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Everything posted by MaxCheng95
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- 91 Comments
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- 2
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- simtropolis
- train
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I've played SC4 for a long time and I always wanted to put custom musics in there, but out of the 25 songs I put only about 8 of them worked. Recently (in fact, 3 days ago) I started playing again in my new laptop and the same issue occurred. I did try to find solution in this thread --> many others and none of them as the solution... Until now. I googled the problem and found thread of a Chinese SC4 forum teaching people how to put custom music: http://www.gamebase.com.tw/forum/3736/archive/topic/312822 (Warning: Traditional Chinese inside) It turns out that the reason why some music don't work is very simple: the music's channeling mode. According to that thread, custom songs need to be Joint Stereo for them to work. I did the test myself with all 25 songs I put into the game directory: before converting them only 8 out of 25 worked, and after converting all 25 songs actually played in game! BTW, I used Free MP3 Converter http://sur.ly/o/free-audio-converter.net/free_mp3_converter.html/AA001290 to do the job because it's easy and fast. All you have to do is to change the channel mode in options to Joint Stereo and you're good to go. P.S. Can you believe they already figured it out back in 2007 while we still don't know what to do about that problem until now?
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What's the size of your plugins folder?
MaxCheng95 replied to flymantang's topic in SimCity 4 General Discussion
Mine is about 2.73GB, with 5159 files and 1102 folders inside. It's a giant collection over the past 8 years and I virtually unpack everything before stuff them all in there. XP My old laptop only has 26GB hard drive spaces in C: and it was quite a strain. XD -
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lol I almost thought you actually zoned inside the roundabout!
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If memory serves, there was once an old version of traffic simulator config tool that can adjust the minimum and maximum length of railroad trains, el trains, and monorail trains back in 2007, I believe. If it's possible, can we incorporate this into future version of the config tool?
- 1,636 Replies
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- NAM
- network addon mod
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It is possible to make pieces along those lines. It's something I may look into as part of the expansion to the TuLEP system. Sounds good, and I think I have another request: Is it possible to make a transition piece between a normal avenue to the NRD-4? Right now I had to make transitions from NRD-4 to road then to an avenue, which creates a major traffic nightmare with the bottleneck it creates without the pieces. And is it possible to make Maxis highway ramps for NWM systems?
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Is it possible to make TuLEP pieces that crosses monorail, elevated rail, and/or rail varadict? Without those, basically all elevated network has to go around the intersections and it's very unrealistic and waste of spaces. Since we already have GLR and rail crossings, is it possible to cross them too?
- 1,636 Replies
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- 14 Comments
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- large scale
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Elevated Rail Over Road, Over Street, How About Over Avenue?
MaxCheng95 posted a topic in NAM & Transit Networks
The El-Rail over road system is really useful after I tried it in downtowns of my cities, but how come there's only road and streets system available? Is it possible to make El-rail over avenue? I mean, since streets and roads are already available, how come there's nothing for avenues? -
Elevated Rail Over Road, Over Street, How About Over Avenue?
MaxCheng95 replied to MaxCheng95's topic in NAM & Transit Networks
That's exactly what I'm talking about! So it's under development, huh? Not that I'm going to use it urgently in my cities, but it's definitely something I'm looking forward to. -
I'm currently using NAM 31 and the traffic quarry inside, but for some reason the route of buses and cars would spike-off to kingdom come like the picture attached in here. It mostly happened near a bus stop on the intersection and only buses and cars routes has this problem Does anyone know why?
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Oh, don't get me started with the level jumping! Sometimes when I place a bus stop between the highway and a road there's always a strange path that says people just jump off the bus from the elevated highway to the bus stop and walk to work. That is the exact reason why I never place bus stops like that anymore
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Sometimes I keep wondering, since left highway exits in Maxis interchanges were made possible through those custom interchanges in NAM, is it possible to make a normal Maxis highway intersection (highway to road) with left exit? I mean, we can make highway intersection more compact this way.
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New Road Ideas: Double Deck Avenue/Elev. Highway?
MaxCheng95 posted a topic in SC4 Modding - Open Discussion
I love highways, to be honest. I love it for it's convenient and it'll never report traffic jam, but planning highways for the last minute just to solve traffic problem in the middle of a well developed DT is really a pain... So I've been thinking that is that possible to mod a double-deck road with normal ground avenue and elevated highway like this picture? It's only an idea I had in my mind and I have no idea how to mod for sm4... So I wonder if anyone can actually help me turn this idea into reality? I think if we do, then this should be another way to solve traffic problem in an avenue as well as eye candy. -
Looks really nice! And let me fill in some info about that building: Tuntex Building, fully named Tuntex Sky Tower, is located in Kaohsiung City, Taiwan. This 378 meter building was completed in 1997, with 85 stories and 5 basement stories. It was the tallest building in Taiwan until Taipei 101 exceeds it in 2005. Apparently you kinda misconcepted the building: There shouldn't be roads going right though it. Instead it has a 12 stories base before going for a split. Still I'm going to give a 7/10 because it looks so beautiful!
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Airports with Maxis-UDI-Planes
MaxCheng95 commented on X-Man_from_Althuette's file in Transportation
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Problem with using car and passager ferry with new NAM...
MaxCheng95 replied to m gaby's topic in NAM & Transit Networks
I saw a post from a Taiwanese SC4 Forum that there's a problem about NAM that the game would crash and return to the desktop itself after you build the ferry pier, and the problem solved after removing the NAM2010. This morning I experienced the same thing. Does anyone of the NAM Team knows what is the cause of this problem?(Sorry for my poor English) Merged with other thread on same topic. -CaptCity -
Problem with using car and passager ferry with new NAM...
MaxCheng95 replied to m gaby's topic in NAM & Transit Networks
Thank You -
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Does anybody know how to use dig hole mode to make a continusly sunken highway?
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I saw a lot of lot files that will replace the orginal building in the game, such as mayor's home, and airport. I want to ask if I already have built the Maxis mayor house and I apply the new replacing mayor house, will my game crash when I load the city?
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How about the airport and seaport?
