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David, this region is looking freakin' amazing. You must have the patience of a saint to be placing all those trees one by one. I know I couldn't do it, so I admire you for that!

Happy No Lurking Day, everyone! :)

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Wow, can't wait to see 500,000 trees!

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Here is my city Rodenburgh, a realistic and fully detailed European city and region. Come over if you're interested!

 

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That treescape for sure looks stunningly awesome.

I had been wondering about those 300,000 trees on a fraction of the map, but then I see this:

j9qaV5X.jpg

I guess a human being would have a hard time squeezing through that stockade of stems. It would be nice if there were a way to tell the tree brush to respect some minimal forbidden radius around a tree, like the brushes in SC4 had.

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Sort of lurking, just on vacation for the week. Impressive what a lot of well-placed trees can do to define a region. Seattle is on hold until first week of December, when getting back.

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    FKfTIc.png

    We're officially at 550,874 trees according to Chirpy.

    #1
    WW8KBh.png

    We used about 80,000 trees on our first pass through the outlined area..

    #2
    rkUsit.png

    Here's what most of it looks like.  This took about two hours this afternoon.

    There's a whole next several phases of superdetailing to go here before I ever even hit the play button.  A month 'til then?  Three?  A year?  Who knows?

    #3
    HzBJ5t.png

    Enjoy these golf course quality bottoms while you can because it'll be the rough down the road.

    #4
    DatFWJ.png

    Shadows lengthen...

    #5
    vR0yuZ.png

    ...and another day draws to a close in Jessamine.  Thanks so much for coming by.

     

    David

    5876/155


      Edited by dedgren  

    Typos
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    ____________________

    D. Edgren

    pC7xdO.pngiZbJCf.png

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    Really nice work dedgren, looking forward to more :)

    I got some good news for you btw, you can go download this file here from knighthawkGP, its a 2 million limit version of his mod he is asking people to help him test.

    I like what you've done with my rocks, but just want to let you know I've released 56 new, much nicer ones of all sizes, ranging from prop size to huge 40m ones to decorate mountains, etc. As a matter of fact, I don't recommend using the red/yello, green/blue clusters/props any longer, they are the ugly versions pretty much. Do check out the new ones, I think you'll prefer them as well.

    Is it just my impression or are you also using my Remove Sprites mod? because your textures look very clean :) Seeing things like this CJ is what gives me the motivation to learn more and create assets and mods for the community to use in their creative efforts. keep up the awesome work.

    Re: Lurkers. 

    I think lurkers are actually very important part of the equation, in fact they are the main consumers of what you are doing. If we were to lose all the lurkers what would be left? 10% of the current consumption of your content. Lurkers deserve respect and we must understand not everyone has the time, or even knows the language to communicate.

    Sincerely, a mostly lurking type :P


      Edited by TPB  
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    Jesus Christ, David!

    Sometimes I question your sanity, but always quickly realize that with sanity I wouldn't get to be astonished by your skills on a weekly basis.

     

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    Oops, looks like I missed "No Lurking Day"

    I'm on here every day though, and checkout this and many other CJ's. I really love how the Two Rivers evolves alongside new mods and models, like those new rocks and the tree rotating mod.

    Amazing work! I'll try to post more often =)

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    Community Management Team Cities: Skylines Paradox Interactive

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    Looks good David. :) How are you going to make the road bridge? If I'm not mistaken, it uses the same bridge as the railway in the real place, right? 

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    I'll take a quiet life... A handshake of carbon monoxide.

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    Just a heads-up, Breeze updated the trees. It's fixable...

    Just don't save over it, but I guess you won't.

    Edit: Breeze is just now fixing things again, so trees are either already working again or will soon.


      Edited by Turjan  
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    All I can say is , WOW . Your tree planting looks great . The RL pic and game pic are nearly spot on . I can't wait to see this in the future . So much detail and only just beginning . 

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    Residing in West Virginia , Product Of Maryland , Viewer Discretion Advised . 

    When I'm not on Simtropolis or playing SC4 HERE you can see what else I'm into . 

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    Hey, what did I miss ?

    :-)))))

    I'm so glad you're drive-testing CS for me, so that I can safely develop my own anticipation at getting addicted somewhen down the line. (my companion tried to upgrade our version and get the more interesting New Stuff, but got discouraged after a few hours... Moar is good but too much Moar in one session is... too much.))

     

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    Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

    By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

     

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    Wow, just wow! I can't get over how amazingly similar the C:S image is to the RL one. Wow (again).

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    Another long-time SC4 creator is back working on creating seawalls for C:S they are looking really good

    https://www.sc4devotion.com/forums/index.php?topic=17176.0

     

     

    they look excellent ! (and it's nice to see a SC4 builder move on to CSL ;) )

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    Looking good , looking real good .

     

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    Residing in West Virginia , Product Of Maryland , Viewer Discretion Advised . 

    When I'm not on Simtropolis or playing SC4 HERE you can see what else I'm into . 

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    Breathtaking. Simply breathtaking. #3 and #4 are my favorite ones. Keeping up the fantastic work, David! :thumb:

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    I just wanted to chime in and tell you how much I appreciate the stuff you're doing with C:S here David. I distinctly remember stumbling across one or two screenshots from 3RR back in the day and being in total awe - how anyone could squeeze so much natural beauty out of a game I myself played in such a rigid, geometric manner was anyone's guess! Now that I'm along for the ride here I can see the process behind it though, which still doesn't detract from its ultimate visual impact mind you.

    If this were a bit more of an urban map I guess I could hand out pointers about road geometry, but with the sheer rurality on show here I'll just keep lurking in the shadows like the 90%er I normally am. Then again, we were promised an update on you working with various road mods: Precision Engineering, FRH, etc. Or did I miss something? Anyway, I'm eager to know how you feel about C:S' infrastructural systems compared to SC4.

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