Jump to content
Simelonius

Show us your Before/After Shots!

244 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Wow, what a difference! I, (like everyone, I can only assume), hate those jagged edges, and I look forward to seeing how these work in-game.

My first thought though, is whether these will be able to fit in with the SFBT street tree mod option for tree lined agricultural roads? (these trees appear to be more densely packed). But I guess it would just be a matter of (personally) using the LE/LE-X to space the tree props to the right distance...?

  • Like 3

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Thanks, @thingfishs. *:)

Having never used the SFBT street tree mod option for tree lined agricultural roads, I've no idea how this would work with it. (If you could post a zoomed in pic of how it looks on it's own, that'll help.)

Our lots don't add anything to the SAM part at all. They are adjacent to it so it might blend in well enough. Basically, what we've created is a set of fillers for my personal play style which is a whole lot of vanilla with a few downloaded items and a bunch of things CB and I have made for me personally.

  • Like 3

Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
3 hours ago, CorinaMarie said:

After eons of diligent modding and testing, @Cyclone Boom pronounced our farm filler lots completely ready for use. And as I see in my game, they are everything I could hope for. I've used the EPIC Technique for these pics so you can click one and then use the right and left arrow keys to compare them.

Before:

1-img6452.jpg

 

After:

1-img6474.jpg


*:)

Wow, what a transformation. The fillers look great and compliment your play-style so well. But I have to know: Where did all that dirt go? :D Your streets, rails, and farmland look amazing. Would love to know what you did so I can attempt to re-create this look with my terrain mod. 

-Blade

  • Like 4

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Thanks, @bladeberkman. *:)

 

1 minute ago, bladeberkman said:

Would love to know what you did so I can attempt to re-create this look with my terrain mod.

That's the easiest part of the whole mod.

There is one single Maxis Texture for the dirt which appears adjacent to streets, roads, and rail. I replaced that with a modified version of the R$ Grass. I reduced the patterns to make it more random (especially for how it appears under the rail lines when they are parallel and the texture appears cause of the zoning it's next to).

Here's an advanced copy of that file: Network Dirt to Grass - Texture by Cori v0.07.dat

  • Like 2
  • Thanks 2

Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
2 hours ago, Silur said:

I'm at Your feet

me too.:} I couldn't agree with you more dear Silur, How lucky we are! I will tell you a funny story, when I first came into simtropolis as a dumb newbie, I almost made a big mistake, They are specialist with many knowledge, Especially, They are also patient and thoughtfuI and kind, I mean both of them, I never seen people like them before, So I misunderstood them as … Lovers.*:rofl:Then I said something which I have forgotten now, They must didn't notice it, After a while, I began to enjoy everyday in simtropolis. Then someday I suddenly rememberd that post, I made frantic dash for that post and modified it. So I confess it today, Please forgive mistake of a dumbo.*:D

3 hours ago, thingfishs said:

is whether these will be able to fit in with the SFBT street tree mod option for tree lined agricultural roads

Hi Ryan, I also used SFBT's seasonal sam t21 mod, I thought those trees are made by CoriBoom™ as diagonal and straight filler lots with trees. So you could choose when to plop them or reLot it with LE, But I'm not sure whether CoriBoom™ release this mod in STEX, Furthermore, as you said, I thought we could personally tweak SFBT's t21 trees with reader and LE if it's too much there.:}

Yours Sincerely,

-- Raymond

I didn't notice that Cori had replied it while writing, You could try it with SFBT to see if they could fit well, I may couldn't help since you are also specialist and knew much than me. *:D

Yours,

-- Raymond

  • Like 3

What is impossible with men is possible with God…!

5d9ffb6b62888_-1.jpg.d47b771d09c95f9e7590c44cf6711098.jpg

I've contributed some to Simtropolis

My Emotion

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
16 minutes ago, CorinaMarie said:

Thanks, @bladeberkman. *:)

 

That's the easiest part of the whole mod.

There is one single Maxis Texture for the dirt which appears adjacent to streets, roads, and rail. I replaced that with a modified version of the R$ Grass. I reduced the patterns to make it more random (especially for how it appears under the rail lines when they are parallel and the texture appears cause of the zoning it's next to).

Here's an advanced copy of that file: Network Dirt to Grass - Texture by Cori v0.07.dat

Thanks for sharing! So this file overrides the default Maxis dirt texture and replaces it with the R$ grass for applicable transportation networks? Can I somehow modify this file to use a texture that better matches my terrain mod (in this case, Sudden Valley)? Another question: Is this file also responsible for swapping out the farm field textures? In your after picture, your farm fields dispense with the dirt and grungy green (... is it green? lol) textures and swap them with other shades of green. This looks reeeeeeeally good. :ohyes:

-Blade

  • Like 3

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
37 minutes ago, bladeberkman said:

So this file overrides the default Maxis dirt texture and replaces it with the R$ grass for applicable transportation networks?

Yes, it overrides the default Maxis dirt when adjacent to networks. And it's mostly the R$ grass texture in that file, but also with my tweaks so it doesn't produce as much of a moire pattern.

 

37 minutes ago, bladeberkman said:

Can I somehow modify this file to use a texture that better matches my terrain mod (in this case, Sudden Valley)?

Yes indeed. Or rather, yes for the concept. Find the texture you want to have as your dirt replacement, copy its FSH to their own .dat file, and then change the Group and Instance IDs to match the one in my mod. Then toss my mod out.

 

37 minutes ago, bladeberkman said:

Another question: Is this file also responsible for swapping out the farm field textures?

No. Those are separate .dat files atm. During development we've keep each and every thing in their own separate files to avoid confuzzling ourselves. This way either of us can work on something at the same time that the other is working on something else and when we share our tweaks, we don't overwrite what the other did.

As part of the Maxis Farm Upgrade and Rural Diagonal Fillers (or whatever we decide to call it) mod, there will be the option to convert the plain bare dirt fields to green cow pasture and the plowed dirt fields to green row crops. This will happen instantly in existing cities because they are texture overrides. Additionally, I've revamped the small and large Maxis lettuce fields and added an additional one so they are all greener than before, but still with 3 distinct flavors.

  • Like 1
  • Yes 1
  • Thanks 2

Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
4 minutes ago, CorinaMarie said:

Yes, it overrides the default Maxis dirt when adjacent to networks. And it's mostly the R$ grass texture in that file, but also with my tweaks so it doesn't produce as much of a moire pattern.

 

Yes indeed. Or rather, yes for the concept. Find the texture you want to have as your dirt replacement, copy its FSH to their own .dat file, and then change the Group and Instance IDs to match the one in my mod. Then toss my mod out.

 

No. Those are separate .dat files atm. During development we've keep each and every thing in their own separate files to avoid confuzzling ourselves. This way either of us can work on something at the same time that the other is working on something else and when we share our tweaks, we don't overwrite what the other did.

As part of the Maxis Farm Upgrade and Rural Diagonal Fillers (or whatever we decide to call it) mod, there will be the option to convert the plain bare dirt fields to green cow pasture and the plowed dirt fields to green row crops. This will happen instantly in existing cities because they are texture overrides. Additionally, I've revamped the small and large Maxis lettuce fields and added an additional one so the are all greener than before, but still with 3 distinct flavors.

Thank you for the reply and instructions! I'll give it a shot. Excited to hear you've got something in the works for farms. I'll stay tuned; that would be an instant download for me. :)

  • Like 2

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

@thingfishs

Continuing on with before and after (and after and after) pics and adding to what @Cyclone Boom showed, I did a wee bit of research into your question.  Out of the box installing the SFBT Street Tree mod (and selecting to have Maxis Deciduous Trees so I didn't have to grab the other tree dependencies), the answer is no. However, their mod can be tweaked to become compatible with ours. The test changes I made would likely affect the street trees and props in other areas or your city tho. That would require extensive testing to see which items get changed. This latter part is way beyond the scope of our mod. *;)

It also appears their mod only works with the Maxis Streets. Or maybe there are other versions for SAM that I didn't see.

