Jump to content
Haljackey

Show us Your Interchanges!

6,749 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

A Three-level Turbine Interchange.

Knooppunt_sterturbine.png

A little more difficult to build due to to the third level... However im going to build another one with a higher capacity. :ooh:

City-21Jan001351950775.png

Same thing, different angle. :]

City-21Jan001351950909.png

What does everyone think? :???:

Ok, Heres a higher capacity design...

City-8Jan001351984550.png

And again from another angle...

City-8Jan001351983463.png

What does everyone think? :???:


  Edited by SimRichard  

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

If you think thats nice, check this out!

Same thing but bigger still (8 lanes through the center), special attention paid to using only wide curves while making it as symetrical and compact as possible. I made a tiny sacrifice for aesthetics by leaving a one tile space between the two RHW4 lanes running in each dirrection through the center, I didn't like the look of the different tunnel entrances adjacent to each other.

Three-levelTurbine8lane-5Jan001352055376.png

Three-levelTurbine8lane-5Jan001352055457.png

Three-levelTurbine8lane-5Jan001352055527.png

If you like it, 'like' it. :thumb:

  • Like 4

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Working on building a Four-level Stack Interchange.

Stackinterchange.png

Not going to be easy without double height elevated pieces

It seems that the center section cannot be built using diagonal MIS over diagonal MIS or diagonal RHW4 over diagonal RHW4 due to a lack of diagonal over diagonal puzzle pieces... might post a photo to show problem at some point...

Anyway with a little messing around and using some one-way road instead of highway will work... well, you can't pass single lane one-way road under elevated diagonal MIS or RHW4 it seems, so im going to build using double lane ramps.

Anyone else wanna have a go at building this one? :???:

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    4 level stack interchanges cannot be built traditionally with the RHW mod as it exists today. It's considered the holy grail of RHW interchange design and Project 57 is aiming to make it possible.

    The only way to do it is to create two levels of tunnels, MIS ramps on the ground and elevated MIS ramps above.

    So the levels would be:

    -2: Avenue/Ground Highway/OWR tunnel at -30 metres

    -1: Avenue/Ground Highway/OWR tunnel at -15 metres

    0: Diagonal MIS ramps at 0 metres

    1: Diagonal elevated MIS ramps at 15 metres

    That's why you don't see stacks on this thread or in the guides. It just isn't realistically possible... yet. ;)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    SimRichard, where did you get those RWH-4 tunnels? Whenever I build a tunnel, there is a texture problem causing the tunnel to become invisible.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    SimRichard, where did you get those RWH-4 tunnels? Whenever I build a tunnel, there is a texture problem causing the tunnel to become invisible.

    RHW tunnels do not exist. You have to convert the network to one-way road, avenue or ground/elevated highway to make a tunnel.

    • Like 2

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    4 level stack interchanges cannot be built traditionally with the RHW mod as it exists today. It's considered the holy grail of RHW interchange design and Project 57 is aiming to make it possible.

    The only way to do it is to create two levels of tunnels, MIS ramps on the ground and elevated MIS ramps above.

    So the levels would be:

    -2: Avenue/Ground Highway/OWR tunnel at -30 metres

    -1: Avenue/Ground Highway/OWR tunnel at -15 metres

    0: Diagonal MIS ramps at 0 metres

    1: Diagonal elevated MIS ramps at 15 metres

    That's why you don't see stacks on this thread or in the guides. It just isn't realistically possible... yet. ;)

    Yep, already building it in that way... interestingly you actually don't need the tunnels at different heights!?!? of course for 'accuracy' I am building it with different height tunnels as otherwise it would seem that the tunnels are passing through each other...

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Haljackey is right about the 2 tunnel levels. However, I don't think it's necessary to build at -15/-30 meters. I always built the tunnels at -8/-15 meters when I used different hight levels. But in most cases (especially earlier interchanges), I didn't care as much about different tunnel entry levels as I can always pretend that the tunnels themselves are sloped in the underground ;).

    Anyway, here are some stack interchange versions. This first one is a really old version which I had built back in time with RHW 2.x

    NeueStadt-3Jan001222525821.jpg

    This was one of my first diag x diag RHW interchanges, still using RHW 2.x. As there were no diagonal ramps yet, nor any MIS ramps, I had to cheat a lot and switch back and forth between RHW, Ave, and OWR. Also, this interchange wasn't functional back then because there were path issues which made it impossible for cars to pass the makeshift on- and offramps. There simply wasn't a way to connect diagonal OWR to the RHW4 back then.

    ic10-2Jan001222525935.jpg

    The first time that diag x diag overpasses existed, was with RHW4. Although half of the needed Puzzle Pieces were missing (there were no MIS diag over diag type 3/4 pieces), it was for the first time possible to build a more or less decent looking stack interchange using tunnels. (Sorry about the grid and the frame).

