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Dirktator

Maxis Visit, thoughts and impressions

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Thank you for that detailed review. It confirms some of my suspicions but most importantly, it eases some of my worries and brings a new, informed, and reliable opinion on the matter.

Also, I love your suggestion to Maxis about agriculture and I really like the photos of the concept art on the walls!

--Ocram


  Edited by OcramSeattle  
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very fair.

thanks for that!

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SimCity 2013: Too much sim and too little city...

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I disagree (with Dirktator's view of Maxis' reaction to his questions): Shruging your shoulders and making a joke about looking into the future, nor basically ignoring the inquiries that have been going on for several weeks now, is not an appropriate response. An appropriate response would be to explain what the plans are, what conditions would shut the servers down? Why choose the multiplayer ONLY direction if it's going to cause so much heart ache?

well, I would agree with this but I'm happy that he brought it up to them and he acknowledges that it's a big problem. Their answers are not sufficient but that's what I would expect from them after all we've gotten out of them so far.

Thank you for that detailed review. It confirms some of my suspicions but most importantly, it eases some of my worries and brings a new, informed, and reliable opinion on the matter.

Also, I love your suggestion to Maxis about agriculture and I really like the photos of the concept art on the walls!

--Ocram

confirms all of my worries but I'm satisfied with his insights. I think he was fair.

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SimCity 2013: Too much sim and too little city...

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Wow this totally shocked me, paticulary the elevated roads and how the slopes are actually good for this game...However, i"m still disappointed about the origin thing and the city tile size(Although not as much)


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Thanks for such a superb review. With what's been said about modding and custom content alone, my view has already been slightly changed for the better. Thanks for informing us potential customers Dirk!

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A very though-out and unbiased review. Thanks Dirk.

Now this may be an odd question, considering the city tile sizes, but is there a limit to the number of overpasses we can make over one another? You mentioned you were shown one with 3, is it possible to have more than this?

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Good to hear your impressions of the trip, sounds like you had a good time.

I would get behind making agriculture a resource and have a farming style city. That would be the best way to use agriculture in my mind. In SC4 it wasn't really utilised that much, it was more eye candy. You could get more jobs, for a little bit more money with regular industry zones.

3D road paths sound good too, hope to see more from maxis about this soon, would change a lot of peoples minds about the game I think.

While it would be good to get some assurance that the servers won't be taken down within a few years of release, their answers were probably appropriate. Im sure they would have never thought that SC4 would still be played 10 years or more after release, so its always hard to know how long a game will stay recent and usable. I'm sure they will support it for as long as they can. But I hope they bring out many more simcity games within the next 10 years.

Good to hear your thoughts on the game so far, would have been better if you had more time with the game. But a chat with maxis is always a good trip, and its good to hear that they are really excited about the game.

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    A very though-out and unbiased review. Thanks Dirk.

    Now this may be an odd question, considering the city tile sizes, but is there a limit to the number of overpasses we can make over one another? You mentioned you were shown one with 3, is it possible to have more than this?

    While I didn't see it, I believe it should be entirely possible.

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    Thanks for the review Dirk. It was awesome of Maxis to invite Zel and yourself to their offices and give the game a try.

    Your thoughts and impressions reinforce my cautious optimism for the game. Like other 'core players' of SC4 I yearn for more options, control and choice. I want to make my SimCity experience totally unique to me, and that's something I've loved about the series ever since I first popped it into my SNES. The 'always-on' multiplayer aspect and removal of some key features present in SimCity for so long startles me as a result. I'm hopeful this won't affect my gameplay much, but with it being this early on, we do not know for sure.

    I also find it a little disheartening that SimCity (2013) already has a scheduled release date. I do not like the fact that the latest game in a series I love so much may be rushed to meet a deadline. If some of the issues we (and you) have addressed are not considered by the development team before it is too late, the product may result into something we might not care for and may not ultimately buy. Thus pleasing the community is a big issue for them, but so is working to meet a tight deadline with whatever limited resources they have at their disposal. To them, it's all a matter of balancing the community needs with what the company (EA) wants and carefully managing what you have to do it.

