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About This File

The WestWind Streets (WWS) is a texture replacement mod for Maxis Streets. It covers all intersections with the various networks present in the NAM (47,48,...). Such as RealRailWay (RRW), Tram (GLR) or the various NWM roads with 3, 4, ... lanes.

It adds a little variety to the street network with 4 types of T and X crossroads (one type for wealth0 ; 1 ; 2-3 ; 4-5-6), plus a set of "countryside" textures (w7) in 2 options versions: unkerbed or gravel-sides. WWStreets also cover the Tram-in-Street (GLR) network and the FLUPS underground tunnels.

A number of segments have been produced in RHD and LHD. A fairly generic LHD, between Oceania and the UK.

Insofar as the network's operating rules allow.

Following the example of RIVIT's Tarseal Street plugin, I offer texture replacement for JRJ Parking Bays - for the SFBT Street Mod plugin (since I use it!) And as a small tribute to RIVIT, an adaptation of its Lot textures.

Of course, the automata paths are adapted accordingly. As well as some LHD and RHD T21s.

 

Distribution

You can download, on this page, the ready-to-play version with Maxis grass textures.

Or you can pick up the WestWindStreets_Fabrik_x (on my drive) to generate the set with your own grass textures. Using GoFSH (From RIVIT). Production file : build_WWStreets.txt

News, preparation for updating this mod ... on this thread !

 

Installation

.. As this Mod must be loaded after the NAM, and others... drop the contents of the ZIP: z____scoty_mods\ directly in the Plugins folder : Documents\SimCity 4\Plugins\

.. To be on the safe side, keep the tree structure of the ready-to-play version. And for the Fabrik version, place the contents of _prod\ in a directory named: z____scoty_mods.

For all distribution ..

.. To keep or not to keep the [WWS - zOptional Cul-de-Sac] directory: Circular end street. (See screenshots above).

.. If you're an SFBT Street Tree Mod user (here revised version), the directory: WWS - JRJ Side Parking bays, contains an overload of this plugin adapted for WWStreets.

.. Delete the WWS - T21s [LHD|RLHD]] directory according to your driving direction.

WWStreets modifies/adapts the positioning of some intersection props (T21). Maxis and NAM. Please ensure that these files are not overloaded by another plugin. Such as Mandelsoft's Stoplights_replacement_mod plugin. The latter can coexist with WWStreets, without any degradation, if it is loaded beforehand.

In Scoty-WWStreets\ directory ..

.. discard files that are not for your traffic direction (LHD/RHD) and your region: EU and US (for the moment) - or both, e.g.: EU LHD, ...

.. and choose one of the Rural option :  Unkerbed or Gravel sides. (See screenshots above).

.. Keep only the SAM transitions (scoty-WWStreets - z_opt WWS-SAM nnnnn.dat) for which you have installed the plugins (Rivit, MGB, Magneto).

 

----- WestWindStreets & WWS-SAM with RUM ----

Added WestWindStreet to RUM - for those in the know.
Rivit's RUM Mod - and MGB rails - supports WestWindStreet. As it should be, the RUM plugin should be loaded after WWS. 

202506 RUM MGB - E5 HuguesAroux StreetX.zip 
202506 RUM Maxis Lookalike - E5 HuguesAroux StreetX.zip


What's New 1.7.48   View Changelog


Released

8/12/2024 . 1.7.48 ..

  • Reduction of the grass strip (😉vehicle exit!) for all types of segments
  • + minor corrections...
  • RRW crossing -> visible ballast for all wealth and densities
  • Rural (w7) version of roundabouts, for options: Gravel and Unkerbed
  • Rural version road-street segments EU and US, for options: gravel and unkerbed

2/10/2024 . 1.6.48 .. Minor fix on 2 textures. Nothing serious! ;-)

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thank you   very nice improvement to the streets appearance and works well with no issues for me   also easy to follow instructions are a big plus

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这些街道让我分不清现实和游戏,真的太漂亮了*:idea:

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rivit

  

A very complete and detailed set, beautifully drawn. 

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Very nice and detailed textures :D

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