    Step9.jpg

    Since RHW5 and the DBE it's also possible to create 'hi-capacity' stack interchanges. However, it's still necessary to rely on tunnels for the straight main branches.

    Stack_HiCap2.jpg

    SimRichard, where did you get those RWH-4 tunnels? Whenever I build a tunnel, there is a texture problem causing the tunnel to become invisible.

    In addition to what Haljackey said, SimRichard uses which changes the appearance of the ingame tunnels. If you'd like to use it for yourself, I strongly recommend to pick up the fix for the 7.5m OWR models which can be found in (somewhere on page 2).

    @Haljackey: Now there are some stacks in this thread. :P

    • Like 7

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Amazing work. Gonna use that one day...

    Anyway one down side to trees is you lose parts of the interchange as seen in this interchange (never plant those tall trees and leave the simulator on Cheetah)

    ggggggggdf-Mar5541352276284.jpg

    and with DRAWPATHS on:

    ggggggggdf-Jun5541352276301.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    New intersection in the suburbs...

    newinterchange.jpg

    Hope you liked!

    cheers

    Gugu3

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Let's not forget the original RHW stack made with 2.0:

    monsterstack.jpg

    Although he kinda cheated

    More pics n stuff in my archives thread: https://www.sc4devotion.com/forums/index.php?topic=4575.0

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    In addition to what Haljackey said, SimRichard uses which changes the appearance of the ingame tunnels. If you'd like to use it for yourself, I strongly recommend to pick up the fix for the 7.5m OWR models which can be found in (somewhere on page 2).

    I looked it up myself, and I must say I LOVE the tunnel mod. It's added to my cities tremendously, and has even made tunnel-digging an attractive and common thing. Big Dig, here I come :P .

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Hmm, I should add that to my collection. Only problem is my current primary region is too low, so no tunnels. Oh well, maybe in my sandbox. :P

    Nice work with the interchange, everyone. I'll have some to share soon with my highway expansion plans wrapping up phase 1. :)


    3GnR8g1.jpg
    Follow me on Twitter @simlinkpro

    Holt: CJ Forum | CJ Section | On Twitter @HoltDistrict

     

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Great interchanges everyone! Here are a few shots of some interchanges in a city I have been working on recently.

    trumpetwithroadthroughsize.jpg

    A trumpet with an arterial crossing through it.

    cloverstacksmoothsized.jpg

    A cloverstack

    4-waysized.jpg

    Some 4 way interchange I was trying something with. I dont know what you would call it.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    @ McDuell... It looks like you have managed to pass diagonal MIS under diagonal MIS in one of you pictures, even though you also talked about missing puzzle pieces... how did you do it?...

    Your interchanges are very nice btw... I like the use of wide curves andhow you make them look very 'smooth and curvey'

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    You guys have come up with some very nice interchanges , Thanks for sharing .


    Residing in West Virginia , Product Of Maryland , Viewer Discretion Advised . 

    When I'm not on Simtropolis or playing SC4 HERE you can see what else I'm into . 

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Haljackey is right about the 2 tunnel levels. However, I don't think it's necessary to build at -15/-30 meters. I always built the tunnels at -8/-15 meters when I used different hight levels. But in most cases (especially earlier interchanges), I didn't care as much about different tunnel entry levels as I can always pretend that the tunnels themselves are sloped in the underground ;).

    The first time that diag x diag overpasses existed, was with RHW4. Although half of the needed Puzzle Pieces were missing (there were no MIS diag over diag type 3/4 pieces), it was for the first time possible to build a more or less decent looking stack interchange using tunnels. (Sorry about the grid and the frame).

    Step9.jpg

    Since RHW5 and the DBE it's also possible to create 'hi-capacity' stack interchanges. However, it's still necessary to rely on tunnels for the straight main branches.

    Stack_HiCap2.jpg

    In addition to what Haljackey said, SimRichard uses which changes the appearance of the ingame tunnels. If you'd like to use it for yourself, I strongly recommend to pick up the fix for the 7.5m OWR models which can be found in (somewhere on page 2).

