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rajfurke

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About rajfurke

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  1. Continuous sidewalks

    Hello, is there any way to enable sidewalks all along the networks? I have tried MGB - No Grass NAM, but it doesn't add sidewalk, it only replaces grass textures making sidewalks square as game tiles. I need these gaps filled in places where I can't put buildings or parks next to network. Thanks for any help
  2. Rebuilding of Triton City

    Great update :) What's the name of the office building with the pool?
  3. Version 1.0

    3,493 Downloads

    Poznanski's Textile Factory, located in Lodz, Poland. Built in 1892, it's biggest factory of region. Renovated in 2009, today it holds four star Andel's Hotel. Lot 3x14, functional landmark CO$$$. Dependencies: - BSC MEGA Props JBSimio Vol03 - BSC Textures vol 2 - SFBT Essentials SFBT Street Tree Mod (if you don't want to use the full mod, you need KEEP the Tree Props folder and remove the rest) edit 22.12.2019: updated dependency link by Tyberius
  4. Version 1.0

    2,138 Downloads

    "The White Factory (Polish: Biała Fabryka) is the classicist building in Łódź, Poland, constructed in 1835-1839 to host a textile factory which belonged to Ludwik Geyer. It currently hosts the Central Museum of Textiles. It is considered a fine example of early industrial architecture in Łódź. The building is located at the southern end of Piotrkowska Street, south of the city center. In the first half of the 19th century Łódź, which was a part of the Russian Empire and previously a small town, experienced a rapid economic and industrial development. The city was open for migrants, and Geyer, a German originally from Saxony, moved to the city to start textile production. His factory used first steam machine in Congress Poland. The building was reconstructed several times after the 1830s but still retains its original plan. In 1955, the decision was taken to host the Central Museum of Textiles in the building, and in 1958 the reconstruction works which made the building usable as a museum started. The museum was established as an independent institution in 1960. Simultaneously, the building was still exploited as a factory until 1990, when the production in the eastern wing stopped. The wing was transferred to the museum in the 2002, completing the transfer of the whole complex. The building was classified as a cultural heritage monument." Building is functional museum, sits on 6x8 lot. Dependencies: - BSC MEGA Props CP Vol01 - BSC MEGA Props JBSimio Vol03 - SFBT Street Tree Mod (if you don't want to use the full mod, you need KEEP the Tree Props folder and remove the rest) edit 22.12.2019: updated dependency link by Tyberius
  5. Corner apartments

    Version 1.0

    6,665 Downloads

    This is W2W corner building, ploppable landmark, sits on 4x4 lot. Dependencies: SFBT Street Tree Mod (if you don't want to use the full mod, you need to KEEP the Tree Props folder and remove the rest) edit: updated dependency link by Tyberius
  6. Main railway station

    Just drag subway line under the main hall
  7. Main railway station

    It works perfectly fine, just use NAM elevated rail puzzle pieces from rail menu.
  8. Main railway station

    I forgot about them, sorry. Dependencies updated.
  9. Main railway station

    Version 1.0

    17,427 Downloads

    This is main railway station i made for my city based on Berlin Hauptbahnhoff, it works as elevated heavy rail and subway station, sits on 14x8 transit enabled lot. - BSC MEGA Props - CP Vol01 - latest Network Addon Mod - BSC Textures 1 THIS IS NEW VERSION OF STATION, MODDED BY Z1. He put a lot of effort to tweak all the details that I couldn't figure myself: The transit switch point was replaced with the NAM standard transit switch point for this type of station. This change took only a few seconds, requiring a simple copy and paste operation, but it results in the biggest change to the station. There should be at least several times as many Sims using this station now, if not more, depending on your city. The station now has the capability of acting as a true transportation hub for your city. According to NAM standards, a station this size would undoubtedly be connected to one or more bus lines, so I added bus service. Previously, no paths were included for the trains in the station. This means that automata and UDI would not work properly within this station, since all stations connected to puzzle-piece networks require internal paths. This has been fixed. Previously, freight trains could not pass through this station. This has been fixed, although only passengers can get on and off trains, since this is not a freight station. A station this size will have people arriving and departing by taxi, so I added a taxi generator. The information for the menu tooltip had never been filled in, so the station wasn't even properly identified in the menu. This has been fixed, and a small amount of info about the station has been included. The menu icon was replaced by the one that PIM-X generates, which is much more distinctive. The station was moved from the Misc Transit menu to the Rail menu, since it is primarily a rail station. One of the implications of the new transit switches is that a subway line will work equally well regardless of where it passes under the lot. You don't need to connect up to the subway square, or even have the line pass under the main building. As the station is primarily a rail station, and subway access is secondary, the game no longer enters the Subway Building View when you select the station from the menu. All of this comes at a cost, of course. The previous plop cost of this station was §100 - the same as a single-tile Maxis bus stop. Using PIM-X, the new plop cost is calculated to be §8700 for a station and lot covering 112 tiles. Bulldoze cost went from §100 to §834. And the monthly cost went from §20 to §480. (For reference, the monthly cost of the far smaller Maxis Grand Rail Station is §300.) Jobs were distributed more realistically by PIM-X. Old: R$: 95, R$$: 5, R$$$: 0. New: R$: 69, R$$: 33, R$$$: 6. The original building emitted no pollution of any kind. Now, at the center, air pollution is 38, water pollution is 19, and garbage output is 76. The radii for these pollution types is 1, 2, and 0, respectively. The building emits no radiation. Power consumption is unchanged at 61. However, the previous building consumed no water; the water consumption of the new building is 77. The transit switch entry cost was changed from zero, which allowed everything to pass through the station at infinite speed, to .0069, which is the standard passenger train speed. The station capacity was raised from 100,000 to 240,000. A lot more Sims are going to be using this station. edit 22.12.2019: updated dependency link by Tyberius
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