    Anyways I don't want to get carried away and I thank you for your review of the game and your visit. It certainly reinforced some of my perceptions but also leaves me optimistic to see how this game will come together up to and possibly after release.

    -Haljackey

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    Excellent writeup, very thorough and professionally done.

    I actually hope this is the last SimCity....in that they decide to lay groundwork and then build off of the game instead of coming out with a whole new game.

    The lack of farms and their justification shows a potential lack of understanding of just how important agriculture is in the world. According to the Wikipedia article, which appears to take data from the CIA World Factbook, agriculture accounts for roughly six percent of the world's cumulative gross domestic product. That number pales in comparison to the service sector, which comprises about sixty percentage points, but when you look at the end result, agriculture alone is responsible for $4 trillion of the world's GDP. Factor in the jobs that are created directly and indirectly by the agriculture sector, from food processors to heavy farm equipment. If they are going to build an economic engine, they should not neglect the importance of agriculture. I live in the state of Wisconsin, forever America's Dairyland, and if I remember correctly, a large portion of the jobs in my state are directly or indirectly tied to agriculture, I couldn't find hard numbers, but I believe it is around 10-25%.

    I disagree (with Dirktator's view of Maxis' reaction to his questions): Shruging your shoulders and making a joke about looking into the future, nor basically ignoring the inquiries that have been going on for several weeks now, is not an appropriate response. An appropriate response would be to explain what the plans are, what conditions would shut the servers down? Why choose the multiplayer ONLY direction if it's going to cause so much heart ache?

    Most companies in the world won't talk about stuff if they aren't ready to. Not to mention, you WOULD need a crystal ball to tell if the SimCity servers are still up in five years.

    On the point of multiplayer, I just had an idea. It is likely easier to build a more realistic simulation that is dependent upon other human players using the game to manipulate the game variables, than it is to hard-code an advanced AI to handle the simulation.

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    SimCity is still being developed, just because something isn't in the game right now, doesn't mean it won't be in the final game.

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    Thanks for the review and sharing it Dirk.

    I'm more optimistic this will be a good "restart" for the franchise, and I'm hoping that certain aspects will come in future expansions (like a "transportation" expansion including subway, EL, etc. or a "business expansion" that brings back farms, as well as other industrial endevours for your city).

    February can't come soon enough. My excitement for Cities in Motion 2 has now fallen far off the radar. SimCity is where it's at, and I may have many sleepless nights and lost work productivity for a while after that.

    I don't have any problem with that either! :)

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    Yep. very happy with your honest review. No brown envelope for you i suspect :).

    Just a few questions.

    Roads are 3dmaps. Is it possible to elevate tram lines either on their own or as part of an elevated Avenue ? Same question for heavy rail.

    You asked about water in the interview. Is there going to be rivers ?

    Can disasters be turned off?

    You have a picture of a bucket excavator in your photos. Is that in the game somehow?

    who paid for dinner ?

    tks

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    Very nice and helpful review. Many thanks! Looking forward to the release very much.


      Edited by Zulnex  
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    Thanks for the review, Dirk. It's good to finally hear some information directly from the sources, and I'm glad you had such a great time! Many aspects of the game look quite interesting, and I'm still definitely going to be watching the reaction of the beta. Thanks for being so thorough (as you could be, anyway) and thoughtful, as you always are with these kinds of things.

    I've gotta say though, I'm still a little disappointed about their replies regarding the online element. Many people view it as a form of DRM, and we all know the mess that caused around the release of Spore, and what title it was given that year. I still love Maxis, but I'm genuinely worried about them. I personally think twice about putting down money on a game that may end up being unplayable in a few years. At least, without a mod to allow the game to work offline.

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    I actually hope this is the last SimCity....in that they decide to lay groundwork and then build off of the game instead of coming out with a whole new game.

    I somewhat agree with this. I would like to see them try and expand on this game, instead of making me spend another $100 5 years from now when they release another one. However, as time goes on, I would like to see them release a new Simcity, one fit for the technology of the time, with bigger maps, better graphics, etc. Things that cannot be accomplished now, but perhaps in the future.

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    Yep. very happy with your honest review. No brown envelope for you i suspect :).

    Just a few questions.