    @Haljackey: Now there are some stacks in this thread. :P

    Do you have any guides to make these? I like the top one the most as it's the most compact of the 2 versions--perfect for urban center settings.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Haljackey is right about the 2 tunnel levels. However, I don't think it's necessary to build at -15/-30 meters. I always built the tunnels at -8/-15 meters when I used different hight levels. But in most cases (especially earlier interchanges), I didn't care as much about different tunnel entry levels as I can always pretend that the tunnels themselves are sloped in the underground ;).

    The first time that diag x diag overpasses existed, was with RHW4. Although half of the needed Puzzle Pieces were missing (there were no MIS diag over diag type 3/4 pieces), it was for the first time possible to build a more or less decent looking stack interchange using tunnels. (Sorry about the grid and the frame).

    Step9.jpg

    Since RHW5 and the DBE it's also possible to create 'hi-capacity' stack interchanges. However, it's still necessary to rely on tunnels for the straight main branches.

    Stack_HiCap2.jpg

    In addition to what Haljackey said, SimRichard uses which changes the appearance of the ingame tunnels. If you'd like to use it for yourself, I strongly recommend to pick up the fix for the 7.5m OWR models which can be found in (somewhere on page 2).

    @Haljackey: Now there are some stacks in this thread. :P

    Do you have any guides to make these? I like the top one the most as it's the most compact of the 2 versions--perfect for urban center settings.

    I want the top one badly. It would be the perfect design to replace all the cheap and hastily erected cloverleaf interchanges in my RHW regions.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    My latest creation, a massive interchange comprised of 4 smaller interchanges. I was inspired but an area in my town that is dire need of an upgrade. While stuck in traffic I came up with something and wanted to model it. click for full size(warning:Huge)

    MOJ35.jpg

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I already intended to do a tutorial for the RHW guide, I just haven't had the time to finish it yet (RL issues). Expect something in the near future ;).

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I kid you not guys, this took me three and a half hours. Probably the second easiest interchange to make with this mod, and it took me almost 4 hours; I felt like such an idiot. I almost rage quit 3 times and was going to rip RHW out of my game and use maxis highways, but decided you cant learn anything or improve on yourself that way. (Plus maxis highways are fug) Im trying to build the highway over a valley between two mountains in the city next to this, which took another 3 hours, but its still a fairly steep slope, and every slope mod I try either carves ugly cliff sides into the hill or wont let me build the network at all. This is by far thee most frustrating mod I have ever used, and I really hope its worth it.

    SimCity42012-11-1821-08-39-65.png

    I started this city on medium, and have eaten up all of its funds just on the road network. I had to take out a loan to build the last on and off ramps, and will probably need to take out another, when it comes time to actually start building the city itself.

    Also, could someone explain to me how avenue/road underpasses work? I tried to place one, and I figured the 2 pieces connected with subway, but nope. As far as im concerned, its a whole to nowhere :/

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    NightRacer: the RHW is something you really have to familiarize yourself with. Trial and error is necessary to learn what can be done and what cannot.

    -It's also helpful to contruct your junctions on flat terrain.

    Also, when in doubt, you can consult the RHW Interchange guide.


    Also, speaking of the RHW Interchange Guide, McDuell and myself have made stack interchange guides! Check them out here: http://t.co/ySDppAMl

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    okaleldar:

    That a nice interchange you have here. It's quite complex, but that's the way I like it.

    NightRacer:

    Underpasses generally work the same way as overpasses. These are normal network pieces, so you'll have to connect them with underground road. The picture shows how the ramps should be connected.

    Underpass.jpg

    @ all stack interchange lovers:

    There is a new section in Haljackeys RHW Interchange Guideon SC4 Devotion. ;)

    And I can't leave without a picture or two. Today's interchange: The cloverstack.

    Cloverstack_small.jpg

    And its bigger brother:

    Cloverstack_HiCap1.jpg

    Edit: Hrmpf, lost again! :D

    • Like 7

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    I NEED a guide for this one!

    Cloverstack interchanges: https://www.sc4devotion.com/forums/index.php?topic=14070.0

    None look quite like his at this point but it's a start. I'd consider it more of a clover-turbine since the 'stacked' ramps don't actually fly over the rest of the junction.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    This isn't the fanciest interchange ever (especially since due to space constraints some areas will never be able to have accel/deccel lanes...), but hey it works! This is pre-landscaping.

    failinterchange_FIXED.png


    3GnR8g1.jpg
    Follow me on Twitter @simlinkpro

    Holt: CJ Forum | CJ Section | On Twitter @HoltDistrict

     

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections