is essentially what I did with maps like Minneapolis-St Paul or Folsom Lake in Sacramento). It's a fine balancing act to get it the way you want it. Good luck with it, be interested to see what you end up doing if you do use my map as a base. -
TCC Maps by thecitiescenter
thecitiescenter replied to thecitiescenter's topic in Mapping Community Room
UPDATE: All maps that were lost as part of the crash should now be restored. The following went back up today: Calais-Dover, France-UK Chicago, USA Lagos, Nigeria Longyearbyen, Norway Mexico City, Mexico Naples, Italy New York City, USA San Bernardino-Palm Springs, USA Ventura-Santa Barbara, USA Villingili, Maldives If you come across a missing link/map, please reply here or send me a DM and let me know.- 63 Replies
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Version 1.0.0
498 Downloads
This is the Toranomon Hills Station Tower in Tokyo, Japan. It is a part of the Toranomon Hills complex developed by the Mori Corporation. Toranomon Hills is an integrated luxury, high-end mixed-use office, retail, hotel development located in the Toranomon District, Minato, Tokyo. The Toranomon Hills Station Tower is the newest building in the complex (as of 2025). The building is comprised of high-end office space/retail/restaurants, a luxury hotel, a high-end fitness center and spa, event space, food hall, a rooftop pool, and the Toranomon Hills Station located in the basement level and served by the Tokyo Metro's Hibiya Line (station # H-06). This was a request I had made that was fulfilled by the "mystery" modeler, who wishes to remain anonymous, but gave his permission to upload it here. Special thanks to him for turning this request into reality. I'm happy that we are able to share it with you all at this time. The lot was created by me. It is 13x5 ploppable CO$$$ with 2000 jobs. It is Transit Enabled for avenues. Dependencies: BSC Common Dependencies Pack Moonlight Compilation - Japanese Sites - Simtropolis Network Addon Mod PEG MTP Super Pack RDQ Prop Pack- 2 Comments
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TCC Maps by thecitiescenter
thecitiescenter replied to thecitiescenter's topic in Mapping Community Room
Welcome back everyone. The following files that were lost during the Simtropolis crash have been restored and are available for download again: Hangzhou-Huzhou, China Orlando, USA Los Angeles-Orange County, USA Nanchang, China San Diego-Tijuana, USA-Mexico Stuttgart, Germany Xiamen, China Xian, China See links on Page 1 of this thread. I'm still working on the remaining files and they should be uploaded in the coming days/weeks. Once I've had a chance to restore the catalogue in full, I will start uploading new maps again.- 63 Replies
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Yes... this is the layout no matter what direction you're travelling in whether RHD or LHD and it is like this no matter what country you're in as far as I know. However, look closely at my screenshot again. #1 and #2 is: lane | lane | shoulder | median | shoulder | lane | lane This is obviously incorrect right? However, when you look at the FLUP pieces, #1 and #2 show the green arrows and red X's in the correct LHD direction. Now look at #3 and #4 in my screenshot again. Here we have: shoulder | lane | lane | median | lane | lane | shoulder Which is correct... however, look at the FLUP pieces and now the green arrow and Red X's are not in the correct LHD direction. So my question was, how to get both the RHW and the FLUP pieces to be correct under LHD applications and as @rsc204 explained above, it looks like it can't be done... the FLUP pieces were made for RHD only.
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No. In the real world, in left hand drive countries, the “shoulder” area (e.g. the area to pull into for emergencies or breakdowns) is on the LEFT side of the roadway, e.g. on the opposite side of the median. Likewise, in both LHD and RHD countries, the fast lane, is always the one next to the median, so in LHD situations, the fast lane is the RIGHT most lane, whereas in RHD countries its the left most lane. Take a closer look at #1 (and #2). The shoulder is on the wrong side. It is against the median which makes it no different than the RHD version. However as shown in the screenshot, if you reverse it to place the shoulder on the correct side, dragging it toward the FLUP results in Red Xs facing the direction of traffic flow (example #3 in the screenshot)
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Hi All, So I've been playing around with the RHW using LHD in one of my regions and I came across this issue w/the FLUP pieces that I'm stuck at. Basically... either the shoulder or the little Green Arrows/Red X will be on the wrong side no matter what I do (seemingly) even though I am dragging in the correct direction of travel. I've checked my NAM install and I did correctly choose LHD. To illustrate, I've included a screenshot below, with yellow arrows being the direction of travel. As shown, under #1 and #2, the green arrow and red X are correct but the shoulder is on the median side and not on the outer side as it should be in real world left hand drive applications. Under #3 and #4, the shoulder is correctly placed, but the green arrow and red X are not and are now "against direction of travel" Is there a way to fix this so that the shoulder is placed on the outside (not median side) and at the same time, the green arrow/red x are are facing the correct direction of travel? It seems that if I orient the shoulder on the outside and not on the inner/median side, and drag toward the FLUP, it will always give me the Red X, in other words, it seems to want to default to RHD setup in this case.
