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This mod adds the possibility of building of multilevel streets in SimCity. Place the second traffic level on top of the first level. And you will get bi-level street! Create more beautiful and perfect interchanges with this pack.
 
Also meet a new innovative solution to the problem of traffic congestion at the intersections - Yield signs (or Give way)! Each driver must prepare to stop if necessary to let a driver on another approach proceed at these intersections. Control traffic even easier!
 
Features:
- The Second level of High Density Street, Medium Density Street and Bi-level Avenue: Medium Density, High Density and Streetcar Avenue.
- Meduim Density Transition Ramp, High Density Transition Ramp and all kinds Avenue Transition Ramps: Medium Density, High Density and StreetCar.
- The Second Level Of High Density Street uses yield signs at the intersections. The Second Level Of Medium Density Street and other - stop signs.
- Major roads and Secondary roads. (You need to place a road in a value "a secondary road" at first and then a road in a value "a major road")
- Ability to change the height of the road.
 
You should use Transition Ramps or UDoN to connect the first level with the second.
 
When you use this pack with the Project Akar by Yayie, you can find these roads in "Levels".
Thanks to MaxisGuillaume for assistance in the preparation of roads with yield signs and Xoxide.
 
THIS IS AN OFFLINE-ONLY MOD. You need to have SimCity: Cities of Tomorrow Expansion Pack!
 
How to install: 
Unzip the files, copy and paste the .package files into your SimCityData folder. Enjoy!
 

Regional Bi-level Streets should be used ONLY WITH the main mod "Bi-level Streets Pack".

 
 

How to connect the first level of street to the second level.

 

md0yCj9.jpg

 

If you'd like to help my modding, you can donate here. Thank you so much.

 

 


What's New 2.4   View Changelog


Released

  • You can connect ramps from the ground to any level of the road;
  • Fixed the mistake with Megatower's roads. (Thanks for help to Michael Blackkatt)
  • Like 4



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it's very nice idea mod.

I have a problem, It doesn't make Bi-level medium density street too.

I use MacOSX.

Thank you for contacting. I will consider your problem and try to fix it.

 

I can make Bi-level medium density street on MacOSX by latest version.

Thank you  indeed.

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Mac or PC Bi-streets have a conflict with UdoN 1 lane Ramp

I wrote about it:

*There is an incompatibility with one UDoN's road. It will be fixed in the next updates. Does not affect the stable operation of the game and these mods.

 

I will fix this problem in next updates!

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Great mod, man. What do you think about adding a vertical intersection, sort of like a maglev station, but one that moves cars straight up from ground roads to your roads?

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Great mod, man. What do you think about adding a vertical intersection, sort of like a maglev station, but one that moves cars straight up from ground roads to your roads?

I thought about it, but there is a problem with the technical side. It is not easy to implement. But I want to try to make it.

  • Like 1

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Really cool mod.

If I could ask for one thing - I would like a 2-way 4-lane transitional ramp. I've used Udon's 1-way 4-lane transitional highway (but then I have to add a little bit of 1-way 4-lane high-density street to connect to regular high density streets) and I think it looks and functions better than how a 1-way 2-lane ramp bottlenecks.

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Thanks for the update MaxvSk.

 

I found a problem. This update doesn't work with Functional guides from ciaolo

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Great mod, man. What do you think about adding a vertical intersection, sort of like a maglev station, but one that moves cars straight up from ground roads to your roads?

I thought about it, but there is a problem with the technical side. It is not easy to implement. But I want to try to make it.

 

That would be the hypest if you could. What sort of issues are you facing?

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Hey maxvsk, found this bug, when you plop the subway mod the trains run on your bi-level street, seems a pretty cool bug

RxWomAL.png

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Hey maxvsk, found this bug, when you plop the subway mod the trains run on your bi-level street, seems a pretty cool bug

RxWomAL.png

This bug had met previously with another mod. I think the problem in it. Try to delete some other mods for verification.

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Great mod, man. What do you think about adding a vertical intersection, sort of like a maglev station, but one that moves cars straight up from ground roads to your roads?

I thought about it, but there is a problem with the technical side. It is not easy to implement. But I want to try to make it.

 

That would be the hypest if you could. What sort of issues are you facing?

 

A lot of problems, such as animation, for example.

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Great mod, man. What do you think about adding a vertical intersection, sort of like a maglev station, but one that moves cars straight up from ground roads to your roads?

I thought about it, but there is a problem with the technical side. It is not easy to implement. But I want to try to make it.

 

That would be the hypest if you could. What sort of issues are you facing?

 

A lot of problems, such as animation, for example.

 

sounds like you got your hands full

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@maxvSk great mod!

 

any chance of doing a avenue version?

Thanks for the feedback.

 

Update 2.0 coming in October. The list of changes and additions is quite large (including all kinds of Avenue of SimCity).

 

Follow for the news! 

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@maxvSk great mod!

 

any chance of doing a avenue version?

Thanks for the feedback.

 

Update 2.0 coming in October. The list of changes and additions is quite large (including all kinds of Avenue of SimCity).

 

Follow for the news! 

 

Awesome! cant wait for the update :D

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@maxvSk great mod!

 

any chance of doing a avenue version?

Thanks for the feedback.

 

Update 2.0 coming in October. The list of changes and additions is quite large (including all kinds of Avenue of SimCity).

 

Follow for the news! 

 

Awesome! cant wait for the update :D

 

Take part in beta testing the update 2.0!

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So far, I've got road problems within the megatowers.

The textures (or possibly polys) are trying to occupy the same space at intersections (I can see textures flickering.)

On a new city, when connecting a Bi-level street with a Bi-level avenue, the intersection looks like a street to street intersection, not street to avenue. On an existing city, where I changed out an old Bi-level street with new Beta-Bi-level avenue, the street to avenue intersections look much better (closer to what you would see on the ground.)

 

Transitions from the side of a Bi-level avenue look fine, but from the end there is more texture flickering.

I've found a work around for transitions, I use Bridge & Tunnel mod. From an end of Bi-level street, I'll add a small piece of 20m bridge and then street to the ground. It works perfectly. Works with new Beta-Bi-level avenues as well.

If I had to choose only two mods to use, this mod with the Bridge & Tunnel mod for transitions would be all I need.

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So far, I've got road problems within the megatowers.

The textures (or possibly polys) are trying to occupy the same space at intersections (I can see textures flickering.)

On a new city, when connecting a Bi-level street with a Bi-level avenue, the intersection looks like a street to street intersection, not street to avenue. On an existing city, where I changed out an old Bi-level street with new Beta-Bi-level avenue, the street to avenue intersections look much better (closer to what you would see on the ground.)

 

Transitions from the side of a Bi-level avenue look fine, but from the end there is more texture flickering.

I've found a work around for transitions, I use Bridge & Tunnel mod. From an end of Bi-level street, I'll add a small piece of 20m bridge and then street to the ground. It works perfectly. Works with new Beta-Bi-level avenues as well.

If I had to choose only two mods to use, this mod with the Bridge & Tunnel mod for transitions would be all I need.

Thanks for such an extended review. It will be very helpful to me. I know about the problem with textures and "street to avenue"and trying to eliminate them.

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