Jump to content

Real Upgradeable City Halls  1.1.0

   (4 Reviews)

3 Screenshots

About This File

This mod may not be compatible with the "All 3 CityHalls Modd Reward fix". This plugin is intended to supersede that file's behavior.

This is a DLL for SimCity 4 that makes the City Hall reward upgradeable. Instead of implementing the three City Hall stages as separate reward lots, this mod implements Maxis' originally intended behavior of actually replacing the City Hall lot as new stages are unlocked. It also prompts the user with advisor messages asking if they want to upgrade the reward, just like the airport upgrade behavior.

This mod is part of my effort to deconstruct the internal game interfaces. The development thread can be found at this link. Source code is over here.

Behavior
The user is prompted monthly to upgrade to stage 2 when the city's population reaches 45,000, and to upgrade to stage 3 at 95,000. The mod also adds a cheat code, "UpgradeCityHall," that forces the upgrade prompt to appear regardless of population.

Installation
Unzip to your plugins folder.

  • On Windows and Mac versions other than the App Store, this is in Documents\SimCity 4\Plugins.
  • On the Mac App Store version, this is in ~/Library/Containers/com.aspyr.simcity4.appstore/Data/Documents/SimCity 4/Plugins.

Create these directories if they do not exist yet.

Mac users
You must install SC4MacInjector before using this mod or else nothing will happen.

Compatibility
Tested and working on 1.1.641.0 (Steam/GOG/Origin) on Windows and the Steam version of SC4 for Mac. Also works in combination with SC4Fix and the Extra Cheats DLL. Untested but should work with any version of SimCity 4 Deluxe or SimCity 4 w/ Rush Hour.


What's New 1.1.0   View Changelog


Released

Added a Mac version. Mac users will need to install SC4MacInjector before using this mod.

  • Like 31
  • Thanks 4



User Feedback

Recommended Comments

Wow, that's a spectacular comeback indeed! That, and a good candidate for the "biggest technical achievement beyond the buildings" Trixie category. Unbelievable how this is finally fixed so long after the game came out. Thank you so much for this! It's an instant must-have in my view. :)

  • Like 1

Share this comment


Link to comment
Share on other sites

I have a , probably dumb question .  But , do I place both files in my plugins folder or is it one or the other . This sounds like a great mod . Sorry for sounding like a newbie . I just want to be positive , before I do something incorrect . 

Share this comment


Link to comment
Share on other sites
On ‎11‎/‎5‎/‎2016 at 0:20 AM, raynev1 said:

I have a , probably dumb question .  But , do I place both files in my plugins folder or is it one or the other . This sounds like a great mod . Sorry for sounding like a newbie . I just want to be positive , before I do something incorrect . 

You need both files.  The .dll file contains the meat of the process that allows the upgrades to begin with.  The .dat file contains the some LTEXT text files and the LUA that specifies the triggers for the upgrades. 

In general any .dll file needs to be at the root of your plugins folder (not inside another folder).  The .dat file is not location critical (I don't think), but it would make sense to keep it with the .dll.

  • Like 2

Share this comment


Link to comment
Share on other sites

I've downloaded and installed this mod, but I haven't been able to get it to work in my existing cites (I haven't tried it in a new one yet).  I installed the .dat & .dll files directly into the root of my plugins folder.  I have some additional questions about how this mod performs under specific scenarios and if there has been any testing to verity its functionality under those circumstances.  Is this mod retroactive with existing cities that have surpassed the population triggers built into this mod? (ex. city population 652,337, will mod work to upgrade city hall)  Can this mod be used in an existing region or can it only be used at the onset of starting a new region?  In the screen shoot it looks like you have the construct civics mod installed (used to make civic plops appear as if they are being built).  Is that mod required for this mod to function correctly? Thanks in advance.  Also, awesome mod...just trying to make sure it works.

Share this comment


Link to comment
Share on other sites

Installed correctly, It DOSE WORK!

One amazing achievement. Its marvelous how the game can be played the way it was intended with hard work and determination, driven by dedication. This mod is proof. Maxis, take notes.  Thank you @simmaster07 and thanks to everyone involved. A++

  • Like 4

Share this comment


Link to comment
Share on other sites

Has anyone tried this yet in combination with Andrea Roth's City Hall Fix? I'd like to get rid of the lumber piles that tend to override the flora in front of my city halls....

  • Like 1

Share this comment


Link to comment
Share on other sites
3 hours ago, JessiLaurn said:

Has anyone tried this yet in combination with Andrea Roth's City Hall Fix? I'd like to get rid of the lumber piles that tend to override the flora in front of my city halls....

After the first upgrade the city hall fix does not continue to work for me. So far all of the odd props have been small and don't look bad enough to get rid of. I have a feeling there are new exemplar files involved that don't match the city hall fix. But I have not had time to look into it yet. And very well could be just my setup that's causing it.

  • Sad 1
  • Thanks 1

Share this comment


Link to comment
Share on other sites

That was unfortunately my experience last night, too. It appears that the choices are either to keep the upgradable city hall mod and deal with random lumber piles and equipment on the lot, or go back to the old "all three city halls modd" and at least have the lots looking better.

  • Like 1
  • Thanks 1

Share this comment


Link to comment
Share on other sites

Just an alert to avoid hair pulling. I bought & registered the original SC4 Deluxe, but use the No-CD patch for the convenience. With this .dll in any SC4 path, SC4 will not even run. There is a momentary "Busy" Windows cursor, and then nothing whatsoever happens. The original SC4.exe starts fine, though I was too lazy to find the CD, and explore your modd. This is NOT a complaint. I accept that using the No-CD patch might expose me to incompatibility. But there was no indication of an error, just ...nothing.... Having determined the problem, just want to advise others.

Share this comment


Link to comment
Share on other sites

Did some more testing after reading  this post regarding Cori"s experiments with the In Game Lot Editor w/simmaster07's link  to the gzmod2.dll that adds cheats to allow using the undocumented in-game UI's. Same problem as the City Hall modd above. But doesn't appear to be a version problem.

I have, on CD, the original  Win v610. On my drive I have v610 patched to v638, using the official EA patch. I have the v638 patched to v640 via the official EA BAT/nightlights patch. I have the v640 CD original patched for No-CD. These are all separate  EXE files which I can rename to "SimCity 4.exe", as needed.

I have Buggi's Extra Cheats dll, and simmaster's SCFix dlls installed in my SC4 plugins folder (not MyDocs). They both work flawlessly with both the CD and No-CD v640 executables. I have determined that they must be in the Plugins folder to work at all.

Both the City Hall modd & the IGLE modd, together or alone, produce the same result. The SC4 executable aborts immediately w/o error msg.

I am running with the WinXP  32-bit OS (I can here the groans already, but XP is still viable & widely used), but that should not have any effect unless these dlls are using Windows calls or function unavailable to me, and I would expect some kind of error msg.

Please, what am I missing?

Share this comment


Link to comment
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections