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Industrial Revolution Mod - CAM Version  1.0

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This is a version of T Wrecks' Industrial Revolution Mod (IRM), which will work with the Colossus Addon Mod (CAM). Please consult the download page for the original Industrial Revolution Mod for T Wrecks' excellently written description of what the IRM is, and the dependencies required for it to run (obviously CAM is also needed for this version of the mod to work). In short, the IRM includes T Wrecks' beautiful relot of all the original Maxis industrial lots, and separates dirty/traditional industries (which only develop on medium-density industrial zones) from modern/high-tech industries (which only develop on high-density industrial zones).

 

I have included two different versions of the mod in this download. The "A" version preserves T Wrecks' distribution of I-M lots between medium-density and high-density industrial zones, on the basis of appearance. During playtesting, I noticed that the I-M lots produced pollution that tended to choke out some of the I-HT development in the high-density zones, and so I created the "B" version, which allocates all the I-HT lots to the high-density industrial zones and all the I-M (as well as the I-D) lots to the medium-density industrial zones. Copy only the version you want into your plugins folder.

 

The only tricky bit of the installation is that you have to place this mod such that it loads after the CAM, because it's lots share the same IIDs as both the default Maxis industrial lots, as well as their CAM counterparts. To do this, place it in a folder within your plugins folder which comes alphabetically after the CAM folder.

 

The lots here cover only the ones in the IRM base pack, and do not include the IRM addon lots.

 

As with the original IRM, the separation of industrial lots into two different zone densities only works if you do not have any other non-Maxis industrial lots in your plugins. If you do, you will have to use the Reader to change the "LotConfigPropertyZoneTypes" attribute of each additional lot, so that it adheres to the IRM setup. Additionally, if these lots are not CAMpatible, they should be converted using the PIM-X tool. Otherwise, these other industrial lots will clash with the IRM or the CAM.

 

Many thanks are due to T Wrecks, the original creator of the IRM, whose work I have simply adapted to work with the CAM,

vortext for his help in figuring out how to adapt the IRM for CAM, and obviously the CAM team as well.

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Hey, you finally finished it! Congratulations and thank you (on behalf not only of myself, but also of all CAM users) for making my little mod CAMpatible at last. :)

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Sean, this mod will need the CAM to run properly. However, you do not need the original IRM (this is simply an alternate version of it that works with CAM). I hope that helps.

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Finally done, thank you so much!

I have been waiting for this for a long time.

 

Please do two things (please please).

Open a development thread - this needs to be done really soon for bug reporting and the like.

Add a step by step (with pics, video is better), tutorial on converting an established plugins folder to IRM/CAM.

 

My current plugins folder started as a CAM folder. I will try BAP's suggestion on mass conversion with reader, and if it works I will do it a second time with pics and write a simple tutorial for your development thread if you like :)

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Small question to clarify, if I don't pull non-CAM lots will it crash or just have some out of bounds buildings in unwanted areas
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I love this mod, and I've been converting lots of lots (yup) to work with both IRM and CAM. Now I'm kinda stuck though;

If I use this, which of the following can I remove:

 

- ColossusAddonMod_1.0.dat 's Industrial lots

- IRM Base Pack's unchanged lots (I guess those are the (old&new) ones?)

- The entire IRM Base Pack

 

And should I edit the IRM Addons I-D1 and I-M1 to have CAM grow stages?

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I was thrilled to learn about this upload since new CAM content is so rare. 

Is it possible to install the re-lots without the updated distribution patterns? Either way 5/5.

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I've downloaded a lot of Industrial building CAM and not CAM will the game crash or what will happen if I install this?

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I have already IRM base pack folder. sholud i put this in that folder and do i have to do something more with other mods such as IRM maxis I-D lots... ? 

One more question, i have already prepared CAM folder which i only used for industrial building but i removed it when i found IRM. Can I simply return that folder with CAM industrials? Do they work together ? 
 

And i must say this is great job. really revolutionary mod. thank you for this. 

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On 8/2/2016 at 9:42 PM, gen. Falcon said:

I cannot make it work with CAM . Pls someone help. 
 

place this mod in folder with name (a_Industrial Revolution Mod-cam "A" OR "B") in your plugins

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Does anyone know if this download is damaged? It says file is either of unknown format, or damaged 

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If you have any trouble making this mod work, you can consult the comment section of IRM Expansions and Addons (CAM Edition) (once you are there you probably would like to download that mod too). nos.17 was very helpful with troubleshooting. Basically, this mod must load after CAM, putting it inside a folder called IRMCAM or anything alphabetically after CAM's folder will work. The dependencies of T Wrecks' Industrial Revolution Mod - Base Pack (Maxis Lots) are also required, but NOT the IRM base pack itself.

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