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Thanks for clearing that up for me as well! On another note, is it possible to clone models with your Tweaker? If so, how is this possible?

 

Nope, Tweaker doesn't create new files (copies) or generate new IDs (this could cause a mess), only modifies existing items. Such simple S3D files can be copied from the Pedmall-compatible Transit Pack (or the NAM). You have to copy them into a new plugin, change their IDs and assign them textures. Assigning new IDs may look a hard (and risky) job to many, but it actually isn't. You can, for example use an unused range in one of your BAT models (building or prop). For example, if your model has a TGI ID of 0x5ad0e817,0x1d1388e7,0x00030000, you can use 0x1d1388e7 for GID, and the 0x0003F### range for your IIDs; there are as many as 4096 IIDs in that range.

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Spectacular! We will now see our cities extending underground with these superb quality BATs! 

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I have a question... and I know it is a request, and that maybe you dont like it... but you definetly are the master on this kind of things... so here I go... please dont get mad at me =)

 

So, Im starting a CJ, called "I <3 NYC" and I always wanted to get seawalls for Manhattan, but not any kind of seawalls, I wanted them to have the highway "painted" on the side to simulate that there is a highway inside.. like the FDR Drive, that goes on the east side of the isle... under the UN and some buildings...

Now, Im guessing the procedure is the same as the shops, only that instead of having shops, there could be a 3d image maybe? 

 

Thanks in advance for just reading this...

 

Criss

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I have a question... and I know it is a request, and that maybe you dont like it... but you definetly are the master on this kind of things... so here I go... please dont get mad at me =)

 

So, Im starting a CJ, called "I <3 NYC" and I always wanted to get seawalls for Manhattan, but not any kind of seawalls, I wanted them to have the highway "painted" on the side to simulate that there is a highway inside.. like the FDR Drive, that goes on the east side of the isle... under the UN and some buildings...

Now, Im guessing the procedure is the same as the shops, only that instead of having shops, there could be a 3d image maybe? 

 

Thanks in advance for just reading this...

 

Criss

I am in total agreement of this, as there is currently no such seawall (or even retaining wall for that matter) but is something that I have been dying to replicate in my cities! (and by "painted on the side" I think he means to have the highway embedded into the wall's structure, but that may already be obvious)


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    Thank you everyone for your kind words. As always, I appreciate what you've said! Expect more on this project for quite some time; I'm not ready to go back to grunge or houses just yet. But then again, they both tie in to this in their own ways. 

     

    I have a question... and I know it is a request, and that maybe you dont like it... but you definetly are the master on this kind of things... so here I go... please dont get mad at me =)

     
    So, Im starting a CJ, called "I <3 NYC" and I always wanted to get seawalls for Manhattan, but not any kind of seawalls, I wanted them to have the highway "painted" on the side to simulate that there is a highway inside.. like the FDR Drive, that goes on the east side of the isle... under the UN and some buildings...

    Now, Im guessing the procedure is the same as the shops, only that instead of having shops, there could be a 3d image maybe? 
     
    Thanks in advance for just reading this...
     
    Criss


    Keep in mind that I do have a lot of project on the go. However, I really like this idea. In fact, I've considered doing it myself a few times. However, seldom do I create BATs that are non-functional and just for show. This, unfortunately, is the problem with such a project, unless of course they were developed for use with FLUPs or tunnels to go below the ground level road deck. If I or someone else can figure out a feasible way in which this may be accomplished, I will not only take this into consideration, but put it on my list of must-do projects. Also keep in mind that I do not do recreations, so I will take some artistic license in rendering the NYC network described, if that's okay with you.


    bipin2.jpg         Need to contact me? Send a private message, or head on over to my BAT thread!

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    AFAIR, there is one terrain setting that can be adjusted to make retaining walls appear on roads that are drawn alongside a slope. These retaining walls must be models of some kind, and this in turn means that it should be possible to override them with custom models.


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    I'm saying goodbye...

     

    8afcd250764a235c79f6eeff24878267e9a950ce

     

    ...for about seven hours while I help a friend pack and get ready for a trip. This will be my last message for today, so don't expect any quick replies! ;)

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    bipin2.jpg         Need to contact me? Send a private message, or head on over to my BAT thread!

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    Ok, so thank you for considering it... 

     

    Now, what Twrecks said could be an option... but if that's not possible, I was suggesting that maybe instead of having a "concrete" texture, an optical 3d image could be use instead. I remember some time ago, there was this:

     

     

    So maybe the same concept could be applied... we build a tunnel, that "runs next to the shore of a city" or maybe an underground too, like the picture you posted above, and there is no need to make them transit enabled, they would be pure eyecandy, since the tunnel is running next to it... the whole point is to "pretend" you see the tunnel running... how about that?

