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Haljackey

Show us Your Interchanges!

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Hmm...scrumptious. Just goes to show that an interchange doesn't have to be complex or sprawling for it to be beautiful, elegant, and dare I say interesting. *:thumb:

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Gotta love parclos - they're so elegant, particularly this one. Not my style (anymore) personally since I subscribe to the school of traffic engineering that says "free flow über alles" which precludes the traffic lights essential to the bigger ones, but I still appreciate them. A free-flowing parclo would mutate into into either a cloverstack if you used directional ramps or a roundabout-parclo hybrid, where the traffic lights are replaced by roundabouts. Would still work quite well, though it's not the same beast anymore in the strict sense.

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5 hours ago, clonedclone87 said:

A high capacity T-Interchange connecting the PV-9 (From Left), which serves West Drakesboro, to Central Drakesboro via the PR-20.  Many thanks to all those who make such an interchange possible, the NAM is the single biggest reason why I still prefer SC4 over any other city building game.

Bravo NAM team, may our interchanges become ever more complex!

Amen to that.

By the way, there's some nice slope work in your picture, too! The slope of that steet leading up to the avenue in the bottom of the pic is incredibly smooth, for example. *:thumb:

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That's definitely a spaghetti junction, it's so hard to follow each of the paths and realizing there's so many downtown streets connecting directly to it!

 

In the meantime, I have three new interchanges I'm really proud of, part of my year-long immersion into my SC4 recreation of the Sinnoh Region!

East terminus of the Solaceon-Veilstone Freeway, where it turns into an avenue and later on to a rural expressway on its way to Sunyshore city and Hotel Grand Lake!

VXPneCS.jpg

 

Y-interchange between Canalave-Jubilife-Solaceon Freeway (left), Sandgem-Jubilife-Eterna-Solaceon Freeway (right) and west terminus of the Solaceon-Veilstone Freeway (bottom).

Y0B77lQ.jpg

 

Interchange at the heart of Jubilife City! North is towards Floaroma and Eterna, south is towards Sandgem, east is towards Oreburgh and Hearthome and west is towards Canalave. Shown before the massive urban growth around it.

w39JYwk.jpg

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    On 6/28/2018 at 10:54 PM, Dragonxander said:

    Y-interchange between Canalave-Jubilife-Solaceon Freeway (left), Sandgem-Jubilife-Eterna-Solaceon Freeway (right) and west terminus of the Solaceon-Veilstone Freeway (bottom).

    Y0B77lQ.jpg

    There is something about this I really like. It looks so simple but it's more complex than you think. Great work! *:thumb:

     

    I have one tip from a traffic management / realism perspective.

    For the on-ramps, you have the leftmost entering lane merge right into the rightmost travel lane with no merge room. Kinda scary, and yet they do make these in real life too!

    I'd suggest making a short stretch of RHW-8S so both lanes have a chance to merge. Off-ramp splits are ok.

    Example of what I mean:

    zWXNP4m.jpg

    -But the rightmost entering lane would end in a few tiles. (It continues in my example)

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    In the USA these tend to be called right-in, right-out interchanges, useful to provide access to parallel roads in urban and suburban areas when there are nearby options for u-turns at existing major interchanges. Now, what I like best if your current set-up is the use of sound walls and a wide clear zone lined with trees (the trees alone would provide an excellent level of noise abatement, actually).

     

    In the meantime...

     

    More Sinnoh Region interchanges!!

     

    Two partial cloverleafs in western Veilstone, with both making selective use of roundabouts to reduce the amount of intersections in downtown. The one on the right has its shape due to the competition for space with the railway.

    qEYEq3e.jpg

     

    Three-way stack interchange (or directional Y interchange) between Routes 213, 214 and 222, linking Pastoria, Veilstone and Sunyshore. Detailed view below:

    g1IldCC.jpg

    9Qgl3xp.jpg

     

     

    Partial cloverleaf in Route 211, this one could use some auxiliary lanes for improved looks and functionality.

    htMvvwT.jpg

     

     

    Roundabout diamond interchange in Route 214, made to look neat with wide radius curves. The predominance of agricultural and natural lands in this part of the region prompted highway engineers to design the freeway as a rural expressway (not quite a super-two, that one needs a median).

    HurGlDV.jpg

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    On 7/21/2018 at 10:33 PM, bladeberkman said:

    Frontage Windmill

    W3IV0QI.jpg?1

    I'll definitely have to try this one in my cities sometime.  Many of my freeways have at-grade frontage roads, and this would work nicely for a relatively compact interchange (I've made stacks but you can't really make them with through frontage roads in SC4 without an ungodly amount of right-of-way). 

    I'll probably separate the off-ramps though, mirroring how the on-ramps enter separately. I've seen this done with 1970s-era 4-level stacks in Texas, where traffic making a left-hand exit leaves on the first ramp, and right-hand exiting traffic leaves second; this stack in west Fort Worth being a quintessential example.

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    3 hours ago, Houston_Fan said:

    I'll definitely have to try this one in my cities sometime.  Many of my freeways have at-grade frontage roads, and this would work nicely for a relatively compact interchange (I've made stacks but you can't really make them with through frontage roads in SC4 without an ungodly amount of right-of-way). 

    I'll probably separate the off-ramps though, mirroring how the on-ramps enter separately. I've seen this done with 1970s-era 4-level stacks in Texas, where traffic making a left-hand exit leaves on the first ramp, and right-hand exiting traffic leaves second; this stack in west Fort Worth being a quintessential example.

    You won’t believe this, but I happen to have driven through that exact interchange  in Fort Worth this afternoon. :lol: I love the symmetry of these old stacks, particularly this one in Dallas. I’m very excited about the NAM Team’s work on this three-level stack flex piece. 

    -Blade

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    Tricky 3-way interchange, used the hilly terrain to my advantage however.

    Showing my work

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    -----

    Location in region:

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    And a mosaic - likely need to click for full size or try this link?

    DvZF9tM.jpg

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    I'm a little late to the game, but this is my first interchange to feature a diagonal on-slope height transition.

    Ms42VVS.jpg

    After you make interchanges for 12+ years, you kinda get used to stuff. Change is always welcome though! *:thumb:

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