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Insane Megatower Mod  2.1

   (16 Reviews)

7 Screenshots

About This File

Please ensure you read the install instructions at the bottom.

 

So Mod number #2, and i admit this one is a bit crazy. I cant workout how to increase the number of towers, so instead I increased the existing towers stats to roughly triple their size without adding too much burden on the city itself. The towers are capable of being self sufficent, being able to use a mix of all level types to provide all the needs required or packed with residential for massive industry or commercial cities.

I've done a fair bit of testing, and overall the balance seems quite good. I had a 100k population 2 tower city using all levels available and it was self sufficient and making an overall profit. Traffic gets a bit hectic, so space out and provide enough services to the residents.If you have any questions, comments or requests for packs to be modified and uploaded separately, feel free to ask.

 

Update to 2.0

 

Major update to the mod. Completley repackaged into packs so you can pick and choose the ones you want to use.

New packs and features added, every single level has been modified to be more powerful. I've been testing mainly using 2-3 towers using all available levels and had quite manageable populations in very small areas, allowing more construction of non-residential stuff. The thought of 8 full megatowers with packed low weath residents is why i call this mod insane. used in moderation, it is also lots of fun.

Residential Pack

 

High Wealth Residential

 

  • Residents increased from 300 to 900
  • Students increased to 100
  • Split 800 workers / 100 shoppers
  • Cost $56000 Maintenence $3500

 

Medium Wealth Residential

 

  • Residents increased from 600 to 1800
  • Split 1600 workers / 200 shoppers
  • Students Increased to 200
  • Cost $44000 Maintenence $2300

 

Low Wealth Residential

 

  • Residents increased from 1200 to 3600
  • Split 3200 workers / 400 shoppers
  • Students increased to 400
  • Cost $4000 Maintenence $1000

 

Mall Pack

 

  • Balancing of Shoppers and visitors to accomodate the higher residents.
  • Increase in number of shoppers

 

Park Pack

 

  • Parks and Park Crowns capacities and visitor numbers increased

 

School Pack

 

  • Elite - Increased from 2000 to 6000
  • Mega - Increased from 1200 to 3600

 

Office Pack

 

  • All jobs have been tripled

 

Security Pack

 

  • Safety Level Drones Increased from 10 to 100

 

Power Pack

Nuclear Level Converted to be the equivalent of a Neutron Reactor.

  • Cost $130,000 for 600MW output
  • Controlnet requirement removed
  • Water usage increased

 

Fusion Reactor Level converted to a 50% Advanced Fusion reactor.

  • Cost $250,000 for 1200MW output
  • Controlnet requirement increased to 2500
  • Water usage increased

 

Crowns have been modified using stats from above, and their output is before the crown bonus. I added extra cost to compensate for the bonus. I can imagine 5 elite crowns would be total utter overkill.
 

 

Gen I Crown.

  • Cost $250,000 for 600MW output

 

Gen V Crown.

  • Cost $390,000 for 1200MW output

 

 

Pollution Pack

Air Scrubber Crowns

  • Cost $200,000 increased from 100 ton to 200 ton capacity.
  • Controlnet requirement increased to 2000

 

Waste Reduction floors

  • Cost $120000 Capacity increased from 0.4 to 4

 

 

Tourism and Commerce Pack

Advertising crowns profits boosted

  • Tourism and SkyClops crowns visitors per day and capacity increased

 

 

 

For Offline Use Only

 

 

 

Installation Instructions :

 

  1. IMPORTANT! if you are using the original mod i released, you need to delete the 2 brenflakes_insane_megatower_mod files! If you leave them in, they will probably do weird things.
  2. All Files are in the zip, and the file names start with Insane_megatower_mod. The pack name is at the end of the file, Simply drop the packs you want into your SimCityData folder.
  3. You may need to Copy SimCityDLCEP1-Scripts_287520926.package from SimCityUserData/EcoGame to the SimCityData folder. Results have been a bit mixed. if you get stuck, have a look in the comments or ask a question.
  4. Launch Game.

Enjoy!

 


What's New 2.1   View Changelog


Released

  • 2.1 : Structural change to mod, split crowns into separate packages to make mod compatible with another mod by deleting my crown packages.
  • 2.0 : Mod repackaged and new features added. Full list of changes added.
  • Like 3



User Feedback



Recommended Comments

Why when I go into edit mode does it say CAN'T EDIT LEVEL NOT FINISHED when in fact it is? Otherwise its a good mod.

 

- Oh no wait, Put the office file in with the complete file and that messed it up. Its all fine now!

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All residential happiness Tweaked so residential levels dont leave constantly

 

Sounds good, but my opinion is that 3600 is a bit too much. around 1800-2000 would be enough.

 

Or if there's a way to add a config file? that'd be amazing.