     

    Thank you, and of course you can make your own artistic contributions, it doesnt have to be exactly like it, plus, I like your artistic touch in things... (please consider this one not to make it too futuristic, and if possible =0 )

     

    Criss

     

    PS: another great example would be Monaco, I dont know if any of you guys like F1 hahaha but Monaco is a great example of "tunnel + sideview" thing.. =)

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    You know making BAT's is all about turning SC4 to SC4.9 The underground lot could be very useful. Please make it so you can combine it with this one.


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    Your work is amazing - Its turning me into on of those brats who start screaming:  I Want It Now!    :lol: . Thanks for sharing the pic.  

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    Thanks for the kind words everyone. As you've sen lately, for the past few days, i don't have a lot of time to keep in contact with you guys. :( However, if you check out my SimPEG BAT thread, you'll be able to download a test version of these BATs/lots!

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    bipin2.jpg         Need to contact me? Send a private message, or head on over to my BAT thread!

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    Cheers for the Beta's.  I'll give 'em a good testing tonight.


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    Hey, I know you dont have time, but I see something missing... a dependency on the collins 530... any idea? I read the readme... I know Im suppose to find out hahaha but I have no idea...!!

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    Hey, I know you dont have time, but I see something missing... a dependency on the collins 530... any idea? I read the readme... I know Im suppose to find out hahaha but I have no idea...!!

     

    I guess you'll need the Collins building from Reddonquixote. In the release version I'll just use my own. ;-)


    bipin2.jpg         Need to contact me? Send a private message, or head on over to my BAT thread!

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    I was able to get some things working on my laptop. Here are the most recent BATs placed in a scene encompassing a similar theme, as shown with those additional buildings:

     

    8afcd250763b3b506b3b0dcb5fafded796d800a9

     

    Enjoy!

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    bipin2.jpg         Need to contact me? Send a private message, or head on over to my BAT thread!

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    Looks great. :D


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    Wow... really nice! Listen, I tested your walls... now, there seems to be a problem with corner lots, when plopped they lower the terrain so it ends up placed lower than the rest of the walls... or maybe Im doing something wrong, I tried it several times, but I always get the same result. Also, all are called diagonal, but you already said that would be corrected? Anyways, just wanted to give you some feedback

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    Wow... really nice! Listen, I tested your walls... now, there seems to be a problem with corner lots, when plopped they lower the terrain so it ends up placed lower than the rest of the walls... or maybe Im doing something wrong, I tried it several times, but I always get the same result. Also, all are called diagonal, but you already said that would be corrected? Anyways, just wanted to give you some feedback

     

    To properly place the corner pieces, you must extend the top height of the wall outwards by one tile so the corner piece's arrow is facing it; so it's facing something at the height of the other pieces. You may then get rid of this tile of land jutting out from the top of the wall, and build a straight section in its place.


    bipin2.jpg         Need to contact me? Send a private message, or head on over to my BAT thread!

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    It's really surprising this type of wall hasn't been leveraged before. 

     

    Here in Dallas, there are a couple light-rail stations that are actually down in a wall canyon just like the picture you have with the station exit being stairs up to the local neighborhood...this is the first picture I've seen that gets close to that with 90 degree walls....the only thing missing is the stairs.

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    Wow... really nice! Listen, I tested your walls... now, there seems to be a problem with corner lots, when plopped they lower the terrain so it ends up placed lower than the rest of the walls... or maybe Im doing something wrong, I tried it several times, but I always get the same result. Also, all are called diagonal, but you already said that would be corrected? Anyways, just wanted to give you some feedback

     

    To properly place the corner pieces, you must extend the top height of the wall outwards by one tile so the corner piece's arrow is facing it; so it's facing something at the height of the other pieces. You may then get rid of this tile of land jutting out from the top of the wall, and build a straight section in its place.

     

     

    Hey bipin... buddy, Im sorry, maybe an image? I didnt understand the procedure... Im really sorry... I feel like a total moron... :ohyes:

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    Wow... really nice! Listen, I tested your walls... now, there seems to be a problem with corner lots, when plopped they lower the terrain so it ends up placed lower than the rest of the walls... or maybe Im doing something wrong, I tried it several times, but I always get the same result. Also, all are called diagonal, but you already said that would be corrected? Anyways, just wanted to give you some feedback

     

    To properly place the corner pieces, you must extend the top height of the wall outwards by one tile so the corner piece's arrow is facing it; so it's facing something at the height of the other pieces. You may then get rid of this tile of land jutting out from the top of the wall, and build a straight section in its place.

     

     

    Hey bipin... buddy, Im sorry, maybe an image? I didnt understand the procedure... Im really sorry... I feel like a total moron... :ohyes:

     

     

    I'll try and do one for you. It takes half an hour to boot up SC4 on this computer, so don't expect it soon, but I produce one will regardless. ;)


    bipin2.jpg         Need to contact me? Send a private message, or head on over to my BAT thread!

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