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guineapig

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About guineapig

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  1. I just wanted to ask before I try anything to avoid any pottential devistating effect to my region. I was thinking of changing the traffic simulation to a higher pathing level, (currently I have it set to slightly better than the Maxis default). I was wondering what the best way to go about this is. I'm assuming that I have to uninstall and then reinstall the NAM from scratch and reselect it. However I'm a bit worried due to all the updates that I have installed already... I don't want to miss anything and I don't exactly have a list to go by as to what I already have installed. Of course it might be simpler than I expect but I wanted to check with the experts. Any thoughts or suggestions?
  2. PEG ferry

    I recently started messing around with the PEG OWW2 lots and I am loving them all. However after a few hours of city building I noticed my advisor suggesting that I build Ferrys to help my transporation problem. I checked and sure enough none of the three ferrys that I build were being used at all! I triple checked to make sure that they were connected by roads (transit enabled like the Maxis version) and demolished them several times and rebuilt them to no avail. Then I thought maybe my shoreline wasn't deep enough or whatever so I replaced all the peg lots with the Maxis ferry in the exact same locations and all three started being used by my sims immediately. Anyone esle experience this or have a clue as to what I could be missing?
  3. landfill statistics

    Originally posted by: Loney If you want the landfill to decay faster, try installing this landfill mod: https://www.simtropolis.com/stex/index.cfm?p=results quote> You mean this one? https://www.simtropolis.com/stex/details.cfm?id=20802 Thanks for the tip, I will definitely try it out tonight!
  4. C$ Demand

    I found another good one: https://www.simtropolis.com/stex/details.cfm?id=22620 This has over 900 CS$ jobs!!! And this one: https://www.simtropolis.com/stex/details.cfm?id=18348 It's a cool looking building and have over 1k CS$ jobs! There are a few more that are exclusively CS$ but they are difficult to find. I lost the links but if I find them again I'll post them for you! You have to really play with the search engine sometimes. Try typing stuff like 'CS$' followed by a space and a random letter. You can also try 'C$' using the same method. This will avoid many results that are actually C$$ or C$$$. Good luck!
  5. Lottery Program RELOADED

    Great work. Some of those other ordinances you found in the code sound very promising as well!!! I enjoy the fact that I don't have to keep removing the gambling mod every time I'm working on a non-cheat city versus a full cheat city.
  6. landfill statistics

    Thanks fot the tips all. I actually tried meteors along with all the other disasters. It doesn't work at getting rid of the landfill but it produces some interesting results none the less. =)
  7. C$ Demand

    I can think of a few big buildings that deal exclusively with CS$ jobs and both I found on this site: https://www.simtropolis.com/stex/details.cfm?id=22620 and https://www.simtropolis.com/stex/details.cfm?id=2125 They are both ploppable too! Hope these help!!!
  8. Traveling SIMS between cities

    I think there is a maximum distance they will travel which is more than simply a neighboring city. In other words you could have 2 cities which are connected by a small area that's nothing but highway and wilderness. However I am not certain of the distance, it might just be a small square... maybe 2? Don't quote me on this though, I'm sure some of our experts here will be able to more precisely answer your question.
  9. I have been using all sorts of ways to get rid of garbage in my region including the PEG garbage docks (which I love by the way) but it does sort of feel like cheating at times. I want to be able to use real landfills early on in the life of a new city and eventually as the city becomes wealthy, send the garbage elsewhere. I actually tried this in one city and when the time came to clean up my metropolis I added every means I could think of to get rid of garbage and my lanfills did indeed empty to a certain point.... Then it just seems to stop. I have about 2 dozen little squares of lanfill that I just can't seem to get rid of even though 100% of my garbage is now being either exported or sent into the void and I have a bunch of recycling plants as well (just in case). I was able to rezone the newly emptied landfill lots but of course there is no way to get rid of filled ones. So I was wondering what the formula is for emptying out a landfill zone? Has anyone run tests on this?
  10. MP Budget Inn Hotel

    I'm diggin' this lot. Wish it had more CS$ jobs but I will still use it.
  11. PEG Underground Conduit

    I love using these. And adding the light was such a smart touch!
  12. United Islands Of Territories: Region View

    I absolutely love it.  It's elegant and never cluttered looking. My only question is what is the climate like on these islands because I can't help but notice a lack of any sort of beaches.  That would be the one thing I would try to find space for unless of course the weather does not constitute such activities.
  13. You really make me want to visit this place!
  14. Would you rather I start a duplicate thread instead? I just can't win... Anyway, I ask because construction started back up again on the hotel in September of last year according to this article and there is a new-ish picture of the progress on it: http://en.wikipedia.org/wiki/Ryugyong_Hotel Also maybe somebody else has found a BAT of this recently and didn't post it here because they didn't know that this thread existed??? It's not unfeasible.
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