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Wierd Al addressed this in his song "Christmas at ground zero".... "You might hear reindeer on your rooftop, or Jack Frost on your windowsill, but if someone's climbing down your chimney, you better load your gun and shoot to kill..."
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Walmart. They are the closest and their prices are usually the best.
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Real Highway (RHW) - Development and Support
tonkawom replied to qurlix's topic in NAM & Transit Networks
I still use the RHW in my cities. I tried the new NAM tools and really am not that impressed. I can't get the hang of the underground railroad tools, and while the diagonal street helpers are nice, its not worth reworking my region that I have been working on for the last 10 months.- 3,919 Replies
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Real Highway (RHW) - Development and Support
tonkawom replied to qurlix's topic in NAM & Transit Networks
I like the idea of interchanges on the RHW, but why one that takes up so much real estate? 15 tiles is a lot of land in game terms and eventually when that area becomes "urbanized" it essentially would be a waste of a lot of land. I also use the RHW as an intermediate between Avenues and highways in my cities, and an interchange that large would prevent me from doing that.- 3,919 Replies
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I'm still finding things in the current NAM. Just a couple months ago for example I discovered road/avenue ramps. I've started experimenting with the elevated road puzzle pieces and the RHW since its currently lacking in on/off ramps, I'm making my own. Yes a new NAM would be nice, we all like new, but I prefer quality, and besides, RLS (Real Life Syndrome) sucks.
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- network addon mod
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Boston Central Artery/Tunnel Project (Big Dig)
tonkawom replied to blahdy's topic in NAM & Transit Networks
I really love what you are doing. I've been playing around with the current version, and can really see the help this gives my cities. I know you are going for realism here, but I really want to stress that while the entrances to the big dig can restrict traffic, the tubes themselves should be increased some to the Maxis capacities at least. -
Boston Central Artery/Tunnel Project (Big Dig)
tonkawom replied to blahdy's topic in NAM & Transit Networks
I think I know one person who is getting a trixie this year. I agree MiniMark -
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Boston Central Artery/Tunnel Project (Big Dig)
tonkawom replied to blahdy's topic in NAM & Transit Networks
While playing around with the current big dig stuff, I've noticed that the emergency vehicles can't use it. Is this something that can be fixed, or is it a limitation that just has to be lived with? I'm going to add my praises to this steady stream. Excellent work, if it wasn't for people like you and the NAM team, I would have gone away from sim city a long time ago. -
Unfortunately there are many roads in the NYC area that really need a lot of help. They were basically designed and built from the mid 30's to the very early 70's, at the peak of Robert Moses' power. For those of you interested, you can try this website. ITs got a lot of historical information on the nyc area roads. www.nycroads.com My favorite as a road that is horrible is the Pulaski Skyway in NJ. ITs very narrow, and is so old its falling apart, but what do you expect for a road built just before WWI.
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Boston Central Artery/Tunnel Project (Big Dig)
tonkawom replied to blahdy's topic in NAM & Transit Networks
I was really looking forward to some updates to the project, I really like the concept of it, but there are a couple questions I had. Guess they will have to wait. I may end up uninstalling it until things start up again. -
Boston Central Artery/Tunnel Project (Big Dig)
tonkawom replied to blahdy's topic in NAM & Transit Networks
I was really looking forward to some updates to the project, I really like the concept of it, but there are a couple questions I had. Guess they will have to wait. I may end up uninstalling it until things start up again.