Anyhow, here's the before pic with SAM-3 Peg Dirt Road and using my Network Dirt underlay replacement texture with the Street Trees mod installed. I did click and re-click with the street tool and no trees appeared:

1-7010-3671.jpg

 

Next, I converted those back to plain asphalt streets and the trees show as expected:

2-7010-3667.jpg

^ Yes, the timestamp shows this as before cause I did the tests more than once, but goofed up on the zoom.
 

Then plopping our diagonal fillers as CB showed in his post and the trees disappear:

3-7010-3669.jpg

 

But, after I tweaked their mod to recognize the plopped lots they are back:

4-7010-3672.jpg

 

I'm not personally fond of sidewalks out in the hinterland so the Street Trees mod won't interest me personally. Ofc, from what I learned peeking inside their .dats, I now understand how SAMs could also be updated to show the same trees. (Not that I'll do that either as I like the thicker tree row we have on the Sets 2 and 4 fillers which are also a wee bit further from the street.)

  • Like 4
  • Thanks 2

Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

The town of Ranney Center, before and after a highway construction project. South of Ranney Center is the growing city of Port Blake, which just reached 100,000 residents, and just north is East Kiwassa, a large commuter town. So there is a lot of through traffic here — passenger and freight rail, regional roads, and now the highway. The old rail depot which primarily served the local farm/industrial population was replaced with a passenger stop and a smaller freight bypass, and an overpass was built over the railroad near the station for smoother traffic flow. The highway swings east of the village and a new trumpet interchange was built to serve the local population.

The screen shots are aligned so you can use the arrow keys for a direct comparison.

Also, when stitching together screen shots in a graphics program, I temporarily set the top layer to use the "difference" blending mode. It makes it much easier to align overlapping images — just nudge one of the layers until all the pixels turn black, and then switch from "difference" back to normal blending mode. Anyway, I noticed that it also produces an interesting visualization of a city's change over time, if you overlay two images of the same area taken at different times. The third image in this post shows the result of the difference blending mode between the first two screen shots: the highway, train station, new housing, and couple of new commercial lots are clearly visible (in addition to some train car automata).

Before:
before-after-ranney-center-1.jpg

After:
before-after-ranney-center-2.jpg

 

Difference:
before-after-ranney-center-diff.jpg

 

On 5/11/2020 at 8:05 AM, Cyclone Boom said:

Currently it all still officially has work in progress status

That is looking really nice and clean! The screen shots above show some diagonal roads + farm fields with some help from the SFBT diagonal filler lots. It would be great to have some more options available.

  • Like 5

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

It shows the zones too? That comes very handy *:thumb:

I wonder if it will show the RHW highways as well. Just curious *:P

  • Like 4

"If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

"Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

"Without deviation from the norm, progress is not possible." - Frank Zappa

"The wisest men follow their own direction." - Euripides

Welcome to Fairview, my new city journal *:D

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
15 hours ago, Terring said:

It shows the zones too? That comes very handy *:thumb:

Yep. It does.

Keep in mind with the region view being a tiny thumbnail of the whole city tile said zoning will be a wee bit difficult to see. I made an extra large area of them so they'd show better. *:yes:

Here's what that zoning block looks like in the city tile:

7010-5090.jpg

 

15 hours ago, Terring said:

I wonder if it will show the RHW highways as well. Just curious *:P

Does it show in the default Maxis region transportation view? If not, no. If yes, yes. *;)

  • Like 3
  • Thanks 1

Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
4 hours ago, CorinaMarie said:

Does it show in the default Maxis region transportation view? If not, no. If yes, yes. *;)

No, the NAM Team had to develop a different transportation legend view to show the Real Highway, and the color selection for the legend is bizarre because it lumps together all the non-freeway road networks but excludes streets, while the different rail systems (heavy, light/elevated, monorail/bullet/high speed) have distinct colors.

