Jump to content

Project Akar : UI Enhancement  2.0.1.2.1.0.5

   (148 Reviews)

6 Screenshots

About This File

xvkLxLY.jpg



Please take 5 minute read before downloading Akar, thank you.

Akar is a mod that changes the UI (User interface) by adding new menu's as well as sub-menus. It provides a user friendly as well as keep everything organized, eliminate the cluttered and unorganized items. Current version works only in Offline mode. Akar is all around mod that holds every mods ever created to be implemented into the game. At this early stage, you may find mods conflicting between old and the new, we are working on that part for modders have to update their files. It is actually nothing to be concerned of but we are working on that said subject.
 

Not Compatible with :

•  BoC

•  UDoN-Addon

•  Bridge and Tunnel mod

 

Please Read "ReadMe" file in Akar and Avalon for LowRes and HighRes users.

 

How to install?

1. Download all Rar files.

2. Right click the rar file > Extract

3. Please read "ReadMe" file before installing Akar or Avalon

4. Copy and paste the package file into your SimCityData folder.
 


 

Currently, Akar has 7 new menus and 60 new Sub-menus including 2 Optional Sub-menus. This addition will allow modders to add their mods in its respective directory without flooding a singular menu, as for users are now pleased with the organized items rather than scouring through massive singular menu.

Custom Content menu is available along Akar base file, It is empty till modders adds new content in it.
 

Extended boundaries (Orion) is one part of a combination of mods that enhance the experience outside the 2k limits.


Orion, regional roads, regional UdoNs and RCIHC Plop All (Residential Commercial Industrial Hotel and Custom Building Plop) are designed to extend the city experience by working together as a collective set of enhancements.

RCIHC Plop All (Residential Commercial Industrial Hotel and Custom Building Plop) can work independently by allowing zone enhancement and even zone locking on its own but its ultimate purpose and enhancements was the combined use with the other mods to create an expand experience outside 2k limits.
 

With all the mods for Orion installed such as Avalon, regional roads, regional UDoN etc, users may find their menu cluttered or lags. This is where Akar was born to create, to subcategories each mods that flooded the original menu. Akar is a child from Orion and Avalon itself.
 

Here, we will list every mod that may be favorable for Orions:

  • Package include 2 files, You need to paste both files in your SimCityData folder.
  • "003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL.package"
  • "002_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1_2_Avalon".
     
  • You MUST have Akar base file "000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar" for this to work, make sure you download and paste it in your SimCityData folder first.

 

How to install?

1. Download all Rar files.

2. Right click the rar file > Extract

3. Copy and paste the package file into your SimCityData folder.

4. Launch the game.

5. Save the game.

6. Quit the game.

7. Relaunch the game.

8. Resume the game.

 

UPDATE : 15th Aug 2014

  • All New Icons.

 

Note : User may see Burger King and McDonalds in the menu, its is advisable to have them alongside Avalons until we figured out how to recover the replacement original model of it.

 

  • If you installed MagLev as Subway by MaxisGuillaume. I've made a Subway submenu within the Mass Transit. This is entirely optional, users may or may not need this. (currently an empty Map data, users may need to rely on Maglev's map data for now)
     
  • If you installed Offline-Only Mod: "Park Bench" by Xoxide. I've made a Decorations submenu within the Parks menu. This is entirely optional, users may or may not need this. As it stands, modders are now about to add more items in this directory. Be sure to get them.
     
  • If you installed The SimCity Decoration Pack by Danny50205. I've made a "Plop Anywhere" submenu for that very purpose. Currently this only applies of HighRes users only. Coming Soon for LowRes users. Stay Tune.
     
  • Package include 1 file, "001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0.5_AkarRoadsSet".
  • You MUST have Akar base file "000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar"
  • You need to install the Original Coastline and Waterways path and tools.
  • You need to install the Original UDoN 1.8 (Only)
  • You need to install the Original Xoxide's Pedestrian Path

 

Highly Recommend Mod: Be sure to follow HygaHinata's files for updates

 

Not Compatible with :

  • RegionalRoad-1.6.package
  • RegionalUDoN.package
  • UDoN 1.7 and and all previous version

 

Roads Menu : SubMenu

  • Streets
  • Regional Streets
  • UDoN
  • Regional UDon
  • Custom Roads
  • Waterways

 

Streets Submenu :

  • Includes all the original in-game Roads as well as Service Roads from Oil Well, Wind Power Plant and Garbage Dumb
     

Regional Streets :

  • Includes all the original in-game Roads with regional properties as well as Service Roads from Oil Well, Wind Power Plant and Garbage Dumb
     

