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AndisArt

AndisArt's BAT cookery

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On 12/02/2018 at 4:02 AM, andisart said:

here's a preview on the next dish being cooked:

...

9 hours ago, andisart said:

Update on Iris Bay, nearing completion of basic modeling (WIP):

Seriously mate, that's like one week!, your talents are attracting my envy, that would take me a year and look crap by comparison!

Oh well, not complaining, I guess it just means we'll get more delightful new and interesting BATs from you than we otherwise would :). I think I've stated before I'm not a huge fan of big skyscrapers, but this one is so much more interesting than the usual box towards the sky. Looking forward to seeing your progress with it, it's a great choice of model.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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To me this looks quite different when looking from the narrow side. I love those lights/reflection on the eastern facade from this angle, looks very realistic (first picture). Instead the same facade/side when turned (picture 2) strangely looks a little plain and I don't know exactly why - but it's not about textures, they seem right to me. I think it's because of missing some shadows perhaps? It's like sunlight is come directly from front - while there are shadows on the ground and the awning (?) on the right - there seems to be no shadows on the windows. If I look on the bigger glass front on the ground floor, there is a shadown on the upper part - indicating sunlight comes from above. Somehwat I would expect this happens also on the upper part of the structure - also the smaller windows having a thin darker line on the upper part? Not shure.

Maybe I'm wrong on this. Wouldn't trust in only my opinion but to hear other peoples opinion.

Thank you for this beauty, it's much fun to visit this thread and to see the fast progress - your last bat was slim and tall, now this has some rounder shapes, curvacious - good balance *:lol:

There are those bred&butter bats you need in great quantity for the game, they may grow 20 times  in your city and even look better when appearing in a row but get lost when growing alone.

This one is definitely no bread&butter bat, it's too special, standing out - like a beauty in the crowd popping out. Might be worth to consider to make it a ploppable only - as growing several times close to each other may look inappropriate for an 'outstanding beauty'. Like on an awards show two stars wearing the same designer clothes (shocking!).

Last thing - there seems to be a little elbow on the right (second picture) on the transition between foundation to main structure which strangely I didn't notice on the previous pictures, don't know if it's of any importance and only some kind of distortion on the picture.

 

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    2 hours ago, rsc204 said:

    ...

    Seriously mate, that's like one week!, your talents are attracting my envy, that would take me a year and look crap by comparison!

    Oh well, not complaining, I guess it just means we'll get more delightful new and interesting BATs from you than we otherwise would :). I think I've stated before I'm not a huge fan of big skyscrapers, but this one is so much more interesting than the usual box towards the sky. Looking forward to seeing your progress with it, it's a great choice of model.

    haha oh noooo, please, I had 14 yrs of training, so I should be fast :D good to hear you appreciate different types of buildings than your favorites

    2 hours ago, Fantozzi said:

    To me this looks quite different when looking from the narrow side. I love those lights/reflection on the eastern facade from this angle, looks very realistic (first picture). Instead the same facade/side when turned (picture 2) strangely looks a little plain and I don't know exactly why - but it's not about textures, they seem right to me. I think it's because of missing some shadows perhaps? It's like sunlight is come directly from front - while there are shadows on the ground and the awning (?) on the right - there seems to be no shadows on the windows. If I look on the bigger glass front on the ground floor, there is a shadown on the upper part - indicating sunlight comes from above. Somehwat I would expect this happens also on the upper part of the structure - also the smaller windows having a thin darker line on the upper part? Not shure.

    Maybe I'm wrong on this. Wouldn't trust in only my opinion but to hear other peoples opinion.

    Thank you for this beauty, it's much fun to visit this thread and to see the fast progress - your last bat was slim and tall, now this has some rounder shapes, curvacious - good balance *:lol:

    There are those bred&butter bats you need in great quantity for the game, they may grow 20 times  in your city and even look better when appearing in a row but get lost when growing alone.

    This one is definitely no bread&butter bat, it's too special, standing out - like a beauty in the crowd popping out. Might be worth to consider to make it a ploppable only - as growing several times close to each other may look inappropriate for an 'outstanding beauty'. Like on an awards show two stars wearing the same designer clothes (shocking!).

    Last thing - there seems to be a little elbow on the right (second picture) on the transition between foundation to main structure which strangely I didn't notice on the previous pictures, don't know if it's of any importance and only some kind of distortion on the picture.

     

    haha what? *:P

    So, yeah I can see that it looks different, but I can assure you, it's the same material and looking from the front the sun IS shining flat on it. So the material is behaving correctly. Reflections become prominent viewed on side angles.

    About bread&butter BATs, I can totally understand your point, just the thing is, I'm not the bread&butter kinda guy... I like things spectacular and in my world no building would be random and mundande. Funny comparison though haha

    What you mean with "elbow" from the side?

     

    I'm working off of reference pics:

    24676784894_a62bdb615f_k.jpg

     

    iris-bay_terri-meyer-boake3.jpg


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    Ah, who knows, if I don't see simply ghost - things that aren't really there. 

    But looking on the second picture where the lighter grey or white of the main structure touches or sits on the darker foundation - isn't there a little nook or bulge (maybe elbow was the wrong word)? - as if the edge of a single verticle on the arch is slightly missplaced.?

     

    irisbay.jpg.5730168f78984edf98795f3ea1ab152e.jpg

    Hadn't (yet) any drugs today but if no one sees it except of me - what does this mean? Hopefully nothing scary about my brain?

     

     

     

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    1 hour ago, Fantozzi said:

    Ah, who knows, if I don't see simply ghost - things that aren't really there. 

    But looking on the second picture where the lighter grey or white of the main structure touches or sits on the darker foundation - isn't there a little nook or bulge (maybe elbow was the wrong word)? - as if the edge of a single verticle on the arch is slightly missplaced.?

     

    irisbay.jpg.5730168f78984edf98795f3ea1ab152e.jpg

    Hadn't (yet) any drugs today but if no one sees it except of me - what does this mean? Hopefully nothing scary about my brain?

     

     

     

    Ohhhh haha! Yes! You are right, and this was already fixed. You don't see ghosts! Thing is, I had to re-copy that front part from the rear because somehow I warped it accidentally. After copying the part, it wasn't lined up properly. That's why the edge in the pic isn't straight. You have a keen eye!

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    1 hour ago, andisart said:

    You don't see ghosts!

    Great relief. Thank you - I was about to google for neurologists in the neighborhood. 

     

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    34 minutes ago, andisart said:

    About files for release, is this a genereal sentiment that this type of building is too unique to be worth being made a growable?

    I think a case could be made for that argument, since I'm not sure having multiples of them appear would really work. But then, everyone plays differently, some may prefer the option, which in PIM-X is very little additional work.

    Another factor for the growables is the lot size, if you get beyond 6x6, it's usually not really worth it, since they can be very hard to grow in-game.

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    I guess each user will be able to judge if their cities justify to have it as a growable or only a landmark, so I guess the usual method of different files for different lots is more than enough.

    Now, talking about the quality of the building, are completely indisputable its landmark credentials. Great work!!

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    6 minutes ago, blade2k5 said:

    Is the LM version going to have jobs/residents?

    If then it will have jobs as the real building is an office building. Should I make a plobbable with jobs?

     

    2 minutes ago, JP Schriefer said:

    Wow that's wonderful! Truly professional job :ohyes:

    Thanks :D


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    42 minutes ago, andisart said:

    If then it will have jobs as the real building is an office building. Should I make a plobbable with jobs?

    That would be great.  Still a landmark if you only use it once in a region and serves another function.  I like that.  Hitting at least two birds with one stone.

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    20 hours ago, andisart said:

    About bread&butter BATs, I can totally understand your point, just the thing is, I'm not the bread&butter kinda guy... I like things spectacular and in my world no building would be random and mundande. Funny comparison though haha

     

    I fully support! The more spectacular buildings the better! 

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    Hahaha, I wouldn't even generally say the more spectacular the better, BUT seeing how great @andisart is at (re-)creating these spectacular pieces of architecture, it would sure feel like a waste of incredible talent to have the poor guy model shoebox stores. *:P And in any case, I understand how a creator wouldn't do stuff they aren't interested in themselves. Oh well, it never hurts to ask or suggest - it sometimes hurts a bit if the response isn't what you were hoping for, but  - at least for me - any pain is gone when I can marvel at such beautiful buildings. *:)

    By the way, your SC2013-style houses with slope-friendly buildings were a pretty great release, too!

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    7 hours ago, T Wrecks said:

    Hahaha, I wouldn't even generally say the more spectacular the better, BUT seeing how great @andisart is at (re-)creating these spectacular pieces of architecture, it would sure feel like a waste of incredible talent to have the poor guy model shoebox stores. *:P And in any case, I understand how a creator wouldn't do stuff they aren't interested in themselves. Oh well, it never hurts to ask or suggest - it sometimes hurts a bit if the response isn't what you were hoping for, but  - at least for me - any pain is gone when I can marvel at such beautiful buildings. *:)

    By the way, your SC2013-style houses with slope-friendly buildings were a pretty great release, too!

    hehe, yes that's true, I mean if I am gonna put this amount of attention and energy on something I want it to at least be some fun, so I have to like it somehow. The SC2013 homes were fun project though and I am intending to do a "sequel" of some sort, at least something small residential. (I love Victorian style houses, hehe)

    Actually Iris Bay was a requested BAT, it's for a project I'm not sure I can disclose here. (so if yes, the person can do so). I was thinking about the BAT request thread the other day and looked through its last pages and realized almost none of the request in recent years have been made into BATs. I can of course understand that as a BATer you want to choose something that you like in the first place, but then it's also a bit sad that people arent getting their wishes recreated. So I highlighted a few of the requests that I can imagine doing and I will take a look at that some soon (after SC3K BATing). Hopefully more BATers can also take a look at the requests.

     

    Final update on the day scene (pending there are no objections from you to move on to night scene):

    north_z5.jpg

     

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