-
Content Count
21 -
Joined
-
Last Visited
A long, long time ago...
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by guineapig
-
changing the traffic simulation pathing level in Network Addon Mod (NAM)
guineapig posted a topic in SC4 - Custom Content
I just wanted to ask before I try anything to avoid any pottential devistating effect to my region. I was thinking of changing the traffic simulation to a higher pathing level, (currently I have it set to slightly better than the Maxis default). I was wondering what the best way to go about this is. I'm assuming that I have to uninstall and then reinstall the NAM from scratch and reselect it. However I'm a bit worried due to all the updates that I have installed already... I don't want to miss anything and I don't exactly have a list to go by as to what I already have installed. Of course it might be simpler than I expect but I wanted to check with the experts. Any thoughts or suggestions? -
changing the traffic simulation pathing level in Network Addon Mod (NAM)
guineapig replied to guineapig's topic in SC4 - Custom Content
Thanks to both of you! -
I recently started messing around with the PEG OWW2 lots and I am loving them all. However after a few hours of city building I noticed my advisor suggesting that I build Ferrys to help my transporation problem. I checked and sure enough none of the three ferrys that I build were being used at all! I triple checked to make sure that they were connected by roads (transit enabled like the Maxis version) and demolished them several times and rebuilt them to no avail. Then I thought maybe my shoreline wasn't deep enough or whatever so I replaced all the peg lots with the Maxis ferry in the exact same locations and all three started being used by my sims immediately. Anyone esle experience this or have a clue as to what I could be missing?
-
I have been using all sorts of ways to get rid of garbage in my region including the PEG garbage docks (which I love by the way) but it does sort of feel like cheating at times. I want to be able to use real landfills early on in the life of a new city and eventually as the city becomes wealthy, send the garbage elsewhere. I actually tried this in one city and when the time came to clean up my metropolis I added every means I could think of to get rid of garbage and my lanfills did indeed empty to a certain point.... Then it just seems to stop. I have about 2 dozen little squares of lanfill that I just can't seem to get rid of even though 100% of my garbage is now being either exported or sent into the void and I have a bunch of recycling plants as well (just in case). I was able to rezone the newly emptied landfill lots but of course there is no way to get rid of filled ones. So I was wondering what the formula is for emptying out a landfill zone? Has anyone run tests on this?
-
Originally posted by: Loney If you want the landfill to decay faster, try installing this landfill mod: https://www.simtropolis.com/stex/index.cfm?p=results quote> You mean this one? https://www.simtropolis.com/stex/details.cfm?id=20802 Thanks for the tip, I will definitely try it out tonight!
-
I found another good one: https://www.simtropolis.com/stex/details.cfm?id=22620 This has over 900 CS$ jobs!!! And this one: https://www.simtropolis.com/stex/details.cfm?id=18348 It's a cool looking building and have over 1k CS$ jobs! There are a few more that are exclusively CS$ but they are difficult to find. I lost the links but if I find them again I'll post them for you! You have to really play with the search engine sometimes. Try typing stuff like 'CS$' followed by a space and a random letter. You can also try 'C$' using the same method. This will avoid many results that are actually C$$ or C$$$. Good luck!
-
-
Thanks fot the tips all. I actually tried meteors along with all the other disasters. It doesn't work at getting rid of the landfill but it produces some interesting results none the less. =)
-
I can think of a few big buildings that deal exclusively with CS$ jobs and both I found on this site: https://www.simtropolis.com/stex/details.cfm?id=22620 and https://www.simtropolis.com/stex/details.cfm?id=2125 They are both ploppable too! Hope these help!!!
-
I think there is a maximum distance they will travel which is more than simply a neighboring city. In other words you could have 2 cities which are connected by a small area that's nothing but highway and wilderness. However I am not certain of the distance, it might just be a small square... maybe 2? Don't quote me on this though, I'm sure some of our experts here will be able to more precisely answer your question.
-
- 38 Comments
-
- commercial
- services
-
(and 1 more)
Tagged with:
-
United Islands Of Territories: Region View
guineapig commented on Keegan V50's City Journal Entry in United Islands Of Territories (UWJA)
I absolutely love it. It's elegant and never cluttered looking. My only question is what is the climate like on these islands because I can't help but notice a lack of any sort of beaches. That would be the one thing I would try to find space for unless of course the weather does not constitute such activities. -
The National Monuments And Historical Buildings Of The United Islands Of Territories
guineapig commented on Keegan V50's City Journal Entry in United Islands Of Territories (UWJA)
You really make me want to visit this place! -
hkabat-forum-threads Do you know the Ryugyong Hotel? An 330m asian skycraper...
guineapig replied to scasta1982's topic in Architecture & Urban Planning
Would you rather I start a duplicate thread instead? I just can't win... Anyway, I ask because construction started back up again on the hotel in September of last year according to this article and there is a new-ish picture of the progress on it: http://en.wikipedia.org/wiki/Ryugyong_Hotel Also maybe somebody else has found a BAT of this recently and didn't post it here because they didn't know that this thread existed??? It's not unfeasible. -
hkabat-forum-threads Do you know the Ryugyong Hotel? An 330m asian skycraper...
guineapig replied to scasta1982's topic in Architecture & Urban Planning
I know these posts are over a year old but I can't seem to find any version of this building still? Did either the concrete or glass version ever get finished? -
-
Just a thought... What if one were to add roads going beneath the airport? If the theory above is correct about the max distance police can travel off a road and this is not a bug built into the game, then in theory adding bunch of roads going under the airport in intervals of six or so should eliminate the problem... I am going to attempt this when I get home tonight... of course I will have to start a new city since all my airports are along my borders...
-
I have been wanting to mess around with the PEG and ARS waterfalls for a while now but I already had my waterways set up for my current region using god mode and didnt want to change the wa things look. Does anyone know if it would be possible to create something that would make a seamless conversion from plopable water to Maxis water? I was thinking maybe something that is only a 1x1 tile that could be places on the shore but has a big overlay that would cover part of the maxis water. The look would be something like the dark blue of pond/river water mixing with the lighter colored blue of Maxis water. I guess my only other option would be to change the default water texture but I'm not sure that would be enough to make it a seamless conversion. Somebody has to have experimented with this before, no?
-
mixing Maxis game water with plopable water
guineapig replied to guineapig's topic in SC4 BAT & Lot Workshop
I was able to create a decent waterfall with just a bit of rock jutting out where the falls end and the in game lake begins. I ended up building a low bridge right in front of the falls to sort of mask that rocky area. So now, what little you see of it looks like it should be there. Thanks again guys, I'm sure once I master terrain manipulation a little better I will be able to make something seamless. -
mixing Maxis game water with plopable water
guineapig replied to guineapig's topic in SC4 BAT & Lot Workshop
Thank you for the suggestions. I did see the lock type conversions but I was looking to connect a PEG made river and waterfall to an "in game" lake. I will look up this water mod and see if that works. -
Official Mapping Community Requests - Take Two
guineapig replied to tungston's topic in Mapping Community Room
I was looking for a map of Buffalo, New York and the area around it. If anyone is interested in helping me with this I can add any info you might need. I don't have Google Earth but I'll find whatever maps you might need. Large and medium cities would be fine, and having a chunk of the US/Canadian border would be a nice bonus. -
-
