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It's actually available now.  In the file "EL Network Props.dat", with IID of 0xc0fff517, there's an El Rail over Road prop.  It's included because otherwise the ground texture covers up the road.

 

You can also just turn off the ground texture in the installer, of course.

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Thanks for the answer! I have the file in my z_NAM folder but when I select item 0xC0FFF517 in the LE, it doesn't show me the prop. Is this normal?

 

 

 

You can also just turn off the ground texture in the installer, of course.

 

I don't see that option for elevated rail. If I turn off the alternate implementation, I also lose the rail skin, right?

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Thanks for the answer! I have the file in my z_NAM folder but when I select item 0xC0FFF517 in the LE, it doesn't show me the prop. Is this normal?

 

No; I can see this prop in the LE.  I'm afraid I don't know why you can't.  You do need to have the alternate el rail installed for this to work, though.

 

 

You can also just turn off the ground texture in the installer, of course.

 

I don't see that option for elevated rail.

 

Under "El Rail Alternate Implementation", there's a check box for "El Rail Ground Texture".

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I still don't see the prop in the LE but it displays perfectly in the game, thanks z :)

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I've read in various places that the left exit/entrance pieces (or "inside" exits in NAM parlance) included in the NAM may not be functional and may be dropped from support.  As a highway engineer, I would just like to add my vote in favor of their ultimate development - while they are non-standard (and usually undesirable in real life), they are nonetheless a reality and another level of creativity that can be added to interchange designs of all types.  Oftentimes factors such as terrain, geometry and the elimination of costly bridge structures can make such configurations desirable.

 

In addition to single lane left exits for the RHW-3s, -4s and -5s, I would even go so far as suggest the addition of a 2-lane left exit for the RHW-10s pieces to provide a 2-3 split (similar functionality is provided for the RHW-8s as the F2 exit, 2-2 split) and a 3-3 split.  Sometimes at route splits the "through" route will follow to the right and the interchanging route will continue straight ahead (at least immediately) off the left side (or similarly, merge in from the left, which is probably a more common situation than the exit situation is).  On the other hand, maybe all I'm suggesting in this regard is a situation where the main/through route runs off to the right and the "left" exit is really just the leftmost lane(s) continuing straight.  For example, a 3-lane right/outside exit/entrance for the RHW-10s.  I would defer that decision to the NAM Team should they ultimately deem the option worthy.

 

Some examples:

 

I-93 & I-293/NH 101, outside Manchester, NH

 

I-490 & NY 390, Rochester, NY

 

ON 401 & ON 427 @ Eglinton Ave W, near YYZ, Toronto, ON


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On the subject of RHW ramp interfaces, the issue is not the practicality, but how to implement them. Puzzle-based systems are being dropped out in favour of FlexRamp systems; You can read more on that in the RHW User's Manual. Because of how finicky left-side ramps are in comparison to their right-side counterparts, the A1/B1/C1 Inside Ramps, in particular, are the ones being victimised here. Inside D1/E1/F1/A2/B2/C2 ramps aren't even made yet.

Also somewhat related but needed to understand Ramp Periodicity, I went full-Dmitri-Mendeleev on the RHW Ramps years ago.

http://imageshack.us/a/img43/9320/rhwptoep57ver1.png

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Also somewhat related but needed to understand Ramp Periodicity, I went full-Dmitri-Mendeleev on the RHW Ramps years ago.

 

I remember this :). Any plans on updating it, or will it involve more than a colour swap for added components in NAM 31?

 

The one I'd say I'd request the most post-NAM 31 is the the 10s-C3 (or any of the 3 lane ramps).

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Any plans on updating it, or will it involve more than a colour swap for added components in NAM 31?

That depends on how long it'll take for me to regenerate the chart itself, but I plan on updating it regardless.

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Now that the NAM has adopted the SAM, how about picking up the SAM stoppers as well?  I sometimes like to have farms with dirt roads right next to herringbone streets in a suburb.