    Roads are 3dmaps. Is it possible to elevate tram lines either on their own or as part of an elevated Avenue ? Same question for heavy rail.

    You asked about water in the interview. Is there going to be rivers ?

    Can disasters be turned off?

    You have a picture of a bucket excavator in your photos. Is that in the game somehow?

    who paid for dinner ?

    tks

    Thanks :)

    1. Just a guess, but since trams run on avenues, and avenues are roads... ? We'll have to wait to hear more about roads.

    2. While there will be water in the game, no confirmation about rivers, specifically yet.

    3. Don't know yet.

    4. Didn't see the excavator in the game yet...

    5. EA paid for everything.

    Thanks for the review Dirk. It was awesome of Maxis to invite Zel and yourself to their offices and give the game a try.

    Your thoughts and impressions reinforce my cautious optimism for the game. Like other 'core players' of SC4 I yearn for more options, control and choice. I want to make my SimCity experience totally unique to me, and that's something I've loved about the series ever since I first popped it into my SNES. The 'always-on' multiplayer aspect and removal of some key features present in SimCity for so long startles me as a result. I'm hopeful this won't affect my gameplay much, but with it being this early on, we do not know for sure.

    I also find it a little disheartening that SimCity (2013) already has a scheduled release date. I do not like the fact that the latest game in a series I love so much may be rushed to meet a deadline. If some of the issues we (and you) have addressed are not considered by the development team before it is too late, the product may result into something we might not care for and may not ultimately buy. Thus pleasing the community is a big issue for them, but so is working to meet a tight deadline with whatever limited resources they have at their disposal. To them, it's all a matter of balancing the community needs with what the company (EA) wants and carefully managing what you have to do it.

    Anyways I don't want to get carried away and I thank you for your review of the game and your visit. It certainly reinforced some of my perceptions but also leaves me optimistic to see how this game will come together up to and possibly after release.

    -Haljackey

    I also wonder about the February 2013 date, and the fact that the beta hasn't started yet.

    My suspicion is that the "beta" is really just a stress test for Origin servers than anything, and a chance for them to see how the global economy will balance.

    Other than show-stopping bugs, the beta will probably contain all the features we're likely to see in the game, if anything features will be disabled for the sake of the final.

    It's doubtful that actual "gameplay" feedback during the "beta" stage will be addressed.

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    Great, honest review, Dirk. I truly hope I am selected for the beta so I can see for myself...

    But the two things I was left wondering about from your review were:

    1. What were your thoughts on the empty/unusable grasslands between cities, and did Maxis make any notions if that empty space would be filled automatically by statis farms, suburbs, etc.?

    2. Did you get a chance to see about the "dead space" between tall buildings, and if there is any lot clutter that will make these lots more realistic?

    Thank you! I hope you enjoyed the visit.

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    Great, honest review, Dirk. I truly hope I am selected for the beta so I can see for myself...

    But the two things I was left wondering about from your review were:

    1. What were your thoughts on the empty/unusable grasslands between cities, and did Maxis make any notions if that empty space would be filled automatically by statis farms, suburbs, etc.?

    2. Did you get a chance to see about the "dead space" between tall buildings, and if there is any lot clutter that will make these lots more realistic?

    Thank you! I hope you enjoyed the visit.

    1. No mention of that, sorry, didn't think to ask.

    2. That dead space between buildings was what I was referring to, doesn't look great so far. I didn't see any generated 'cluter' or anything like that, however, maybe they will address it.

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    Thanks Dirk, this clears up quite a lot of stuff I was wondering about.

    Hmm, Im guessing that there is a good technical reason for not increasing the city tile sizes, namely computer performance. I mean, the whole thing is in 3D, making the city to big might be a problem for people who dont have a custom build supercomputer at home. And Maxis has always been rather mainstream in the audience they try to approach, even more so with this SimCity, so I would guess it includes a lot of people who have only a 'normal' computer. Just saying. I could be entirely wrong though ;)

    Also, I can understand their vague response to the online part. I mean, as much as it is a valid reason to be worried about the game, they cant really do anything about it. They have chosen for this model, they cant really back out of it at this stage anymore. Yes, servers will go down, or players might have connection problems on their end, thats really annoying, but its not something they can change without overhauling that whole concept of the game.


