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Description:

This mod will add parking bays, cars, and trees to your Maxis street network, as shown in the screenshot coming with this plugin, for a more realistic and urban look in high-density parts of your city. Unfortunately, due to restrictions in the available plugins, the NAM and my graphics skills, so far there’s only one type of network affected by this, namely, the straight orthogonal Maxis street; but since this is probably being used the most in high-density urban areas, you will see it often enough.

Since, however, this part is really tricky to make reality, this mod gives you two possibilites (both are optional and can both be used at the same time) to draw streets with parking bays:

  • One part overrides the last puzzle piece in the Rural Roads section of the NAM, allowing you to place it wherever you want.
  • One part simply overrides all Maxis streets in medium and high-density zoning, which is easier to implement, but has the drawback that it is limiting your control over where you want to have it.

Please make sure to read the Readme (really, even compared to other plugins I've made, this one is tricky to install) carefully about

  • how to use this mod,
  • how to install it properly (there are several variations, you can only use one of them, and there are RHD and LHD),
  • possible incompatibilities with other mods.

 

Dependencies:

Network Addon Mod:

https://community.simtropolis.com/files/file/26793-network-addon-mod-NAM-cross-platform/

SC4D LEX Legacy - BSC Common Dependencies Pack Version 9b and above:

https://www.sc4evermore.com/index.php/downloads/download/3-sc4d-LEX-legacy-bsc-common-dependencies-pack

Required: BSC Mega Props CP Vol 1, Girafe Car Pack Vol 3 and 4

SC4D LEX LEGACY - BSC VIP Girafe Flora Pack Version 4 and above:

https://www.sc4evermore.com/index.php/downloads/download/27-sc4d-LEX-legacy-bsc-vip-girafe-flora

Required: Beeches, Lindens, Plane Trees, Rowans

VIP Trees as Props and its subsequent dependencies:

https://community.simtropolis.com/files/file/33702-vip-trees-as-props/

11241036 Textures Version 5 and above:

https://community.simtropolis.com/files/file/33651-11241036-textures/

Edit: Seasonal Woods (2nd iteration): (sorry, forgot that one, it isn't mentioned in the Readme)

https://community.simtropolis.com/files/file/33889-seasonal-woods-2nd-iteration/

Required file: GSW_Dummy Props.dat

 

Installation:

Step 1: Put the subfolder Urban Streets with all its content (except the Readme files) into your Plugins folder. It is highly recommended not to put it into a subfolder, because this mod must come after the Network Addon Mod in loading order or else it won’t work.

Step 2: Remove either the subfolder RHD or LHD, depending on if you are using RHD or LHD. (However, this will merely affect visual aspects, with the only difference being the cars facing a different directions.)

Step 3: Only keep one of the three next subfolders (they are conflicting with each other):

  • Evergreen: All trees will be evergreen deciduous trees by Girafe.
  • Seasonal: The same as Evergreen, only with seasonally changing trees.
  • Palms: Puts palm trees on the streets instead.

Step 4: In the subfolder you’ve kept, decide which components you want to keep (you can keep all, they do not conflict with each other):

  • UrbanStreets_T21_Network_###.dat: overrides the street network to make parking bays appear.
  • UrbanStreets_T21_PuzzlePiece_###.dat: overrides the last Rural Roads puzzle piece to make parking bays appear.
  • Urban Streets Helper Lot_###.dat: provides you a helping lot for those cases you are missing trees.

Step 5: Navigate to the folder Sidewalk Mod Adaption. There are two files, only use one of them:

  • UrbanStreets_TrafficTextures_PuzzlePiece_MaxisSidewalk.dat: the default piece. Puts the default Maxis white pavement sidewalk on the puzzle piece.
  • UrbanStreets_TrafficTextures_PuzzlePiece_ConcreteSidewalk: for users of my Concrete Sidewalk mod. Puts the industrial concrete sidewalk onto this puzzle piece.

 

Compatibility:

Game itself: This mod is only compatible with SC4: Deluxe or SC4 with the Rush Hour Expansion installed.

This mod is not (or only partly) compatible

with any other mod altering the looks of Maxis streets along medium or high-density zoning, such as:

  • WestWind Streets by hugues aroux – do not use both mods at the same time
  • Terrain Grass Mod or No Grass Mod by rsc204 – you can, however, use both mods if you make sure that the Urban Streets mod is loading last (it must come last in alphabetical order)
  • rivit’s Tarsealed Streets (only for the variant that overrides Maxis streets, especially the urban variant) – do not use both mods at the same time
  • Some of the older mods that replace the Maxis street by dirt streets (those are now available as SAM 3 and SAM 5, so this may not be of big concern, but just for the sake of completeness)

with any other mod modifying the last piece of the Rural Roads plugin – however, I’m not aware of any such a mod existing, so that may be your least concern.

Edit: (sorry, not included in the Readme) ...with other T21 mods adding props and stuff on Maxis streets, such as the SFBT Streetside Mod. Most likely, you'll end up with the props and designs of both mods mixing up which will look odd, so, as much as I regret to say, don't install any other of these mods as long as you are using my mod.


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Great idea! Should a touch of realism to my cities,

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I'd love this to be one of the SAM's.

As I'm using another sidewalk mod I get mixed results when dragging the street but 11241036 mentions this in the readme. I love the fact that they have added a Urban Street plop as a part of the Rural Roads Pieces so I can design my streets as I like and best of all I can place the plop in front of zones without blocking traffic. (There is also a helper piece that will block access, so don't confuse the two :) )

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