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This looks very good! I think it would make a great high wealth residential, or a hotel. One suggestion is to make the ground floor more inviting. Change the small windows to be bigger windows and add more entrances and lessen the blank wall space. Maybe make some of the ground floor into retail shops or restaurants. Right now, it looks odd having just the one small door entrance for such a building of this size (in real life, it'd be considered a fire hazard and would never pass permits) and that door is hidden inside behind the shadows of the building, which is not very inviting. Here are a couple real world examples. You could even push that one door that you have inside outward by extending only the ground floor out toward the street and then putting a small garden or greenspace above it, similar to the photo below behind the flag:
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Welcome to TCC's Custom Cities where I'll be posting my custom-built creations based (mostly) on real world cities, but with slight differences. Most of the images will be in-progress screenshots so that you can follow along as places get developed. I intend to show not only cities but also buildings throughout the world and in no particular order. Once some of these creations get to a certain level of completion, I may decide to turn them into full CJs to explore them further. At times, I may also write up more detailed explanations of what I am doing or trying to accomplish. Now to answer some questions... Why are these custom cities... you ask? Well, to start, I will be using my own custom built maps, which are available for anyone to download on the STEX. I will also be using custom built BATs to add realism and customized lots that bring the details and essence of each city I create. Before anyone asks, some of the custom-built BATs you will see here are, unfortunately, not available and will not be available for download due to lack of distribution rights. Other custom BATs (those that I have fully created myself or those where I have permission from the creator to distribute) will be made available for download in due time and "as-is/take-it-or-leave-it". Please do not ask for exceptions for those where I do not have distribution rights, no exceptions will be granted. For those that will eventually be made available - please be patient and not ask for updates... they will be made available when/if I can. Please do otherwise feel free to comment on anything you see here. Enjoy!
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Shiodome, Tokyo, Japan. Planning to slowly start building up the Tokyo area using the Tokyo region map I created.
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@pclark06 I may have some of these. IRL is really beating me down right now, but when I get a chance Ill work with @Tyberius06 to see if we can bring some of these back.
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Took a break from it due to overwhelming stuff IRL and also changing gears to a different custom city for an upcoming CJ but Ill probably start SJC back up again next month or so.
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Definitely! Would be very cool to have those. Suggest uploading to the STEX so that its available for everyone to use. Thanks!
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Continuing to build out SJC (San Jose Mineta International Airport) in San Jose, California.
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KSJC runways are in! Next up is the west side general aviation and executive hangars.
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Version 1.0.0
128 Downloads
Catching up on releases, this time it's Part One of the Greater Los Angeles series: Ventura-Santa Barbara, California, U.S.A. and everything in between (for SimCity 4). Part of the second largest metropolitan area in the United States, home to over 18.5 million people, this map encompasses the northwestern parts of the Greater LA Metro Area including: Ventura/Oxnard Santa Barbara/Goleta The Channel Islands Parts of Simi Valley Thousand Oaks/Camarillo/Newbury Park Agoura Hills/Westlake Village Parts of Malibu The map is 28 x 32 large city tiles and is accurately scaled based on DEM data. In order to install the map you will need wouanagaine's mapper or terraformer as the file is in SC4M format. I hope you can put this map to good use, enjoy! -TCC View My Full Map Catalogue Here:- 1 Comment
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Some work in progress shots of San Jose Mineta Int'l Airport in San Jose, California. This one is entirely diagonal at 45 degrees.
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Another work in progress, San Jose Mineta International Airport (ICAO: KSJC, IATA: SJC) See updates here.
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Version 1.0.1
72 Downloads
This is a set of 11 different flags of the Association of Southeast Asian Nations (ASEAN) rendered in HD. They are intended to be used as props and you can add them to your lots by using Lot Editor (LE) or PIM-X. A 5x1 ploppable lot (as pictured) is also included, which can be found in the Parks menu. Flags included in this pack are: Organizational: Association of Southeast Asian Nations (ASEAN) National Flags: Brunei, Cambodia, Indonesia, Laos, Malaysia, Myanmar, Philippines, Singapore, Thailand, Vietnam. There are no dependencies for the ploppable lot other than the flags already included in this pack.- 1 Comment
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Version 1.0.0
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This is a set of 48 flags rendered in HD. 42 of which are automobile or motorcycle manufacturers, 5 of which are racetracks and 1 of which is a bonus fictional automobile manufacturer. This is my second set of automobile manufacturer flags, the first (TCC Flag Pack 3) can be found here. Flags included in this pack are: Corporate/Brands: MV Agusta, Aprilia, BAIC, Buick, Changan, Dongfeng, Ducati, FAW, Ferrari, GMC, Great Wall Motor, Harley-Davidson, Holden, Honda (Motorcycle), Isuzu, Jaguar, Kawasaki, KTM, Lamborghini, Leapmotor, Li Auto, Lucid, MG, Nio, Peugeot, Proton, RAM, Rivian, Roewe, Rolls Royce, Royal Enfield, Saab, SAIC, Sinotruck, Suzuki, Triumph, Vinfast, Xiaomi (Auto), Xpeng, Yamaha (Motor). Historical Brands: Datsun, Trabant Fictional Brands: Assan Racetracks: Daytona International Speedway (USA), Fuji Speedway (Japan), Sonoma Raceway (USA), The Nurburgring (Germany), WeatherTech Raceway Laguna Seca (USA) There are no dependencies for the ploppable lot other than the flags already included in this pack.- 1 Review
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