      Edited by LexusInfernus  

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    Thanks Dirk, a honest and comprehensive insight into your trip. It's great to hear about the game from the community's perspective for a change.

    Although details are not confirmed at this stage, the potential for modding and custom content does seem exciting. But somehow, custom content will have to either combine or exclude the multiplayer aspects. It's interesting that Maxis themselves are not quite sure how this will work. Who knows, maybe a future expansion is the solution.


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    great review by the way but either maxis or EA is taking the wrong approach in my opinion and here is my explanation why; it seems to me that maxis/EA is betting the fate of the simcity franchise on the glassbox engine which seems to me a huge mistake. and almost anything you hear is about glassbox and then things start to fall into place. why only the on-line play ? two reasons i can think of, 1 it's proprietary and 2, the average home computer will not be able to meet the processing demands. take SC4, the engine is built in allowing off-line play but as you progress in the game the engine stresses performance until the game breaks itself trying to keep up w/the logistical demands of managing all the data. maybe after a few years maxis/EA will create a parsed version of glassbox which will either allow off-line play or allow the average player the ability to host their own server w/a standard desktop or laptop set-up w/o the need of a dedicated server which is out of reach for the average consumer.

    it's origin which is my biggest misgiving and the fact that EA would only choose to use them is cause for concern. origin is a start-up and is only a year old while steam has been around for 10 years. that alone should have you hearing, "danger will robinson, danger" and i found out a nasty truth about origin, if you don't download your game through them first you won't be able to download it at all unless you uninstall the previous version of the game from a third party and then download the game through origin. if origin finds it on your drive as far as it's concerned then it's work is done and whatever money you spent for the same exact game is money down the toilet.

    while you are correct, there is no way maxis could know that SC4 would still be around even after all this time and 10 years is an eternity in the gaming market it's that precise fact that is allowing maxis to chance the fate of the new simcity to rest on the laurels of it's predecessors. while the bean-counters may think it's a great idea to dumb down an established niche game to fatten wallets one of the premises of the simcity franchise is that it's a thinking man's game and requires a longer attention span and attention to detail. while getting rid of the graphs and making it more of GUI for the city information sounds good i would rather have the graphs than sacrifice key aspects of the game that it made it successful and still allow it to be successful despite it's shortcomings (single processor). one of the running jokes is to take any politician or city leader and let them play SC4 in order to manage an actual city, that can't be said for the new simcity.

    then there is the agriculture to be examined, exactly how do you plan to feed your sims ? even the sims games require you to make sure they eat or they will die but i guess they take the manna from heaven approach and that is wholly unrealistic. agriculture would add a whole new dimension to the "global" market. in a positive setting a player can grow a specific crop endemic to his region, similar to oranges, macadamias, or cocoa plants to name a few which can't grow in any place but in only certain parts of the world. but on the negative side, it can cause mass famine and population extinction if a player refuses to sell his crops to the world economy which is far more realistic than non-crater forming meteors and to be technical it's meteoroids since they breach the atmosphere and hit the ground.

    in closing it seems to me that maxis/EA is taking the iphone approach to the new simcity and thinking the uneducated masses will line up like sheep for the newest version which is woefully underpowered and in my opinion retarded (apple maps anyone?) but like a meme i saw once regarding said iphone that showed an iphone store w/a poster in the store window that said,"because you have more money than sense".

    regards, chimeran

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    Agriculture would actually make a great expansion pack, if anyone at EAxis is listening...

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    ^^For the given tile size it seems agriculture would be difficult to make incredibly believeable, I think we can wait for an expansion for that. Otherwise from the sound of it the dynamics and building blocks are in place to build on the game in the future. As long as the glass box is flexible, which it looks like it is, hopefully the possibilites are nearly endless.

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    Standby.

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    Would like to see agriculture in the game (especially since I live in the middle of the US) but I can understand if they make it part of an expansion pack (just better throw some other things in there as well to make it worth the money).

    One thing I would like to know... would it be possible to have servers located somewhere other than with EA if down the road they decided to close their servers? Hopefully someone from Maxis sees this and can give up some insight?

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