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13 FavourableAbout johndoh4
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No mods yet, those will likely come later (I've only been playing CS for a few months now). Population is 90,243.
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Small Cities with skyscrapers
johndoh4 replied to The Pennsylvania Turnpike's topic in Architecture & Urban Planning
Lol, does this count? Sandusky has a population of about 25,000; I used to see this from the highway over Sandusky Bay on my trips between Toledo and Cleveland when I lived in Ohio. _____ My real choice is Bartlesville, Oklahoma; population 36,000 -
johndoh4 changed their profile photo
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What graphics card do you play C:S with?
johndoh4 replied to Ichigo951's topic in Cities: Skylines General Discussion
AMD R9 280, though this game in particular is much more CPU intensive than GPU intensive, being a simulation game after all. -
What Are Your System Specs?
johndoh4 replied to Mystrelia's topic in Cities: Skylines Technical Help Q&A
I play it on my Desktop: AMD FX 8320 @ 4.2GHz (Over-clocked) 16GB Ram DDR3 512GB Samsung Pro SSD (Boot) 2TB HDD AMD R9 280 (Over-clocked) 725W PSU -
Can I play CSL with my MacBook pro
johndoh4 replied to Yawdie's topic in Cities: Skylines General Discussion
Does a 4K resolution really make much of a difference on a small laptop screen? I guess you can fit a lot more within the window, but wouldn't it be incredibly small? There has to be a point of diminishing returns. Not to bring you down, I guess I was proud of my AMD Athlon XP 2400+ back in the day. -
Well, if you're still on ST, and you actually did create the map you described, then I would be very impressed (seriously). I don't live in Ohio anymore, I've lived in a few other states since then, but I still have a soft spot for the buckeye state. P.S. I'm going to Akron for Thanksgiving this year
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The Evolution of Cities Skylines Graphics and Gameplay
johndoh4 replied to Mr_Maison's topic in Cities: Skylines General Discussion
To be honest, I don't think the game is a that much of a leap forward in the visuals department compared to SC4 (with the exception that it is now technically rendered in full 3-D, and the lighting is a little better). Where it does make leaps and bounds is in the functionality department, as road building is much more flexible, you can annex new land (no region view though), and the game is just more fun to play than games like City Life were. As for game mechanics vs visuals, I prefer things to have a rhyme and a reason to exist in the game, rather than something just sitting there looking pretty (although many modders spend a lot of time making some fantastic looking buildings). I also like solving problems related to demand, traffic, taxes, etc; so more options/advancements in those departments are always appreciated for me personally. However, the game still has to be fun, and many casual gamers like the monuments, and ploppable buildings, which is why most of the add-ons from the developer seem to be in that area; because they sell better (if the developer doesn't make a profit, we all suffer). The other problem is that simulation games have always been a nightmare for PC's to run, and they can only go so far in the visuals department before you would need a CAD PC from NASA to be able to handle all the background calculations, and render enormous sweeping cities at the same time without using ugly draw-in. By the way, I've been largely out of the game for a few years and just started playing CS a couple months ago, hopefully my comments are still relevant. -
At this point, I don't believe any more that any one thing is going to "kill" SC4, it will most likely just taper off gradually over the years; only time will tell. I started playing this game when I was a 17yr old Junior in High School, and I'm now in my 30's...so I feel I can say that with confidence. No other game has remained so constant in my life for such a sustained amount of time, and none likely ever will again. By the way, I mean to check out "Skylines" soon, it looks rather promising.
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How often does your game crash?
johndoh4 replied to monomass's topic in SimCity 4 General Discussion
Just be glad you never had to run SC4 in Windows ME, the memory leak was horrendous! Nowadays, once in a while it will crash...which is a little annoying; I can't really be sure though if it has anything to do with the mods, Win7 (it obviously wasn't designed for Vista/Win7), or if it's just the game itself? Edit: I forgot to mention that the game will crash in certain situations where you ask it to do something it wasn't designed to do. If I remember right, the game used to crash when I had a toll booth within two tiles of a one-way road underpass where the ramps are on only one side of the interchange (going in one direction only), and then re-built a section of the one-way road which enabled the automatic on-ramp construction/suggestion thingamajig. The game doesn't know what to do in this circumstance because it can't place the ramp because of the toll booth being in the way, so it just crashes to the desktop; and that's why I don't do this anymore! I never tried to see if this would work with any other freeway interchanges, but I suppose it is possible. It also used to have a weird bug when I used to run the game under WineHQ. Some buildings would turn black, and more and more would progressively turn black until nearly the entire map was that way. If you saved the game after that happened, it would show up with the blacked out buildings on the region map! However, if you ran the game in Windows again where the bug didn't exist, and re-save it, the city tile would appear normal again. -
When did you get Sim City 4?
johndoh4 replied to Mr Saturn64's topic in SimCity 4 General Discussion
I bought it in January 2003, shortly after it was released. I guess I won't be voting in the poll then -
Further evidence that SimCity has been designed for games who don't want to be able to fail.
johndoh4 replied to mcallisterw's topic in SimCity (2013) General Discussion
That's not really true. What you describe is the conundrum of the AAA game market, where hundreds of people work on one game, which means immense costs that need huge sales figures of more than 5 million games (Square Enix seems to be the last company to have run into that trap) to just break even. On the other end is the indie market. Just look at Notch. 4 people working on the game (actually less, but I counted the composer), 10 million copies sold on PC alone (more than 20 million counting ports). Of course, not everyone can be a Notch, but there are enough people living off their niche games. Let's see how the Kickstarter games turn out. There's also some market in between, with less fanciful graphics and less people working on it, which means they need lower sales figures. So, no, the sentence you wrote there describes the dead end the big game companies seem to march into. There's the real fear that, by making a game suit everyone, it will in the end suit no one. I think this is a theory that the Video Game Industry (mainly the big players) have not grasped yet. There are real proven examples of this though, it's not a crackpot concept. -
This is what i expected....
johndoh4 replied to behedwin's topic in SimCity (2013) General Discussion
We are just talking about the visual representation of the cities on the individual tiles, though I wish we also had the option to have city tiles next to each other on the region view if we choose to. In any case, I think most of us would understand that these two games are very different, but we also both know that it would not be impossible nor unreasonable to have a Sim City game "Look" and "Feel" more like Cities in Motion purely as an example; at least aesthetically One of the things that really bothers me the most about the new Sim City, is the feeling that you are so very "restricted" in what you are aloud to do within the game. That is not what the series was founded on, and will not bode well for the series in the future (IMO) if it continues; server issue or not. -
This is what i expected....
johndoh4 replied to behedwin's topic in SimCity (2013) General Discussion
Yeah, I see what you mean. It's too bad this isn't more of a city sim game, as it looks a lot more derivative of Sim City 4 (which is a good thing). I really like the game engine that is used here to represent the individual city, as it's nice to have the option for a larger city tile size. -
If you don't play SC2013 Would you if it had single player?
johndoh4 replied to Mr Saturn64's topic in SimCity (2013) General Discussion
There are a lot of other issues (small city plot size, the lack of the ability to connect cities accurately on the region map), but the game is also grossly overpriced. They really should have started at a price point of $39.99, or at worst, the traditional $49.99. -
Xannepan's Mods: Sunrise, Moonrise, Weather, and Game Water
johndoh4 replied to 7238320's topic in Community Goings-on
*cigarette falls out of mouth in excitement* ....Jesus man, when are you going to release this already! (I can't wait!!!)