 

These little two tile lots need some work, by the way.  It would be nice if they could be a single tile, or could be intersected.  Sometimes in close quarters they can be a bit of nuisance to figure out a work-around.


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"tiny road transition"?  Explicate, oh sage.


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Hi all !

It's maybe an already posted question :) but, I would like know if the NAM Team foresaw to make "one way roads" connectibles with other cities ? it's will be very usefull to recreate cities like NYC ( Manhattan ), where One Way are predominent :) ?


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Hi all !

It's maybe an already posted question :) but, I would like know if the NAM Team foresaw to make "one way roads" connectibles with other cities ? it's will be very usefull to recreate cities like NYC ( Manhattan ), where One Way are predominent :) ?

 

Sadly this simply isn't possible. One-way roads and streets were not designed for neighbour connections.

 

A good trick I do is to make a road connection and then run OWR all the way to the edge of the city tile so that's where the transition tile is. Then run a perpendicular road at the edge of the city to create an intersection. It will look like a standard OWR-road intersection yet connect to the other city. Repeat for the other city tile and you'll have it working and looking fine.

 

Hope this helps!

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SAM stoppers are two tiles long.  However, I have a solution I am going to try from Magneto.


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The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
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"We have met the enemy, and he is us" - Walt Kelly

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Hey, y'all.

 

I apologize if this has been asked before, but would it be possible to make an on-slope rail to underground rail transition piece? If anyone has an answer, thanks in advance. I understand if there are technical or time limitations, and I can always use subway connectors; but I thought the idea deserved consideration.

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6t0flt.png

How about adding this in the next few releases, at least just being a FARHW ramp?  :)


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No, no, NO! That design looks highly unsafe and it doesn't increase capacity. From a road engineers perspective, adding more than one extra taper lane makes no sense and does not increase capacity. Therefore, such design will probably not be realised...

 

Though, speaking of 3-lane ramps....

 

rhw-10s_type_c3_ramp.jpg

 

I think this will satisfy quite some people... ;)

 

Best,
Maarten


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I was thinking; with the FARHW Diamond pieces, why not add variations where you get onto the highway with no turn lane and get off the highway onto a turn lane? And also a version of the dual piece with no turn lane. If you wanted you could also implement pieces where the RHW comes off at the other fractional angle...

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El Rail terminals. Proper ones.

 

I'm really shocked that no-one has made one yet to be fair!

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To be certain I understand:  by El Rail terminals, you mean ones into which the track enters only from one side and does not continue beyond?  I ask because the real-life El lines I've known didn't use terminals, but rather had the tracks continue through to service yards, or on occasional simply dead-end beyond the station with ample room to store a train.

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Maybe a clearer definition:  Stations have through traffic.  Terminals are the end of the line, no through traffic except maybe to a yard.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

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I downloaded the latest NAM and have yet to fully experiment with it. (So far I've downloaded a Tangara to replace the default hi-speed Maxis trains, but was disappointed to find no other Sydney trains - and have downloaded Road Top Mass Transit although there appears to be a missing file problem)

 

Is there any way we will ever get curvy roads in 4? I don't know if it's possible but if we ever did get curvy roads then this games longevity would go BAM skyrocketing to the Moon in an instant. Alas I suppose lots couldn't face said roads because of the way the graphics are dealt with though... And I suppose that is a part of the game we can't touch

 

Ah well. 


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Swordmaster understands the piece by piece necessity of doing this carefully and slowly.  Take a look in your menus for curve pieces and don't forget that many of them are on TAB-rings. 

 

One could also spend some time with the excellent new documentation.  U-Tube tutorials are usually amateurish efforts with no production values to speak of.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

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In that pic above, only the Fractional Angled avenue and the 45 degree avenue FLEXcurves are placed by puzzle pieces. The rest is ALL DRAGABLE! See the section 3.11 (Dragable FAR) of the NAM Manual.


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I'm honestly having a lot of trouble with Draggable FAR, I can only make elongated s-curves with one angle, and the rest goes above my head. I'm not even sure if it's FAR-2 or FAR-3 I'm dragging. If you need more help I could show a screenshot...

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