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mallenuk

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About mallenuk

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  1. Thank you @matias93, @Tarkus, I am travelling just now so will have to wait patiently to attempt this myself. I have an RHW-6S since this leads to a bridge and there’s no option for an RHW-C bridge. Is there an elegant way for the RHW-6S to transition to RHW-6C so I can connect it with this Type D1-Dual Shift Inside ramp?
  2. Hi all, I am seeking to replicate this transition that I found here, can someone kindly advise how it can be done please. Ideally with 4 separable but 5/6 separable can work too if not possible. Thank you!
  3. Show us What you're Working On

    How to master hills in SimCity 4! I plan to construct out the highway with an interchange at the corner of the elevated terrain and then continue the suburb backward with different developments (different apartment blocks). For now though. I am happy to see this terracing method works really well aesthetically with a realistic road gradient and the retaining walls being a feature in themselves, along with the slope showcasing the apartment blocks fully. For the corner lots I have located a premium 'landmark' development.
  4. Lot - Resources / Help

    Great, thank you! I will give that a go.
  5. How are taxes calculated?

    Not quite. I would be interested to know the tax revenue for each Maxis building/lot so I can build a city that produces very little tax revenue to make the game more challenging. I would guess it would be low wealth, low density residential housing plus farming but then again maybe it would be medium wealth, low density as the lot sizes can be larger per resident and same is true again if high wealth with really big lots for very few residents.
  6. Lot - Resources / Help

    One more question, can you remind me please how you configure the foundation to always appear no matter how shallow the slope is for a lot? The civic buildings will always have the foundation appear for example. I am away from my computer just now but I have been working on a sloped road behind a series of apartment blocks and the foundation appear for all the except at the top and bottom (where the slope is at its smallest) resulting in a weird/ugly effect. Thank you!
  7. Lot - Resources / Help

    True but the signs and shopfronts for the building itself never appear.
  8. How are taxes calculated?

    I would like to build a city with the lowest tax base possible for the land occupied, are there any resources that detail these values for Maxi buildings? Thanks!
  9. Lot - Resources / Help

    To debug, I let this lot grow multiple times and the plops appear at random for each time the lot grows. Does anyone happen to know if there a way to modify this probability to 100%?
  10. Lot - Resources / Help

    Hmmm I copied them from a Maxis lot, and kept the poisitioning relative to the building identicial to that lot. I can make a copy of the Maxis lot and see if that works.
  11. Lot - Resources / Help

    Hi all. I have created this lot but the Maxis plops, used to embellish the store, don't show up in gameplay, any ideas?
  12. Show us What you're Working On

    Here is an update on my efforts (and way too many hours) to utilize as many Maxis buildings as possible to curate a realistic, mostly low rise city. My original motivation for this project is the streetscape and detail of the game is lost when tall buildings dominate because they obscure one another. I have built out the top half of the downtown since May At the very top is a rail line that links the city port, to the neighboring city, this train station is the nearest to downtown (and busiest) A road then leads from the train station to the heart of the city center, one of my earliest works from 2013! The road bustles with passengers arriving by rail to the downtown so making it a magnet for offices and retail development alike Historically characterised by low rise retail the recent office development has been much taller, the contrast between the two gives the offices more sheer and prominence Top left, once almost as busy, is now blighted by parking with only some orphaned retail (and one office) remaining The Taco Stand lot is effectively a surface level parking lot that happens to have a Taco Stand Top right is inspired by a recent visit to Savannah, GA The squares are dominated by Victorian Mansions, note all the driveways line up neatly with the street (not on the corner curve) There is one mothballed construction site between the Cho & Sons and The Freytag Building Behind the The McAdams Building is a small park. this and the neighboring low-rise really help to showcase this building I imagine it to be the 'old town hall' before the city expanded I found the Dieckmann Consulting building to be the hardest to fit-in, in terms of aesthetics That said I think it it fits in great beside the Tinklers Inc. and the plops used, really help to frame it
  13. Show us What you're Working On

    My current SC4 obsession is to curate neighborhoods by individual buildings to create distinct places, zoom in to see the relevant street names. This is what you see here: Dense massing marks one side of the Main Street And large landscaped lots on the other side This is intended to create an imposing entrance to the city Behind is the Major League Stadium where a square is formed at the stadium entrance On one corner there is the Landry Co. building, imagined as a bar for fans to go to before/after On another is the 'Small Shops' to enclose the square Beside the stadium there is the hotel strip, which serves the stadium And also the downtown airport At the top of the Main Street is Airport Way, the gateway to the city The Grand Hotel, is located at the intersection of these two roads As the tallest building it commands views of the stadium and of the planes landing and taking off at the airport And has a commanding presence over the gateway itself Beside is the Grand Hotel is a Chez Eyler, conveniently located to serve the $$$ guests No prizes for guessing the name of the city! XD For next steps, I am planning to add some motels to the airport perimeter road, repurpose the car dealerships as car rental businesses, drop in a diner and lastly form a cluster of warehouses.
  14. Show us What you're Working On

    Further refinement* to my mid size city's downtown. Some of the urban fabric has been lost, in the outer blocks, due to buildings being demolished for parking. I am very happy with the realism of the end result! I still have some blocks left to complete and I plan to add some street fronts eventually. *This was my previous post (to see progress): https://community.simtropolis.com/forums/topic/50916-show-us-what-youre-working-on/?page=719&tab=comments#comment-1791285
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