  • Like 1
  • Yes 1
  • Thanks 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
10 minutes ago, Lucario Boricua said:

No, the NAM Team had to develop a different transportation legend view to show the Real Highway, ...

Ah. I've not seen it. Prolly cause I only installed SAM and a few other basic things.

Would you mind to show a pic of what it looks like? It now sounds like there'll be no point to releasing ours as it wouldn't be as useful to RHW users (and that's prolly most peeps).

  • Like 1
  • No 1

Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

It's definitely possible to mod the RealHighway to be visible in the transportation legend view, but there were two visual glitches associated to it:

  • RHW must be shown black or else the network gets a blurry black border when using another color
  • Some different re-distribution of the other network colors could be in order to ensure more things show up

I do believe development of a version compatible with RHW is possible, just not straightforward. Don't give up, as I'm sure Cyclone and you have figured out trickier modding endeavors and turned them into very useful and popular mods.

Here's a sample from my most recent region with widespread freeway use, Sinnoh. The RealHighway are the black lines, monorail/high speed rail are the violet lines, heavy rail is in red, light rail is in blue, all the other roads (regular, one-way, avenue) are in light gray/white. Other transportation view legends omit the streets, leaving them as gaps only discernible when they separate areas of zoned land.

Another thing I never understood is the annoying change from soft color to extremely intense color (the bright yellow) of the zoned areas).

Ao1MGEs.jpg

  • Like 3
  • Thanks 2

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
21 hours ago, Lucario Boricua said:

Another thing I never understood is the annoying change from soft color to extremely intense color (the bright yellow) of the zoned areas).

That's because of the UI transparency adjustement on the time you last saved that city tile.

  • Like 1
  • Thanks 2

matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

SimCity_3000_10_11_2020_5_22_25_AM.png

SimCity_3000_10_12_2020_3_47_34_AM.png
One of the things I love about SC3000 is the notable progress over the years, you can see how low $ residents and dirty industries disappeared and were replaced by better and cleaner buildings! 

  • Like 7

"Remember, licking door knobs is illegal on other planets" ~ Spongebob

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I didn't start saving regions till about 4 years ago, and taking pics till about a year or so ago. So I decided to revamp a few old regions. This one was loaded mostly with Maxis, so there was no remorse in deleting stuff. The transportation network was about all I kept. Apparently I was big on limestone and "sunken" back then. *:thumb:

5ff38768152a0_redux(1).jpg.f2a381b662c9173d8c201b7f9cfddfdc.jpg

5ff3878240335_redux(2).jpg.fe5e4b0e70c9e1e30616069f5b274f1c.jpg

  • Like 8

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
On 11/05/2020 at 5:05 PM, bladeberkman said:

Wow, what a transformation. The fillers look great and compliment your play-style so well. But I have to know: Where did all that dirt go? :D Your streets, rails, and farmland look amazing. Would love to know what you did so I can attempt to re-create this look with my terrain mod.

On 11/05/2020 at 5:13 PM, CorinaMarie said:

There is one single Maxis Texture for the dirt which appears adjacent to streets, roads, and rail. I replaced that with a modified version of the R$ Grass. I reduced the patterns to make it more random (especially for how it appears under the rail lines when they are parallel and the texture appears cause of the zoning it's next to).

Here's an advanced copy of that file: Network Dirt to Grass - Texture by Cori v0.07.dat

@bladeberkman, aside from her sheer artistry, Cori's also been cooking up a few other mods that make a huge difference if you don't use the SPAM mod:

Here's a few posts with a little more info about these mods:

So Network Dirt to Grass - Texture by Cori v0.07.dat is just one of four mods that contribute to making her farm scenes look so delightful.

  • Like 3

Share this post


Link to post
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account


×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections