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Everything posted by Wiimeiser
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Simcity intergration with The Sims 4?
Wiimeiser replied to sissonnes's topic in SimCity (2013) General Discussion
We still have three expansions, including Supernatural, not counting stuff packs, if current patterns suggest anything. Then a 1-2 year gap of development time on the new base game -
Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
I don't get why all hihgways have to be elevated concrete monsters and meet each other exclusively in cloverleaf interchanges. Looking at LA in Google Maps I don't see a single four-loop cloverleaf. In fact given the density of development I wouldn't be surprised if LA has never actually had a single cloverleaf within the city limits, at least not between two freeways. I'm not sure where Maxis got all their ideas from...- 3,919 Replies
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The Craziest Interchanges from Your Country/State
Wiimeiser replied to MandelSoft's topic in Architecture & Urban Planning
Not sure how you'd fix the first one, except by building a ring road. For the second, it could easily be converted to a Pinavia -
Maxis Will be Answering the "Best and Hardest Questions" About SimCity
Wiimeiser commented on The Avatar's article in News
How will cities line up? Will regions be like in The Sims 3? How will highways work? Will there even be highways? What is Quantum? -
Can't open region, maybe you don't have enough RAM?
Wiimeiser replied to City Planner's topic in Mapping Community Room
If one was corrupt it won't appear in game (but WILL appear in Terraformer assuming it can load the region in the first place); I don't think the terrain actually uses a checksum... -
It should be like The Sims 3, that seems to work.
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Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
In theory, if I kept the current EUR textures installed would they remain on older RHWs but revert to default textures when converted to P57?- 3,919 Replies
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SC4 vs. SC2013: A Direct, In-Depth Comparison
Wiimeiser replied to The Avatar's topic in SimCity (2013) General Discussion
I doubt it'll top SC4, but the way it is now it simply can't be any worse. SC4's highways didn't even have ends or T-stacks (Did SC2K or SC3K have any?) -
Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
Still want to see a pack with pink roads, blue inner lines and green outer lines.- 3,919 Replies
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So even a dll cannot do anything?
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Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
I just realised something. There are no overhanging sign packs for LHD. As far as I know (I might've missed one). And I downloaded that older tollbooth pack, but it only gave me a RHW-2 tollbooth when it said it had a RHW-4 one as well (unless I missed something, most custom tollbooth thumbnails are really vague), so I wouldn't be surprised if there was some underlying problem in the game code that makes RHW TE lots malfunction under certain conditions. Are car paths always reversible? Or is it only for non-highway networks?- 3,919 Replies
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Fundamental impossibility. Could you please explain what that means?
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Could tunnels be implemented by a dll? The problem would be how to hijack...
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I believe the rails have to do with that infinite automata noise glitch, which is why I brought it up.
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Okay, a few more things I found today. Red paths for some reason Are roads actually able to have puzzle pieces? I think I heard something about how you used Rail for something. Outer corners are missing paths on OWR-4, also, the inner corners don't want to draw for some reason
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- interchanges
- highways
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Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
You could probably do the LHD feature by copying the Tag lane, flipping the main texture and then pasting the old tag lane over the new one- 3,919 Replies
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The problem is my copy is version 1.1.613.0, which is virtually unheard of, and may be an unauthorized manufactured copy of an R&D version for all we know. We'd have to ask EA about it.
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I'm not getting any help on this, am I?
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A Question: Which of these two routes is better? Vicroads'? Which will cut through over a hundred houses, a school, and a memorial park and convert a local road to a high-speed motorway Or my revision? Which will cut through 40 or so houses and an industrial area and keep Victoria Road free for local use The area in Google Maps Street View near an intersection Their version My version (BTW, that circle's just there to represent an interchange, such as a pinavia) More info here
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Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
For some reason I am unable to drag MIS under DDRHW- 3,919 Replies
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Uploaded with ImageShack.us Regarding this, how would I find the path files in Reader? What are the IDs? Also, These are missing paths as well (Haven't tried the T-end Slip Lane, but the Highway Tram-in-Avenue interchange works.) EDIT: I was checking in SimCity_1.dat and noticed one .S3D file was a T-Stack Interchange. Those weren't in the base game, were they? EDIT2 My SimCity_1.dat is 144,547,650 bytes in size, 144,547,840 on disk. Is this right?
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"Sounds of the City" article at the official site. Includes first screenshots of the UI
Wiimeiser replied to fatbuster's topic in SimCity (2013) General Discussion
They should add a minimap. SC4 had one and I believe SC3K did too. -
Things I noticed from the currently released media.
Wiimeiser replied to kyronimus's topic in SimCity (2013) General Discussion
If so then the orange might just be for emphasis -
Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
It might not be THAT useful, but some people might want to have RHW-2, RHW-3 and MIS cross a SPUI. And I'm still interested in a piece that only allows opposite-side turns like the old SPUI Base did- 3,919 Replies
