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Giantflyingsquid

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About Giantflyingsquid

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  1. Hover cars

    That still might make it look kinda buggy . Maybe create the hover cars based on what the drones do and/or look like? Couldn't you achieve the same effect by "remodeling" the cars to have a space under them? Would that make them higher than before? If that is possible, it would still make it look buggy in the sense that the cars would look like they were simply hovering in the air (which sounds like what you want, but wouldn't actually BE what you want) . I agree with CapTon, in that not every car should hover. If the cars were remodeled with space under them then that's exactly what would happen. But, CapTon, I don't think that you can base hover cars on drones. You would have to specify which cars would behave like drones. For instance, (maybe) police cars or fire trucks or ambulances could be designated as "drone cars" but that doesn't give you the sort of traffic that would make a hover car mod look cool, and I doubt that you could designate civilian cars as "drone cars" because not every car should hover, and because they need to go from point A (on the ground) to B (on the ground) and that's not what drones actually do - i.e., drones will not park at a building's parking lot. Still, could you explain why an invisible skybridge might look buggy? Is it that they would appear to roll through the air, not hover? - I'm ok with that. And thanks, CapTon, for the links - I'll look at them this weekend when I've got time. I think whatever happens will always look a little buggy. But granted, I have no idea what I'm talking about. Still, could it be possible to remodel the CoT cars to look like they hover, and just leave the standard cars untouched?
  2. Hover cars

    That still might make it look kinda buggy . Maybe create the hover cars based on what the drones do and/or look like? Couldn't you achieve the same effect by "remodeling" the cars to have a space under them? Would that make them higher than before?
  3. Hover cars

    What if someone makes the textures of sky-bridges invisible? Or make them to look like the pylons from back to the future 2?
  4. Bi-level Streets Pack

    I thought about it, but there is a problem with the technical side. It is not easy to implement. But I want to try to make it.   That would be the hypest if you could. What sort of issues are you facing?   A lot of problems, such as animation, for example.   sounds like you got your hands full
  5. Bi-level Streets Pack

    I thought about it, but there is a problem with the technical side. It is not easy to implement. But I want to try to make it.   That would be the hypest if you could. What sort of issues are you facing?
  6. Bi-level Streets Pack

    Great mod, man. What do you think about adding a vertical intersection, sort of like a maglev station, but one that moves cars straight up from ground roads to your roads?
  7. Building requests - Discussion

    How do we feel about Omega and Academy themed attractions? Maybe like a sci fi concert hall or art gallery for The Academy, and some sort of stadium for OmegaCo. The OmegaDome?
  8. Launch Arcology NO LIMIT 1.1

    The exodus has begun
  9. MegaTower level limit

    Well fancy that!
  10. MegaTower level limit

    How would adding a crown work? Would you just increase the level limit to an arbitrary amount, and then add the crown, or would you be able to add crowns whenever?
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