Custom Roads :

  • Includes Regional and Non Regional Amusement Park walkway, and SkyeStorme's Regional Freeway. (Modders may add their custom roads in this directory)
     

Waterways :

  • Includes Regional Waterway, Regional Waterway (Wide), Regional Coastline

 

UniDirectional Networks Menu : Submenu NEW

  • Streets
  • Regional Streets
  • Ramps
  • Regional Ramps
  • Highway
  • Regional Highway

 

Additional Properties :

  • Fix University's Pedestrian Path to be work outside 2k boundary. (Regional)
  • Personalized each regional roads with its respective names.
  • Added Regional Icons.
  • Added Regional Service Roads (based on Oil Well's service roads)
  • Added Regional Pedestrian Path to be use outside 2k boundary - Special Thanks to HyugaHinata

 

Parks Menu $,$$,$$$

  • Regional Xoxide's Pedestrian Path

 

University EDIT Mode

  • Regional University's Pedestrian Path

 

Mass Transit Trains/StreetCar

  • Regional Heavy Rail Tracks
  • Regional Streetcar Tracks
  • Regional High Density Street Car Avenue

 

Funshine Amusement ParkEDIT Mode, Wheels of Wonder Amusement ParkEDIT Mode, Thrilland Adventure Park EDIT Mode

  • Regional Amusement Park Walkway
  • Regional Mini-Train Tracks

 

UPDATE : 21st Aug 2014

  • Rearrange all UDoN Roads
  • Upgrade UDoN roads (thank to HyugaHinata)
  • Please Download UDoN 1.8 and Remove all previous UDoN version)

 

UPDATE : 29th Aug 2014

  • - Fix Regional Amusement Park Walkway
  • - Fix Amusement Park Mini Train Tracks
  • - Fix Service Road (Wind Power Plant)
  • - Fix Service Road (Garbage Dump)
  • - Fix Service Road (Oil Well)  
  • - Added Pedestrian Path Submenu
  • - Rearrange all Roads and Ped Path.

 

We understand that users may not need certain Roads that's been added into the game. We will break it down so that users may use based on he/she needs. For now AkarRoadsSet offers every roads available to cooperate with Project Orion.

 

BONUS for CoT Users Only.

 

I would like to thank everyone who is involved in this project, the patients and the motivations. All the hard work we've done to make this game more fun and diverse. Oppie, Xoxide, ProcsKalone, Nick, CapTon, Danny, Skye Storme. many more. I couldn't done it without them, even the smallest mod is a tool to learn. This mod has been such a learning curve, even for myself, I didn't expect the attention it gets from users all around the world. My thanks to all of the users because of you, I work day and night to deliver Akar at its full potential. Akar is not something new, it just never implemented into the game the way it should, perhaps overlooked by many. Once again, thank you.
-Yayie
 

Today 7/7/2014 - Reupload version Version 1.0.5 and subway has incorporated our new Icons and Images into our mod to make the game easier and more similar to the unification of graphics and style to be that of Maxis and the Original games look and feel.

Thank you Banwashere (Ban) for the hard work and dedication for becoming our community artist and champion of our new efforts in creating an identity as our graphic artist and champion of our new identity and graphic art on this subject and with all our mods that have been release and our future releases to the community. These will be added to Akar and each individual mod as are required and represent the first update of many in a series that will unify mods and our interfaces. We are very happy to have him on board and the quality that his talents will bring to our mod community and in general to our future developments..

Special Thanks to Monte Rico and Skyestorme for their reviews.

- Yayie

 

You may see me update the download page from time to time, that's because I update the description. File changes may changed in "Change Log", so keep an eye on that to avoid confusions. - Yayie


What's New 2.0.1.2.1.0.5


Released

  • Reupload AkarRoadsSet 23rd Sep 2014
  • Minor Fix on Upgrade and Downgrade options in some roads
  • Minor Update by HyugaHinata
     
  • Moderator update: Reformatted description & restored default screenshot - 14th Aug 2015
     
  • Known Issues: Incompatibility with Roads with No Traffic Light or Bi Level Streets that cause built-in Omega Pipeline or Oppie's EL Train Tracks unable to demolish.
  • Like 4



User Feedback



Recommended Comments

This Mod gives problems with Mcdonald's and Burger King Mods ?

Someone has installed Akar Project+Avalon+Orion ? is compatible ?

 

 

Thank's

Share this comment


Link to comment
Share on other sites

This Mod gives problems with Mcdonald's and Burger King Mods ?

Someone has installed Akar Project+Avalon+Orion ? is compatible ?

 

 

Thank's

 

 

No, it doesnt give any problem with McDonalds and Burger King. those purposely made for zoning. if you want to plop them, use the number 1 and 2 of medium wealth low density commercial.

 

all 3 mods are compatible.

Share this comment


Link to comment
Share on other sites

Can someone give me the link to AllRCI plop 2.0???

 

its in the avalon zip file. now named 003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL.package

Share this comment


Link to comment
Share on other sites

The file extensions are incorrect on the Avalon download. I think that is why I can no longer plop anything because it is not recognizing any plop points after following all of your instructions deleting all previous versions of akar and avalon. I don't have the uncompatible mods either.

Share this comment


Link to comment
Share on other sites

 

Yayie and smalljude,

 

Thanks for your help so far, however further to comments made earlier today regarding problems with plopping items and these problems coinciding only in the last 2-3 days, since updating with the latest Akar files, adding regional bridges and bulldozer package. I have undertaken some problem solving by taking all my downloaded mods out of simcitydata file and adding them back to see when the problem occurs. 

 

I can confirm that when the following 3 files when added both individually and together to my simcitydata folder are causing issues:

- AkarRoadsSets package 1.0.5

- Regional Bridge package 2.0

- Bulldozer package 1.5

 

When these files are present in my simcitydata, I have the following problems:

- Roads from Akar roads set 1.0.5 don't join/snap to existing roads which were made in game prior to any road mods being added (i.e. roads available in original roads menu);

- Pedestrians don't acknowledge roads, walk across grass to get from point A to point B;

- New roads made using Akar roads set 1.0.5 cannot be deleted

- Nothing is able to be plopped to either pre-existing or new roads, zoning unavailable as well. message says must plop on a snap point.

 

When I have all the other Akar files in my simcitydata folder, the whole games works fine as per normal, so I would say following files are good:

- Akar package 2.0

- RCIHCPlopAll 2.1

- Avalon 1.2

- Omega Pipeline 1.0

- Akar subway 1.0

- Akar decorations 1.0

 

The only problem is that without the Akar Roads Sets, I have no roads available to me in the roads menu, so cannot extend my city.

 

I look forward to any assistance you might be able to supply.

 

thanks in advance.

 

Do me a favor, create a new region and a new map, draw a road and add building > take a screenshot.

There's nothing wrong with AkarRoadsSets and Regional Bridge tbh. Its the Bulldoze package, I will send a message to Xoxide to change the a version to fix the issues.

 

 

EDIT

Tested, there's nothing wrong with the road or regional bridges by HyugaHinata

 

 

I have the same problem.

Did as you asked but no dice.

I can only bulldoze regional items and can't plop houses.

 

image from my installation:

 

9H4IrY1.png

Share this comment


Link to comment
Share on other sites

Uploaded a direct copy from my simcitydata directory. Hope that solves your issues. It was working fine on my end.

 

- Added new icons for Industrial, Hotels, some on commercials

- Ignore the some of burger king icon if you dont have them installed.

- Create a new region, choose a tile, draw a road connected to highway, plop buildings. works (need restart for avalon)

- Load current save game also works.

Share this comment


Link to comment
Share on other sites

Uploaded a direct copy from my simcitydata directory. Hope that solves your issues. It was working fine on my end.

 

- Added new icons for Industrial, Hotels, some on commercials

- Ignore the some of burger king icon if you dont have them installed.

Where can I download it?

Share this comment


Link to comment
Share on other sites

Regarding the bulldozeable tool, when creating a new city, try not to bulldoze any road, instead, draw a road first to connect your city tile. Telling the game to activate your city for plopping.

Share this comment


Link to comment
Share on other sites

Regarding the bulldozeable tool, when creating a new city, try not to bulldoze any road, instead, draw a road first to connect your city tile. Telling the game to activate your city for plopping.

 

Aha! ok let me try this out, thx!

Share this comment


Link to comment
Share on other sites

 

Uploaded a direct copy from my simcitydata directory. Hope that solves your issues. It was working fine on my end.

 

- Added new icons for Industrial, Hotels, some on commercials

- Ignore the some of burger king icon if you dont have them installed.

Where can I download it?

 

 

here, I just updated the download page.

if problem still occurs, its most likely not the mods. Something on your end that yet need to solve. Its a direct copy from SimCityData directory. Our team also download the same mods from this page and its working fine on them.

Share this comment


Link to comment
Share on other sites

Mmm, it seems the 3k mod is giving trouble.

