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Haljackey

Show us Your Interchanges!

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    Very nice!

    -----

    I have finished my interchange shown in my last post. Decided to keep the asymmetry.

    t21LiAU.jpg

    Project also included a half interchange to the north

    XsdOlCL.jpg

    Zoom out - surrounding area still in progress.

    02NBZY5.jpg

    And mosaic. CLICK HERE FOR FULL SIZE

    ttIFi45.jpg

    EDIT: Just realized I screwed up one of the road markings. Ah well... Fixed now in my game lol


      Edited by Haljackey  
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    The latest "unusual diamond" interchange I was working on today. 

    X6oKj50.png

     


      Edited by Artimus  

    Link Removal/Picture embed
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    Come see my City Journal here: *:)

    Mistral Isle
     

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    @Haljackey From my personal preference, I like the third option the best for its relative compactness compared to the other two possible options. However, from what I see, it could be more space efficient, but there might be special needs that I may not have known, such as traffic levels. I am just tipping my few cents in and ultimately you decide what is truly best. *;)

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    Come see my City Journal here: *:)

    Mistral Isle
     

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  • Original Poster
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    Finished the interchange expansion from 3 way to 4 way.

    All of the original trumpet connections remain

    cAbp6GT.jpg

    I call this the ramp forest

    KAzEdkv.jpg

    Zoom out

    dO68SGl.jpg

     

    EDIT: Imgur album of progress
    https://imgur.com/gallery/hEPy48Z


      Edited by Haljackey  
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    Whoa, this seems like an odd configuration! I take it that these exist in the US, then? Because I'm pretty sure I have never come across anything like it in any European country I've ever been to. Truth be told, when I took the first superficial glance at that picture, I was like "Now this looks somewhat clunk... hey, wait a second!"

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    3 minutes ago, T Wrecks said:

    Whoa, this seems like an odd configuration! I take it that these exist in the US, then? Because I'm pretty sure I have never come across anything like it in any European country I've ever been to. Truth be told, when I took the first superficial glance at that picture, I was like "Now this looks somewhat clunk... hey, wait a second!"

    It's a continuous flow intersection. Often used by people who play modded Cities Skylines. No idea how to implement this interchange with NAM though

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    23 hours ago, T Wrecks said:

    Whoa, this seems like an odd configuration! I take it that these exist in the US, then? Because I'm pretty sure I have never come across anything like it in any European country I've ever been to. Truth be told, when I took the first superficial glance at that picture, I was like "Now this looks somewhat clunk... hey, wait a second!"

    First time I saw one, it looked a bit odd, too, but much like the Diverging Diamond (and actually probably a bit quicker with this one for me), once I understood the logic, it made sense.  They are mostly a US phenomenon, being most popular in Utah and Colorado.  There is, oddly enough, an isolated (partial and well-disguised) one in Germany, in Hamburg, as well as a T-intersection version in the UK, near Swindon (also home of the Magic Roundabout).

    23 hours ago, zahrul3 said:

    It's a continuous flow intersection. Often used by people who play modded Cities Skylines. No idea how to implement this interchange with NAM though

    The implementation here just uses an expansion to the NAM's new FLEX Turn Lane feature, and the whole thing was made out of mostly draggable components, with some already existing FLEX pieces.  There will probably be full pre-built FLEX version made available for those who don't want to manually place the FLEX pieces and do the drag pattern, but even the latter is surprisingly intuitive.

    -Tarkus

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    A T-intersection with the main highway from north to west. Tot he east another split (not on screen). The two roundabouts in the left corner (the two in the middle) are the on and off ramps to all directions. I kept in mind that first the traffic must leave the roundabout (on ramp) and then the traffic joins (off ramp), instead of the other way round. This is to prevent traffic jams (I hope).

    When I began with this I had some issues with drawing L3 over several parallel highways. They broke and I couldn’t fix that. So, this is how it ends.

    T-intersection Outfall.png

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    5 hours ago, bladeberkman said:

    1) Place t.....

    First this and than that. oops, wrong order so begin again. Recognizable how you sometimes must hocus pocus with puzzle pieces. 

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    I am not as talented as many of you are.  Maybe these have been created before but I was wondering if any of you would make some of these intersections of my hometown of Louisville, KY. The first one is I-264 meets I-65. Just north of Louisville International Airport. Part of the intersection also leads to the airport and Kentucky Fair & Expo Center.

    https://www.google.com/maps/@38.1893137,-85.728851,1134m/data=!3m1!1e3?hl=en&authuser=1

    The next intersection is known as Spaghetti Junction where I-65, I-64, and I-71 meet at the Ohio River in downtown.  It was recently redone with an additional bridge to support 6 lanes of I-65 north. 

    https://www.google.com/maps/@38.260386,-85.7354431,1140m/data=!3m1!1e3?hl=en&authuser=1

     

     


    Those who do not know history are doomed to repeat it

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    I'm interested to know how you made such a good gradient using the smooth curves. It's something I'm always struggling with when I use the RHW.


    I'll take a quiet life... A handshake of carbon monoxide.

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    9 minutes ago, art128 said:

    I'm interested to know how you made such a good gradient using the smooth curves. It's something I'm always struggling with when I use the RHW.

    Do you have the God Mode during mayor mode mod? I know I use it all the time to soften the terrain or make terrains more natural if I screw them up.

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    Those who do not know history are doomed to repeat it

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  • Original Poster
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    More interchanges along the same highway

    Couple oddballs at curves

    DgYTyYE.jpg

    cfAaXBd.jpg

    1UJQEKe.jpg

    Standard Diamond

    KiqkN2b.jpg

    Atypical diamond

    pGpcsiq.jpg

    3-way stack that heads to the mountains

    STKBeC7.jpg

    UumELmO.jpg

    rtW9Ujx.jpg

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