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Seasonal flora looks great, but they come with a few drawbacks. For example, most flora needs to be planted on a specific date (often September 1st). If you don't do this, you will get a mix of various seasons. Also, even though a lot of content is available with seasonal flora, as are seasonal tree controllers, you often still end up with a mix of both, which can look a bit awkward.

This mod takes a different approach, inspired by @T Wrecks' Non-Seasonal Cycledogg Trees and the Central European Tree Controller. Instead of seasonally changing flora, it ensures that all of the supported flora - both seasonal and evergreen - becomes static and matches the season you picked during installation. As @11241036 said: "After all, we do only need seasonally changing trees for good looks and screenshots." I've decided to call this approach *everseasonal flora*.

With this mod you can change seasons independently of the game date. For example, if you're making a fall-themed CJ entry, use the fall version and then change back to summer later on.
You could also follow real-life seasons if you want: just change the fall version in September, winter version in December and so on. That way your game matches the true seasons, which can really give a new dynamic to playing the game!

Currently, this mod supports the flora & props from the following packages. If there are any other packages that have seasonal flora or props, you can send me a message to make me aware of it.

Note that these packages are no hard dependencies, except for t-wrecks:maxis-tree-hd-replacement-mod (see below). "Compatible" means that this mod will affect the appearance of the trees in those packages, but you're free to leave out the ones you don't want or need.

Also note that the Central European Tree Controller already has its own way of changing seasons. However, you usually want to change seasons in one pass, so it's undesirable to have to change both the season for this mod and the CETC. Therefore, since v2 of this mod, all you have to do is change seasons with this mod, and then the CETC is automatically affected too. Remember though, if you use the seasonal variant of the CETC, then your trees are under the hood still seasonal, even though they appear static, so as for the other packages, you will still need to plant your trees at September 1st if you intend to disable this mod again!

Below is a screenshot of the mod in action on @RRetail Roadside Rest Area, which uses evergreen trees:

Rest stop.JPG
 

Installation

I strongly recommend installing this mod with the sc4pac Mod Manager. Not only does sc4pac make installation easy, it also makes it easy to switch season by resetting the smf16:everseasonal-flora:season variant. You can do this by going to "Dashboard" > "Variants"

If you choose to install this mod manually, then you have to pick ONLY ONE of the five folders. Choose the one labeled for the season of your liking. If you want to change seasons, remove the old folder again, and replace it with the season of your liking.

Due to the exemplar patching, there is no requirement to have the mod load after all other mods, so you can put it anywhere you want in your plugins folder.

Dependencies

This mod uses exemplar patching, which is why it needs null-45:sc4-resource-loading-hooks to work. This is the only hard dependency: you don't need to have all of the flora listed above, the mod will only change what you have installed.

However, if you happen to not have t-wrecks:maxis-tree-hd-replacement-mod, then you need to remove the t-wrecks.maxis-tree-hd-replacement-mod.dat file from your chosen season, as otherwise you might have brown boxes.

IMPORTANT

Please note that this mod DOES NOT convert evergreen props into functioning seasonal props.
It will change the appearance of evergreen props, but they will still remain static and stay the same throughout the year.
This is because of how seasonal props work: a seasonal prop is just a timed prop, so if you need a seasonal prop for all seasons, you actually have to add 4 timed props to the lot.

It also means that, under the hood, seasonal flora is still seasonal, even though it doesn't look like it.
This means that if you intend to ever disable this mod again, then you still need to make sure to plant seasonal flora at the required start date!

Acknowledgements

Many thanks go to @Girafe and @VIP Team for creating the gorgeous trees in the first place, @11241036 for inspiring me to make this mod, and @memo for making exemplar patching possible, which avoids hard dependencies on the flora.


What's New 2.0.2   View Changelog


Released

Added support for additional packages:

 

6/26/2026: File restored.

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Excellent idea. Matching a specific date for plopping seasonal trees can be tedious. I have two questions: Does this also work for seasonal bushes, flowers etc, which require to be plopped on 1 March? Have you considered adding a toggler like the one for the DBE?

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On 3-3-2025 at 9:45 AM, simmering said:

Excellent idea. Matching a specific date for plopping seasonal trees can be tedious. I have two questions: Does this also work for seasonal bushes, flowers etc, which require to be plopped on 1 March? Have you considered adding a toggler like the one for the DBE?

One year later, I can say that now it should work too for seasonal bushes that require to be plopped on 1 March. This wasn't the case in v1.

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