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6 hours ago, sc4baidu said:

Hello, everyone. Where do you want to download these two trees

图.png

 

1 hour ago, Tyberius06 said:

I think, those are @Girafe trees. I'm suck at recognizing different trees. One of the could be the cypress:

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2983

The other one is maybe the parasol pine:

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2758

It's worth to download the whole collection of Girafe's trees fom LEX and look for other nice trees on STEX among the @VIP Team's creations. 

- Tyberius

Those are Barroco Hispano's trees. I remember him making them. They are much lighter in color than girafe's. Unfortunately, not released to the general public.

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1 hour ago, SIM-ple Jack said:

 

Those are Barroco Hispano's trees. I remember him making them. They are much lighter in color than girafe's. Unfortunately, not released to the general public.

@Barroco Hispano

Then I guess it's time to release them 👍😉

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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@20huskies I would have to say you did pretty well with the San-ai Dream Center, although the most notable advert was wholly in english. Btw, any plans to make more W2W packs? I really enjoy using them in my cities.

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33 minutes ago, TheTimvh1 said:

@20huskies I would have to say you did pretty well with the San-ai Dream Center, although the most notable advert was wholly in english. Btw, any plans to make more W2W packs? I really enjoy using them in my cities.

@TheTimvh1 thanks, and you are right , which I why I want to start doing some more in Asian scripts.  Several more W2Ws I have partially done - Specialty Night Life, another Boardwalk, Little Italy, Little Kyoto, Uptown, and Airport Village.  Hope some of these interest you *:8). Open to suggestions as well.  Thank you for the kind feedback, it motivates me to make more.

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This is a longshot, but does anyone have all the screenshots from Huston's Mass Effect: Beyond city journal? It was one of my favorite city journals back in the day; very well done sci-fi, but sadly almost all the screens seem to be lost
https://community.simtropolis.com/journals/journal/3841-mass-effect-beyond/

 

Also, if anyone has the full size images of Ionica from here, that would be greatly appreciated as the links also appear to be dead:

https://community.simtropolis.com/journals/entry/27496-82-show-off/

 

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12 hours ago, Barroco Hispano said:

I have not released them because I must re-export the Mediterranean cypresses (They are too yellow for my taste). @Tyberius06 @SIM-ple Jack @sc4baidu

unknown.pngunknown.png

Thank you. I'm looking forward to your work

 

15 hours ago, Tyberius06 said:

I think, those are @Girafe trees. I'm suck at recognizing different trees. One of the could be the cypress:

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2983

The other one is maybe the parasol pine:

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2758

It's worth to download the whole collection of Girafe's trees fom LEX and look for other nice trees on STEX among the @VIP Team's creations. 

- Tyberius

Thank you very much for your help

 

13 hours ago, SIM-ple Jack said:

 

Those are Barroco Hispano's trees. I remember him making them. They are much lighter in color than girafe's. Unfortunately, not released to the general public.

Thanks for your help

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36 minutes ago, yzbk1 said:

Mod that gets rid of the one way street arrows?

The NAM does that. There's an option allowing you to remove them. With NAM 42, this comes under the menu: 2 Additional Network Features --- Road, One-Way Road, and Avenue --- One-Way Road Arrow Plugins --- One-Way Road Arrow Elimination

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11241036 Lotting/Modding Thread - Support for all of my uploaded plugins

Visit my CJ Maxiland, where I'm taking on an enlarged version of Timbuktu!

 

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22 hours ago, 20huskies said:

@TheTimvh1 thanks, and you are right , which I why I want to start doing some more in Asian scripts.  Several more W2Ws I have partially done - Specialty Night Life, another Boardwalk, Little Italy, Little Kyoto, Uptown, and Airport Village.  Hope some of these interest you *:8). Open to suggestions as well.  Thank you for the kind feedback, it motivates me to make more.

Cool. I especially like that Specialty Night Life W2W pack idea, though the others sound really cool too.

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13 hours ago, 11241036 said:

The NAM does that. There's an option allowing you to remove them. With NAM 42, this comes under the menu: 2 Additional Network Features --- Road, One-Way Road, and Avenue --- One-Way Road Arrow Plugins --- One-Way Road Arrow Elimination

How do I change that?

