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Showing results for tags 'idaho'.
Found 5 results
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From the album Cities in Microsoft Flight Simulator
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From the album Cities in Microsoft Flight Simulator
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Version 1.0
874 Downloads
Idaho Panhandle. This region is based on DEM data with small alterations for playability. This is most evident in the courses of the rivers and the lake in the NW corner, as these areas had to be adjusted in terms of elevation in order to appear as water. The region is focused on the Panhandle of Idaho. The map is bounded on the north by the 49th parallel and the border with British Columbia, to the west by the border with Washington state and to the east by the border with Montana. The large lake dominating the map is Lake Pend Oreille, fed by the Clark Fork entering from the east. The town of Sandpoint sits on the lakes northern shore. The lake in the northwest of the map is Priest Lake. The river flowing through the prime farmland to north is the Kootenai, the town of Bonners Ferry sits on its banks. The image has been rendered with CPT's Olympic Terrain Mod. The region itself was terraformed to fit with both the textures of this mod, and the height at which rock/snow begins and highly recommend it. You can, of course, use any terrain mod you please with this region. Installing the Region You need SC4 terraformer in order to install this region. 1. Unzip the file. 2. Create a new region folder in your SimCity 4\Region directory. 3. Replace the config.bmp file with the config.bmp file you downloaded with this region 4. Open the new region in Terraformer 5. Click 'Import Image' in the Global Tools Menu and browse to the unzipped folder and select the map file for this region. 6. When the file loads choose 'File' and click 'Save'. (The region is now saved to SC4). 7. Load your region and play, the cities will take on whatever terrain mod you have (or the default SC4 terrain if you have no mod) as soon as you open them. Many thanks to: drunkapple and Izidor44 - for lending their superior knowledge in helping with various questions. c.p. - for the wonderful Olympic Terrain Mod. rybolton and the7trumpets - for their map-making knowledge on the Omnibus. wouanagaine - for making the installation of these region possibly through SC4 terraformer Thanks for downloading my region, enjoy ! -midwestcoast -
Version 1.0
497 Downloads
This region is based on DEM data with small alterations for playability. The region is focused on the Beaverhead Mountains of Southwest Montana. The range marks the border between Montana and Idaho and it's crest forms a portion of the continental divide. The only city of any note that lies within this maps borders is Salmon, Id. Salmon sits at the confluence of the two valleys in the southwest corner of the region. The image has been rendered with CPT’s Olympic Terrain Mod. The region itself was terraformed to fit with both the textures of this mod, and the height at which rock/snow begins and highly recommend it. You can, of course, use any terrain mod you please with this region. -
Version 1.0
164 Downloads
G'Day Simtropians, Today I am presenting a map requested Courtesy of Bryan1998, Thanks mate. Kellogg in Idaho is a mining area for lead and silver and named for Mr Noah Kellogg. See me up CLOSE and personal. This real world map was produced with dem and satellite and measures 40.96km x 49.152km. Utilising 16bit technology and in .SC4M format one requires Wouanagaine's mapper or terraformer to import it into one's game. It is terrain and scale accurate. Links and instructions are in the readme. It's free. That's all I think. Cheers- 8 Comments
- 18 Reviews
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- accurate scale map
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