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By Emperor Li
I'm Emperor Li and I've been making assets for CS for some time now. I've actually been following threads here ever since I start modelling and I've learned so many things from here. So I like to say thank you all!
I made this central station. It's not exactly the Berlin Central Station. It's more symmetrical (,which make it easier to make). The station has semi-transparent glasses, moving escalators and detail interior. All the platforms are numbered correctly and so are the signs. There are 4 elevated platforms and 3 underground platforms.
Everything looks ok so far, but I spotted something wrong with the glasses. It looks like the rendering order is wrong. As you can see in the pictures, at some viewpoint it looks ok...
..but sometime it doesn't.
I know the rendering order of rotor shader is reverse and I already separated them into several sub buildings.(the roof tube and the entrance glasses in the front are different sub buildings.)
Anyone know how to fix it? Otherwise the station is ready to be released. Any help is most appreciated! Comments to the station are also welcome!
The MMS (Modular Motel System by Becca (RebaLynnTS) was originally uploaded onto the SimPeg Website, this download contains
MMS (Modular Motel System) 1 - Parking Lots by Becca (RebaLynnTS)
MMS (Modular Motel System) 1 - Transitions by Becca (RebaLynnTS)
MMS (Modular Motel System) 1 - Plaza Lots by Becca (RebaLynnTS)
MMS (Modular Motel System) Resources by Becca (RebaLynnTS)
MMS (Modular Motel System) Set One by Becca (RebaLynnTS)
MMS (Modular Motel System) Texture Pack by Becca (RebaLynnTS)
* As with all my creations, feel free to relot, repackage, and re-upload as you wish, just remember to give credit where it is due.*
NOTE from Tariely
The lots are neutral, self-contained (no external dependencies), and can be found near the bottom of the park menu. RebaLynnTS original readmes are included. The pictures by Paeng were lost, but some shots of the pieces were made to replace them -- and a quick plop in-game of a gigantic, non realistic motel to show what can be done with them.
RebaLynnTS was very important for the community in the heydays of custom content, when SC4 was first open to batlotters; we are glad to bring some of her own content back here.
All RebaLynnTS files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
I am starting a new type of city (more like a city cluster, with the intention of putting it on the journals) based after the Emirate of Khemed in the TinTin comic books. I searched extensively, with little avail, to find a lot of Arabian style architecture for residential/commercial zones. However, I did find some plugins for the Arabian Desert. Do any of you have any suggestions as to where I could find plugins like this? If so, I'd really appreciate it if you'd share them.
Thank you so much.
Like most of you folks, I have a huge back-catalog in a spreadsheet somewhere of assets I plan on making some day.
Well, here's my list.. This is just the stuff I want to make, It's alright if there is already a good asset on the workshop for it, it's just for my own pleasure.
This isn't going to replace the refinery project, I'll still keep updating that thread. I just wanted to have a place to keep my other assets organized and seek advice from everyone.
I'll have to clean up the list at some point, but for now it's just a data dump. I have some more things I would like to make, but I don't have a design picked out yet, so I left them off for now.
Oil Refinery - Oil Processing
Oil Refinery - Cargo Train Station
Oil Refinery - Cargo Ship Dock
Maintained Parking Lot Set
Park, in road menu
Steelworks - Cargo Train Station
Steelworks - Ore Processing
Steelworks - Ore Processing
Road Maintenance Building
I'm trying to get back in the SC4 game. What big mods or epic buildings did I miss out on in the 2 years I've been away?
Not sure when I'll be ready to get the Ionica City Journal back up and running because most of the tiles I was working on before I stopped were long term projects. Hopefully I'll have built up enough material by fall to show you.
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