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With the newest NAM, the simplest way to do this is just to remove all NAM files and then re-install it with the new settings.

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11241036 Lotting/Modding Thread - Support for all of my uploaded plugins

Visit my CJ Maxiland, where I'm taking on an enlarged version of Timbuktu!

 

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3 hours ago, 11241036 said:

With the newest NAM, the simplest way to do this is just to remove all NAM files and then re-install it with the new settings.

Ok, I have NAM 39 so I think it's a few versions ahead, I'll install the newest version

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@yzbk1 Lol, you having still been using NAM 39 is still better than my situation, for at least you CAN actually upgrade. I'm still stuck using NAM 33. Until I can get a new computer to replace my ancient hunk of stone age junk (XP, on a computer/hard drive even older than that) anything beyond that (NAM 34 or higher) is impossible to run (I also apparently need Javascript even for NAM 33s traffic simulator, which I do not currently have, and can't download either thanks to the lack of internet [I either use a library computer or wifi on my android when commenting or downloading files for the time being, though that is meaningless when it comes to Java, Gmax or other programs where each download is specific to the computer on which you're running them and require setup and user credentials that won't work elsewhere]). Thankfully, I mostly use NAM for the new transit pieces anyways, so while it sucks I have to wait a while to be able to use the newest version of NAM and get better control over traffic pathing and the likes, it's still not all that bad since I can still play the game regardless, just won't be quite so fancy.😎👍

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I'm getting Brown Box with this set -

 

 

The Dependencies are pretty straight forward but noticed a conflict ?

On Simtropolis -

 

On SC4Devotion -  https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1955

 

Are these the same thing ???  I understand TSC is under name of 1 of them.

 

EDIT: Makes no difference and tried the Orange Mega Pack from Simtropolis and still get Brown Boxes.

It appears bunch of people had this issue dating back to 2013 and last time the designer online was 2017; so not sure why anything addressed ?

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30 minutes ago, Max4k said:

I'm getting Brown Box with this set -

 

The Dependencies are pretty straight forward but noticed a conflict ?

 

Not as straight forward as it seems. MattB325 Mail Distribution Centre has it's own dependencies.. Do you have everything from there installed? 

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Yes, everything is good with that.  I found this on Google and appears I need  Dependencias.dat    Anyone have this ?

 

On 2/20/2016 at 12:38 AM, rivit said:

Double post I'm afraid, I was intending to ask a question myself.

Tariely and I have been trying to resurrect an old lot from the past that has a rather large 1112 lot items and 257 item dependencies. Not surprisingly this has proven to be a bit of a challenge, but we have got 245 of them so far.

According to the LD file list (from Lot Editor) the ones left may be in a file called DEPENDENCIAS.dat (oddly enough) and/or in a file called VDI Testing Van Grey.dat - both of which elude us. Has anyone seen or heard of these files - they are probably from the early ages of the SC4 universe.

 

By an  alternate method, if you have got and know how to use SC4Datanode and have a humungous Plugin collection could you check the TGI Prop and Flora Lists for the following IDs:

Exemplars  A53A1006, A53A1007, A53A100B, A53A100C, A53A1016, A53A1017, A53A101A, A53A101B    all Props and probably trees together in one file

Exemplars  073D4690 Flora , 073D48D0 Flora - made by one author probably

Exemplars  0B7A1AB0 Flora , 8D8ED4A0 Prop - most likely different authors

 

 What we are after is the Filename these are in and if possible the Package they belong in and where to get it.

 

 

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32 minutes ago, Max4k said:

On Simtropolis -

 

On SC4Devotion -  https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1955

 

Are these the same thing ???  I understand TSC is under name of 1 of them. 

 

There is a difference in size from the two packs, but the one on SC4Devotion is of a newer date, so I would go for that one.

As for the TSC mark, that is short for Tout SimCities which is/was home for most french custom content where Orange O spent most of his time.

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yea, villavicencio has lot of great stuff on that site.

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1 hour ago, Max4k said:

Yes, everything is good with that.  I found this on Google and appears I need  Dependencias.dat    Anyone have this ?

 

 

You definitely don't need that one. Dependencias.dat was probably the lot creator's version of his datpacked dependencies in his plugins folder. It's like you install a bunch of stuffs and you put all the dependencies into one folder, then you would datpack them, then you would get a Dependencies.dat. More or less totally irrelevant in this situation. Anybody can have a DAT like this with totally different contents. 

You need these following dependencies for the LOTs:

BSC MEGA Props - SG Vol 01

BSC Textures Vol 01

BSC Textures Vol 02

WMP Mega Textures v1.02

Network Addon Mod (a texture from NAM is used on one of the lots)

LBT Pack de Escuelas 1 - you need the following dummy model after run the installer from the LBT\Heblem\PackEscuelas folder LBT_escuela_model-0x5ad0e817_0x9474f13d_0x30000.SC4Model to avoid brownboxes on the 3 of the LOTs... 

That's why I hate when people are stealing others' building examplars instead of creating their own or use one of the maxis dummy ones. This upload is quite a messy one. Anyway, if you install these additional stuffs, you will be fine with it.

Post office deps.jpg

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Great find, there was some issues last month with one of Matt's Postal buildings missing a Postal.dat but that was resolved

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6 hours ago, Tyberius06 said:

You definitely don't need that one. Dependencias.dat was probably the lot creator's version of his datpacked dependencies in his plugins folder. It's like you install a bunch of stuffs and you put all the dependencies into one folder, then you would datpack them, then you would get a Dependencies.dat. More or less totally irrelevant in this situation. Anybody can have a DAT like this with totally different contents. 

You need these following dependencies for the LOTs:

BSC MEGA Props - SG Vol 01

BSC Textures Vol 01

BSC Textures Vol 02

WMP Mega Textures v1.02

Network Addon Mod (a texture from NAM is used on one of the lots)

LBT Pack de Escuelas 1 - you need the following dummy model after run the installer from the LBT\Heblem\PackEscuelas folder LBT_escuela_model-0x5ad0e817_0x9474f13d_0x30000.SC4Model to avoid brownboxes on the 3 of the LOTs... 

That's why I hate when people are stealing others' building examplars instead of creating their own or use one of the maxis dummy ones. This upload is quite a messy one. Anyway, if you install these additional stuffs, you will be fine with it.

Post office deps.jpg

- Tyberius

What about CSX Mega Props Vol 03 and 04? If this requires Mattb325 Package Delivery/Post Office, I know those two dependencies are needed to avoid brown boxes (or colored smudges if using Pegasus' OPPS mod)

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8 hours ago, Max4k said:

I'm getting Brown Box with this set -

 

 

The Dependencies are pretty straight forward but noticed a conflict ?

On Simtropolis -

 

On SC4Devotion -  https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1955

 

Are these the same thing ???  I understand TSC is under name of 1 of them.

 

EDIT: Makes no difference and tried the Orange Mega Pack from Simtropolis and still get Brown Boxes.

It appears bunch of people had this issue dating back to 2013 and last time the designer online was 2017; so not sure why anything addressed ?

Try installing CSX Mega Props Vol03 and Vol04

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Zoning Japanese style !

America has residential, commercial, industrial zones seperated from each other, Europe has similiar but more mixed system. Japan has something similair but lttle different. This maybe not a can´t find but this info gives a insight into Japanese zoning in general using in your Japanese cities !

 

Sincerely yours,

Kschmidt

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1 hour ago, TheTimvh1 said:

What about CSX Mega Props Vol 03 and 04? If this requires Mattb325 Package Delivery/Post Office, I know those two dependencies are needed to avoid brown boxes (or colored smudges if using Pegasus' OPPS mod)

1 hour ago, TheTimvh1 said:

Try installing CSX Mega Props Vol03 and Vol04

Earlier today I updated the download page of this:

with the proper dependencies. Those what I listed in my previous post were additional (missing) dependencies from the original list. Just because Mattb's original upload required the the CSX mega prop packs, that does NOT mean, that this upload needs them as well. This upload uses only the models and props from Mattb's upload (and it isn't based on Mattb's upload, therefore likely it doesn't use all those dependencies which were listed under the Mail Distribution Centre). It also uses some props from the SFBT Essentials, from Orange_O's TSC Orange Mega Pack vol01 and from SG's Mega Prop Pack vol01 and the listed textures from the updated list: BSC Textures vol01 and vol02 and WMP Mega textures v1.02 also one overlay texture on one lot from NAM (probably it is available elsewhere too, but that was the closest). The LBT_escuela_model-0x5ad0e817_0x9474f13d_0x30000.SC4Model is required to avoid brownboxes. The LOTter of these post offices used building examplars as templates from the LBT Escuela Pack vol01 and those building examplars were based on this dummy model file, that's why you need only this model file, otherwise you would get brownboxes.

You do NOT need anything else for this upload, only the listed dependencies on the updated download page. 

- Tyberius

 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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39 minutes ago, Tyberius06 said:

Earlier today I updated the download page of this:

with the proper dependencies. Those what I listed in my previous post were additional (missing) dependencies from the original list. Just because Mattb's original upload required the the CSX mega prop packs, that does NOT mean, that this upload needs them as well. This upload uses only the models and props from Mattb's upload (and it isn't based on Mattb's upload, therefore likely it doesn't use all those dependencies which were listed under the Mail Distribution Centre). It also uses some props from the SFBT Essentials, from Orange_O's TSC Orange Mega Pack vol01 and from SG's Mega Prop Pack vol01 and the listed textures from the updated list: BSC Textures vol01 and vol02 and WMP Mega textures v1.02 also one overlay texture on one lot from NAM (probably it is available elsewhere too, but that was the closest). The LBT_escuela_model-0x5ad0e817_0x9474f13d_0x30000.SC4Model is required to avoid brownboxes. The LOTter of these post offices used building examplars as templates from the LBT Escuela Pack vol01 and those building examplars were based on this dummy model file, that's why you need only this model file, otherwise you would get brownboxes.You do NOT need anything else for this upload, only the listed dependencies on the updated download page. 

Ah, I see. I haven't actually tried the modular set in question though I'm pretty sure I downloaded it before. So I wouldn't know whether I would have experienced any issues myself. I was simply going by the fact that the models were clearly taken or inspired heavily by Mattb325's Package Delivery Facility and, knowing that that one required the aforementioned prop sets, made my suggestion merely as a hypothetical.

Besides, while I can't really speak for other people, I myself generally try to get all the prop and texture sets used by the original lot even when the model is the only requirement for a bats or lots using it or parts of it as a base, just to be safe (i.e. Deadwoods' props are needed for Nexis Mega Dairy Farm which only the model is required for the lot utilizing it in Paeng's SPAM addon 2, but I still install it anyways).

Either way, thanks for the clarification.

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I am looking to finish a diagonally-placed building that will be on a square or rectangular lot.  I am doubting that there are any standard Maxis textures and car props that are set on diagonals, as I'm pretty sure nearly 100% of their stuff is grid-based.  So the question is, who has a good dependency set of textures and props for such lotting?  Are they set at 45 degree angles, or something more acute?  Something preferably not TOO "un-Maxis," as I want to make it blend in with the Maxis stuff and my other custom content.  I figured I would have to look at the lotting as a whole before I finish and render the building, rather than paint myself into a corner and have to re-do and re-render when I finally opened the Lot Editor and started playing around.  Any leads or info appreciated...

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23 minutes ago, madhatter106 said:

I am looking to finish a diagonally-placed building that will be on a square or rectangular lot.  I am doubting that there are any standard Maxis textures and car props that are set on diagonals, as I'm pretty sure nearly 100% of their stuff is grid-based.  So the question is, who has a good dependency set of textures and props for such lotting?  Are they set at 45 degree angles, or something more acute?  Something preferably not TOO "un-Maxis," as I want to make it blend in with the Maxis stuff and my other custom content.  I figured I would have to look at the lotting as a whole before I finish and render the building, rather than paint myself into a corner and have to re-do and re-render when I finally opened the Lot Editor and started playing around.  Any leads or info appreciated...

I once used runway pavement textures to create a diagonal, but it sounds like you want parking?


20huskies

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