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havent seen anything like you describe, can you give any other info? what kind of tower, mode you are in etc?

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Haha, this is an interesting mod. Say, will you give it a try to come up with a mod that enables more levels to the towers? Maybe 20 levels? :)

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lol i've been looking at a lot of the tower stuff in the packages, and i cant seem to find the levels or maximum towers data anywhere. It has a different structure to other buildings, Which makes sense given the extra UI and stuff. Assuming the code is accessible to modding, im not so sure it would be an easy thing to change lol

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Hi Brenflakes! I recently installed your mod and I came across a problem. While in game, my megatowers weren't building at all. I put both of your files in the (SimCityData) folder. I would like to know if you could give me a suggestion as to how I could fix the problem. Please respond if possible.

 

Thanks

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havent seen anything like you describe, can you give any other info? what kind of tower, mode you are in etc?

Hi, I tried building in offline sandbox mode, the tower just keeps building, I left it for around 10 minutes, I put both files in, then tried putting in one by one, but no luck. 

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Just figured out the issue (was able to replicate the tower not building finally). its to do with the installation. I'll update the install instructions on a sec, but basically you need to copy SimCityDLCEP1-Scripts_287520926.package from the EcoGame folder to the SimCityData folder and that should fix the issue.

  • Like 1

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Kind of buggy. Mine's doesnt show the population numbers like yours do. I have strings of text...

 

example:

 

~amount:number~/~capacity:number~string~ in place of where it would show the population number in the apartment.

 

 

The population numbers work, but cant see how many are inside the apartment and can't tell what is their hapiness without looking at the data map. I also cannot bulldoze the tower. It would bullduze to the base floor, but you can't delete the base because it will resurrect itself. Once placed, it will be stuck there.

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Just figured out the issue (was able to replicate the tower not building finally). its to do with the installation. I'll update the install instructions on a sec, but basically you need to copy SimCityDLCEP1-Scripts_287520926.package from the EcoGame folder to the SimCityData folder and that should fix the issue.

 

It works for me if I move it (not copy). I'm wondering if this will not be an issue in the future, maybe beeing part of the core program.

 

Otherwhise, this works perfectly. I'm using it because my archeology population doesn't increase. Thanks for this mod

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Just figured out the issue (was able to replicate the tower not building finally). its to do with the installation. I'll update the install instructions on a sec, but basically you need to copy SimCityDLCEP1-Scripts_287520926.package from the EcoGame folder to the SimCityData folder and that should fix the issue.

 

It works for me if I move it (not copy). I'm wondering if this will not be an issue in the future, maybe beeing part of the core program.

 

Otherwhise, this works perfectly. I'm using it because my archeology population doesn't increase. Thanks for this mod

 

Thats really odd, i have the file in both locations and it works fine. the only way i was able to recreate the above issues was to remove that file from the simcitydata directory, adding it back in removed the problems.
 Strange, but glad its working now.

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Saw you made update today, what were the changes?  just want to see if I want to update, working fine for me as it is...  Thanks!

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some facts for you from the DevTest side on CoT's and the values.

 

Day 2 of testing we had a video conference call with maxis' and the production manager and developers on the project.

 

We stated that we felt that the towers were underwhelming and lacked sustained value to the game to be of ongoing interest due to expense and the lack of population.

 

My values on this statement of asking for increased value were based on the following facts

 

A Tower is 1K tall with 7 Layers and a crown taking up 4 D3 locations at the base.

 

That means each tower should be 600 D1 * 4 * 7 = 16800 population for an entire D3 $1 Tower as it stands which is not enough. 

 

We asked for a 400% or 4x increase in those values and were said it was going to slow down the game and made the game inconsistent with the nature of the CoTs Expansion.

 

As a result it never happened but we asked.. We also posted this information in and on reddit since nobody in devtest was honestly happy with the values or sustained values of any tower completed to the city its in.

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great mods mr brenflakes. but i still have problems. i tried to use it but the megatower won't build. i have read your instructions, still won't work. please help me. one more question. do i have to put all the files or just use one of them??? because in your instructions says to choose one. please help me. thank you mr brenflakes

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@xoxide: But did they actually test it with 4 times the current amount of population? Else, why didn't they made it 4 times cheaper to compensate?

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This mod causes the 'why am I unhappy' issue with the megatowers. Moving the file from eco did not work. like other mods, some experience this issue and others don't. It's beyound frustrating becuase the modders assure I'm doing something wrong. Just another mod that'll have to be ignored.

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I havent seen any happiness issues in the towers, at least not without a cause anyway.

 

The way mods work, to be honest, i dont fully understand still. Some people put the scripts package in the userdata folder, i've seen people say put it into the packages folder... for me it works in userdata, so thats what i say to use. I dont think its the mod that has the issue, rather the game itself.

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