If I create a new city & connect it, I can plop buildings & bulldoze.

After saving and reloading the game, I have the 3k border but I can no longer bulldoze and plop...

Share this comment


Link to comment
Share on other sites

Mmm, it seems the 3k mod is giving trouble.

If I create a new city & connect it, I can plop buildings & bulldoze.

After saving and reloading the game, I have the 3k border but I can no longer bulldoze and plop...

 

Im using Orion as well. No problem here.

Share this comment


Link to comment
Share on other sites

Ok, did some further testing, only used Akar files now (with newer avalon set).

Same problem. I can start a new region/city, can plop/doze anything.

As soon as I reload the game & city, I can no longer plop (the snap points no longer appear) and bulldoze (only the "zoned" houses).

So indeed it is not related to Orion mod.This problem is driving me nuts!

 

I can make a video if you want?

 

My environment:

 

SC with COT (latest version)

Core i7/8Gb/Windows 7 x64 - 1680x1050 res

 

Thx for your assistance!

 

/Daddy

Share this comment


Link to comment
Share on other sites

Ok, did some further testing, only used Akar files now (with newer avalon set).

Same problem. I can start a new region/city, can plop/doze anything.

As soon as I reload the game & city, I can no longer plop (the snap points no longer appear) and bulldoze (only the "zoned" houses).

So indeed it is not related to Orion mod.This problem is driving me nuts!

 

I can make a video if you want?

 

My environment:

 

SC with COT (latest version)

Core i7/8Gb/Windows 7 x64 - 1680x1050 res

 

Thx for your assistance!

 

/Daddy

 

Yes please do, i would like to see that. Im confuse that I didn't have the problem nor our team using the same files. We would like to see what's going on.

Share this comment


Link to comment
Share on other sites

Uploaded a direct copy from my simcitydata directory. Hope that solves your issues. It was working fine on my end.

 

- Added new icons for Industrial, Hotels, some on commercials

- Ignore the some of burger king icon if you dont have them installed.

- Create a new region, choose a tile, draw a road connected to highway, plop buildings. works (need restart for avalon)

- Load current save game also works.

Yayie , my directory looks pretty much the same as yours, I don't have bulldozer installed, but after updating AKAR now the road upgrade has _upgrade to med density bridge etc for a flat road.

 

If you do it and keep upgrading to arch etc, then med density without traffic lights is available.

 

It works but expensive upgrade path with the bridges.

 

PS I deleted all and installed all latest version 

Share this comment


Link to comment
Share on other sites

 

Uploaded a direct copy from my simcitydata directory. Hope that solves your issues. It was working fine on my end.

 

- Added new icons for Industrial, Hotels, some on commercials

- Ignore the some of burger king icon if you dont have them installed.

- Create a new region, choose a tile, draw a road connected to highway, plop buildings. works (need restart for avalon)

- Load current save game also works.

Yayie , my directory looks pretty much the same as yours, I don't have bulldozer installed, but after updating AKAR now the road upgrade has _upgrade to med density bridge etc for a flat road.

 

If you do it and keep upgrading to arch etc, then med density without traffic lights is available.

 

It works but expensive upgrade path with the bridges.

 

PS I deleted all and installed all latest version 

 

 

 

its a bridge or a road? Because Akar doesn't have bridge mod, it was under HyugaHinata's.

Share this comment


Link to comment
Share on other sites

@Whosrdaddy Use "0SP_BulldozableRegionalPathsv3.package" from the http://skyestorme.com/skyepack-mod-pack/ never had a problem with this. Not sure if this is a special version or an older or whatever. Always works for me tue :) BTW anyone know how to del Maglev To Subway track a have a little tiny track that i CANNOT DELETE :(

Share this comment


Link to comment
Share on other sites

 

 

Uploaded a direct copy from my simcitydata directory. Hope that solves your issues. It was working fine on my end.

 

- Added new icons for Industrial, Hotels, some on commercials

- Ignore the some of burger king icon if you dont have them installed.

- Create a new region, choose a tile, draw a road connected to highway, plop buildings. works (need restart for avalon)

- Load current save game also works.

Yayie , my directory looks pretty much the same as yours, I don't have bulldozer installed, but after updating AKAR now the road upgrade has _upgrade to med density bridge etc for a flat road.

 

If you do it and keep upgrading to arch etc, then med density without traffic lights is available.

 

It works but expensive upgrade path with the bridges.

 

PS I deleted all and installed all latest version 

 

 

 

its a bridge or a road? Because Akar doesn't have bridge mod, it was under HyugaHinata's.

