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19 minutes ago, Dragon146 said:

Sorry if i'm being repetitive, but where can I find these plazas circled in red in this picture?image.png.5fe29dc308018ade8b1fb812d829e1e5.png

It's very posible that these exact Lots are custom content made by the pic creator and never released.

But, those same props are used in other plaza content that are available to download like these:

(Read carefully this last one and check his other creations, it's a very good modular park/plaza pack but also a very big content with many dependencies)

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10 minutes ago, Dragon146 said:

Sorry if i'm being repetitive, but where can I find these plazas circled in red in this picture?image.png.5fe29dc308018ade8b1fb812d829e1e5.png

I think these might be custom lots unfortunately. You should be able to recreate something similar though. I don't recognize everything (that bathroom/newsstand for example), but the tables and fences and other props you can find in the dependencies for Paeng's PedMall Parks:

The bike props I'm pretty sure are Murimk's:

The people are from here I think (or at least visually similar):

The tile texture could be custom, but it looks a lot like one of hugues aroux's:

Trees I'm not so good with, but I think it's something from the dependencies here:

 

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4 minutes ago, JulioC said:

It's very posible that these exact Lots are custom content made by the pic creator and never released.

But, those same props are used in other plaza content that are available to download like these:

(Read carefully this last one and check his other creations, it's a very good modular park/plaza pack but also a very big content with many dependencies)

jinx

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I don't know if this is the right place to post this but, where can I find these automatas, I don't remember downloading this and I can't find it in my plugin folders; i've accidentally downloaded this and I can't remember where to download this

New City-Jan. 2, 001738256520.png

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7 minutes ago, Dragon146 said:

I don't know if this is the right place to post this but, where can I find these automatas, I don't remember downloading this and I can't find it in my plugin folders; i've accidentally downloaded this and I can't remember where to download this

New City-Jan. 2, 001738256520.png

https://community.simtropolis.com/files/file/32037-chevrolet-impala-police-edition/

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I’m searching for BSC PEG Texture Pack Vol 01 (Pegasus) along with Cerulean Textures V101. I need these files to properly install this mod:

 

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59 minutes ago, Anung Un Rama said:

I’m searching for BSC PEG Texture Pack Vol 01 (Pegasus) along with Cerulean Textures V101.

Those have been combined into other packs now. You will need to download the SC4D LEX Legacy - BSC Common Dependencies Pack.

Look inside using 7zip and find this location:

imgW10-3637.jpg

And in that folder you will find the file: BSC Textures Vol01.dat <--- This is the file you are looking for.

For the Cerulean Textures V101 file, that can technically be found here, but that is out date and it says they have been added to the BSC Textures Vol01.dat file we just found above.

Also, we do know from other posts that the BSC Peg Textures Vol 01 was simply an older name for the above BSC Textures Vol01.

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1 hour ago, simmering said:

Does anybody know where the harbour walls and railway ramp that @Simmer2 uses in the image below can be downloaded?

cfr11.jpg.37dc4d224fff4a55bb110d3eaf6213

 

Those are not harbour/sea walls and the water is not actual game water but ploppable canal water. I think they're sections of either PEG's canals or one of the BSC Legacy Canal sets.

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1 hour ago, simmering said:

Does anybody know where the harbour walls and railway ramp that @Simmer2 uses in the image below can be downloaded?

Hi,

Rail ramp is MGB RRW ramp

https://community.simtropolis.com/files/file/31255-mgb-rrw-to-subway-ramps/

@CahosRahneVeloza is right. It is not seawalls but ploppable canals. These are CAL Canal walls, found in BSC Canal Collection.

https://www.sc4evermore.com/index.php/downloads/download/14-park/277-sc4d-LEX-legacy-bsc-canals-collection

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20 minutes ago, CahosRahneVeloza said:

Those are not harbour/sea walls and the water is not actual game water but ploppable canal water. I think they're sections of either PEG's canals or one of the BSC Legacy Canal sets.

 

3 minutes ago, Golan0 said:

Hi,

Rail ramp is MGB RRW ramp

https://community.simtropolis.com/files/file/31255-mgb-rrw-to-subway-ramps/

@CahosRahneVeloza is right. It is not seawalls but ploppable canals. These are CAL Canal walls, found in BSC Canal Collection.

https://www.sc4evermore.com/index.php/downloads/download/14-park/277-sc4d-LEX-legacy-bsc-canals-collection

Oh thank you both so much. I was looking in all the wrong places. 

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SC4 Dictionary   690711f9d5161_LEXFiles.jpg.2b0e1a1a7f3d32928c39be4237a1b8ff.jpg

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6 hours ago, Golan0 said:

These are CAL Canal walls, found in BSC Canal Collection.

CAL-SG Canals, to be specific, which are a remake of SimGoober Canals. Sounds nitpicky, until you discover that CAL also made his own canals, but that other set is less complete and doesn't work with the CAN-AM mod of the NAM.

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11 hours ago, CorinaMarie said:

Those have been combined into other packs now. You will need to download the SC4D LEX Legacy - BSC Common Dependencies Pack.

Look inside using 7zip and find this location:

imgW10-3637.jpg

And in that folder you will find the file: BSC Textures Vol01.dat <--- This is the file you are looking for.

For the Cerulean Textures V101 file, that can technically be found here, but that is out date and it says they have been added to the BSC Textures Vol01.dat file we just found above.

Also, we do know from other posts that the BSC Peg Textures Vol 01 was simply an older name for the above BSC Textures Vol01.

Just the other day, I downloaded the BSC Common Dependencies Pack, so I should have BSC Textures Vol 1 already. I didn’t realize that what I was after was included in it. Thanks.

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I'm also trying to track down some canal puzzle pieces. Specifically, I can't find these bridge pieces. I swear I've seen the water texture somewhere in PEG download, but none of the one's I have seem to fit.

image.png.c91c540931d0f633c957c9ed4a25a3dc.png

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16 hours ago, simmering said:

 

cfr11.jpg.37dc4d224fff4a55bb110d3eaf6213

I'm more interested in that sphere in the middle...

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1 hour ago, ncamferdam said:

I'm also trying to track down some canal puzzle pieces. Specifically, I can't find these bridge pieces. I swear I've seen the water texture somewhere in PEG download, but none of the one's I have seem to fit.

image.png.c91c540931d0f633c957c9ed4a25a3dc.png

Those are the bridge pieces (left end, middle end, and right end) from PEG PPonds. The only reason they look different is that they were spruced up with MMP decorative bits using Paeng's MMP addons for the PEG PPonds system.

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Got it. I think I was also confused because I didn't have the transparency patch. Thank you.

Separate question, but is there any way to get prop versions of the the maxis bridge types? A prop version of a section of truss bridge for example. I suspect not, since the model is different depending on how long you make the bridge, so there wouldn't be a unique thing to turn into a prop, but I just wanted to check. Anything similar that could be used as a prop would work too.

Show us your Bridges - Page 14 - SC4 Showcase - Simtropolis

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1 hour ago, Wiimeiser said:

I'm more interested in that sphere in the middle...

Here you go: 

 

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44 minutes ago, ncamferdam said:

Got it. I think I was also confused because I didn't have the transparency patch. Thank you.

Separate question, but is there any way to get prop versions of the the maxis bridge types? A prop version of a section of truss bridge for example. I suspect not, since the model is different depending on how long you make the bridge, so there wouldn't be a unique thing to turn into a prop, but I just wanted to check. Anything similar that could be used as a prop would work too.

Show us your Bridges - Page 14 - SC4 Showcase - Simtropolis

 

I am currently trying out the Underbridge Rail Intersections by @buddybud (STEX link below). I have no lotting experience but perhaps it has what you need: 

image.png.a1dbb7585e1a308451a58699ed1dbe8e.png

 

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SC4 Dictionary   690711f9d5161_LEXFiles.jpg.2b0e1a1a7f3d32928c39be4237a1b8ff.jpg

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11 hours ago, ncamferdam said:

Separate question, but is there any way to get prop versions of the the maxis bridge types? A prop version of a section of truss bridge for example. I suspect not, since the model is different depending on how long you make the bridge, so there wouldn't be a unique thing to turn into a prop, but I just wanted to check.

The models exist as separate single tile segments, as part of building it the game works out how to put the pieces together to form a bridge.

In theory you could make Props that link to those models, but they wouldn't be functional in any way if you plopped them.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

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Right now, I'm working on installing this:

I've managed to gather all the necessary dependencies, but I'm stuck without the F-15 and T-6 (produced by Tabinohito, which comes with SNAF Vol. 1&2, Military Helicopters, and SNCG Vol. 1). Evidently, this Tabinohito is a digital ghost, for I haven't found a single hint of his files. 

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On 05-02-2025 at 8:03 PM, Anung Un Rama said:

I've managed to gather all the necessary dependencies, but I'm stuck without the F-15 and T-6 (produced by Tabinohito, which comes with SNAF Vol. 1&2, Military Helicopters, and SNCG Vol. 1). Evidently, this Tabinohito is a digital ghost, for I haven't found a single hint of his files. 

I think you'll find what you're looking for here:

https://www.sc4evermore.com/index.php/downloads/download/19-transportation/7-sc4d-LEX-legacy-ultimate-airport-pack

ShotHelp15.jpg.df7ffd0efac02ae19efc3213f812c0e8.jpg

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Trying to find some textures (props?) shown in one of @bhmantan's YouTube videos. This is what it looks like in the video:

image.png.288eac15592a4d75caea7cc497e203f5.png

 

And this is what it looks like on my end:

image.png.829d6428a779031b32f9acfdcb99124a.png

 

I'm trying to achieve the water shown in the first image. This is a Pegasus download from below. I know there is a transparency texture patch for other PPond lots, and that seems to work fine for me, but this seems different from that in any case.

 

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50 minutes ago, ncamferdam said:

Trying to find some textures (props?) shown in one of @bhmantan's YouTube videos. This is what it looks like in the video:

image.png.288eac15592a4d75caea7cc497e203f5.png

 

And this is what it looks like on my end:

image.png.829d6428a779031b32f9acfdcb99124a.png

 

I'm trying to achieve the water shown in the first image. This is a Pegasus download from below. I know there is a transparency texture patch for other PPond lots, and that seems to work fine for me, but this seems different from that in any case.

 

Looks like he just put the RFR Water over it?

I don't remember if the water is batted on the culvert or if its a prop/texture. if it's the latter, you could delete it using Lot Editor. if the former, just try to plop the RFR water over it and maybe you can achieve similar result

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1 hour ago, ncamferdam said:

Trying to find some textures (props?) shown in one of @bhmantan's YouTube videos. This is what it looks like in the video:

image.png.288eac15592a4d75caea7cc497e203f5.png

 

And this is what it looks like on my end:

image.png.829d6428a779031b32f9acfdcb99124a.png

 

I'm trying to achieve the water shown in the first image. This is a Pegasus download from below. I know there is a transparency texture patch for other PPond lots, and that seems to work fine for me, but this seems different from that in any case.

 

Yep, exactly as @JulioC said, I added a few layers of RFR plopwater to cover the water texture included with that culvert.

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Ah understood. Thank you both.

As far as I know, that plopwater is only available as MMP, so I was going to use PIM-X to turn some of the models into regular props for the Lot Editor. Is that the way to go?

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48 minutes ago, ncamferdam said:

Ah understood. Thank you both.

As far as I know, that plopwater is only available as MMP, so I was going to use PIM-X to turn some of the models into regular props for the Lot Editor. Is that the way to go?

yeah, that's how I did it. also, a few things to keep in mind:

  • For some reason the culvert's water is slightly elevated from the base, so you'll need to increase the elevation (the z-index, I think? the one where you press Ctrl+arrow-up) of your water props when you place them to cover the default water.
  • I forgot the exact RFR water texture I used there (sorry it's been a while, that was back in Aug/Sept last year and I didn't make a note about them), but I remember having a bunch of variations and using about 6 to 8 of them layered on top of each other to achieve that look.
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