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meowza

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About meowza

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  1. It's not just the infrastructure that wasn't ready for online-only, it's also the player base. Politics. Not to mention the gameplay restrictions. CS with Steam is online. But not required.
  2. Congrats to the winner MushyMushy! Will send you a PM shortly.
  3. Green Propaganda

    Game's green propaganda doesn't bother me. It's the pot propaganda that does.
  4. Exclusive to Simtropolis. I'm giving away one Cities: Skylines Steam code. Post "I want to join" on this thread if you want to enter. Only one entry per person. To try to avoid dupes, entry accounts created on dates after this message has been posted will be disqualified. Deadline of entry is on April 8, 2015. Winner will be drawn on April 10, 2015. This is not an April Fool's joke. Goodluck! --- Update: Competition is closed. Congrats to MushyMushy for winning!
  5. EA Shuts Down SimCity Developer Maxis

    This is not just sad, this is bad for the genre. Fewer competitors, means lower quality standards. I doubt if there will be any other studio willing to take on the challenge of producing a high-budgeted city builder. The risk for them is too high at this point.
  6. and we have been playing with it for too long... Almost every city sim game after SC4 had it. Barely anybody else plays the older versions.
  7. We see a lengthy thread about day/night cycles about every week over on the Paradox forums. I'm curious to know what a lot of Simtropolis users think about it though. Why do you consider a day/night cycle to be a "core" feature? How high or low of a priority would you say adding a day/night system is post-release? How would you implement a day/night cycle? How would a day/night cycle work with aging citizens? First of all, I'm pleasantly surprised that you are part of Paradox. Anyway, I can't speak for everybody in the community. So this will be all based from my perspective. Why do you consider a day/night cycle to be a "core" feature? - It has been a tradition. I know it sounds superficial. But it's one of the reasons why SC2013 did not made me fully settle down -it ditched too many traditional elements. How high or low of a priority would you say adding a day/night system is post-release? - I haven't really thought about ranking common features. But as long it's doable in an elegant manner, then it's ok for me to wait further down the line. I'd prefer disasters and its management over day-night though. How would you implement a day/night cycle? How would a day/night cycle work with aging citizens? - I'm not familiar with how CS' gameplay exactly works, so it would be wrong for me to suggest how to properly implement day and night cycle. But as long as it's similar and improved (mainly simulation-wise, graphically, and moddabilty) over what we have all been used to, then it's fine with me. On a side note, it's not the crude features that's going to make me say "I need that game now". CS needs to be mind blowing in many aspects (mind blowing day and night cycle for example). Like when we saw SC2013's agent simulation for the first time. In which, the enthusiasm was sadly extinguished by the lack of other features. I'm trying to limit my expectations for the game mainly due to the small dev team. Which in my opinion is bad. SC2013 has raised the bar when it comes to simulation, sound, and among other select aspects, which doesn't help the situation. I prefer to dream big, to the point of perfection and even impracticality. But ofcourse it all boils down to the capability of the team, whether if they can make dreams come true or not.
  8. I'm still on the fence with CS. There are still a lot of missing staple features in the game. Like a simple day and night cycle for example... :/ Plus, we have no idea about the game's bugs yet. It's just too early to tell.
  9. Improved Railroad and Streetcar tracks

    It looks too dirty and aesthetically out of place. :/   I can't say it's an "improvement" really... 
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