 

 

 

its a road , was going to attach a pic , but cant seem to

Share this comment


Link to comment
Share on other sites

Hi Yayie,

 

I will try update with this new Akar roads set and see what happens.  However I also wanted to say a huge thanks for your very prompt response to my/our problems. Your a great help!!

 

Darren

Share this comment


Link to comment
Share on other sites

 

 

 

Uploaded a direct copy from my simcitydata directory. Hope that solves your issues. It was working fine on my end.

 

- Added new icons for Industrial, Hotels, some on commercials

- Ignore the some of burger king icon if you dont have them installed.

- Create a new region, choose a tile, draw a road connected to highway, plop buildings. works (need restart for avalon)

- Load current save game also works.

Yayie , my directory looks pretty much the same as yours, I don't have bulldozer installed, but after updating AKAR now the road upgrade has _upgrade to med density bridge etc for a flat road.

 

If you do it and keep upgrading to arch etc, then med density without traffic lights is available.

 

It works but expensive upgrade path with the bridges.

 

PS I deleted all and installed all latest version 

 

 

 

its a bridge or a road? Because Akar doesn't have bridge mod, it was under HyugaHinata's.

 

 

 

its a road , was going to attach a pic , but cant seem to

 

 

you know when upgrading road, you might want to avoid choosing the one with bridge. and upgrade them with normal properties without bridge.

thank you for noticing. but its a minor issues for us now, we will fix them in near future.

 

As it stands, road upgrades are no longer cause game crash. for both Streets and Regional Streets.

Share this comment


Link to comment
Share on other sites

 

 

 

 

Uploaded a direct copy from my simcitydata directory. Hope that solves your issues. It was working fine on my end.

 

- Added new icons for Industrial, Hotels, some on commercials

- Ignore the some of burger king icon if you dont have them installed.

- Create a new region, choose a tile, draw a road connected to highway, plop buildings. works (need restart for avalon)

- Load current save game also works.

Yayie , my directory looks pretty much the same as yours, I don't have bulldozer installed, but after updating AKAR now the road upgrade has _upgrade to med density bridge etc for a flat road.

 

If you do it and keep upgrading to arch etc, then med density without traffic lights is available.

 

It works but expensive upgrade path with the bridges.

 

PS I deleted all and installed all latest version 

 

 

 

its a bridge or a road? Because Akar doesn't have bridge mod, it was under HyugaHinata's.

 

 

 

its a road , was going to attach a pic , but cant seem to

 

 

you know when upgrading road, you might want to avoid choosing the one with bridge. and upgrade them with normal properties without bridge.

thank you for noticing. but its a minor issues for us now, we will fix them in near future.

 

As it stands, road upgrades are no longer cause game crash. for both Streets and Regional Streets.

 

thanks Yayie , 

 

Wish I could have uploaded the pic , no bridge involved , was just a single piece of road on the flat:)

 

works fine if you start with med density road without traffic lights 

 

not a biggie , just fyi 

Share this comment


Link to comment
Share on other sites

 

 

 

 

 

Uploaded a direct copy from my simcitydata directory. Hope that solves your issues. It was working fine on my end.

 

- Added new icons for Industrial, Hotels, some on commercials

- Ignore the some of burger king icon if you dont have them installed.

- Create a new region, choose a tile, draw a road connected to highway, plop buildings. works (need restart for avalon)

- Load current save game also works.

Yayie , my directory looks pretty much the same as yours, I don't have bulldozer installed, but after updating AKAR now the road upgrade has _upgrade to med density bridge etc for a flat road.

 

If you do it and keep upgrading to arch etc, then med density without traffic lights is available.

 

It works but expensive upgrade path with the bridges.

 

PS I deleted all and installed all latest version 

 

 

 

its a bridge or a road? Because Akar doesn't have bridge mod, it was under HyugaHinata's.

 

 

 

its a road , was going to attach a pic , but cant seem to

 

 

you know when upgrading road, you might want to avoid choosing the one with bridge. and upgrade them with normal properties without bridge.

thank you for noticing. but its a minor issues for us now, we will fix them in near future.

 

As it stands, road upgrades are no longer cause game crash. for both Streets and Regional Streets.

 

thanks Yayie , 

 

Wish I could have uploaded the pic , no bridge involved , was just a single piece of road on the flat:)

 

works fine if you start with med density road without traffic lights 

 

not a biggie , just fyi 

 

 

yeah, its kinda conflicted with regional and non regional streets. In time HyugaHinata one of our road experts, she will sorted out the problem in near future.

Share this comment


Link to comment
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections