Jump to content

3 Screenshots

About This File

This mod provides a template layout for a perfect city with a maximum traffic efficiency to building density ratio. It does only change the guides that appear ingame, if you draw a street. As requested the most important information you have to know ;)

Instructions 
 - Install by copying the .package file into your ...\Origin Games\SimCity\SimCityData\ folder
 - If you rename the file, make sure it comes before "SimCity_Game.package" alphabetically

Warning 

 - Modifying files is still experimental and might lead to city rollbacks 
(no rollback caused by this mod)
 - There is no official statement from Maxis nor EA about using mods, so use at your own risk

 

 

Useful Links: Google Spreadsheat (WIP) | Discussion

 

 

  • roads 1st guide (2HD) 2nd guide (4HD)
  • low street 1st guide (1HD) 2nd guide (2HD)
  • med street 1st guide (3HD) 2nd guide (6HD)
  • high street 1st guide (1MT) 2nd guide (2MT)
  • avenue 1st guide (1HD) 2nd guide (2HD)
  • transition between avenues and low street

 

MT = MegaTower

HD = High Density building
There is only the transition between avenues and the low density street. Other streets or the dirtroad deliver wrong guides i would think. You should always use the same road/street to deliver you a guide.

 

Examples:

  • you have a low density street > pick low density (or avenue for transition) and let the guides show up
  • you have a dirtroad > pick dirtroad and let the guides show up
  • and so on

 

To explain my decision for the transition: it will help you keep your avenues free of traffic. If you want the space between avenues to be higher it would mean there is no such help anymore. You would have to zone on your avenues. How the mod actually works you are able not to zone at your avenues. The only reason for me to do it like i did it.

 

If there are any questions about changing values of my mod send me a PM please.

 

 

some Credits

XoXiDe for his great mod (see a lot of use in my pics)

MaxisGuillaume (Closer Road Guides 1.0) and Skyestorme for his remake

zombie12 (Real Population)


What's New in Version 1.1   View Changelog


Released

  • 1.1
  • - added CoT functionality (high density street)
  • 1.0
  • - tweaked Closer Road Guides Mod
  • - changed guides for avenue, low/med street and roads
  • - added transition between roads/streets and avenues



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now


migamin

  

Share this review


Link to review
BIWDC

  

Share this review


Link to review
snoq

  

Share this review


Link to review
davis001

  

Share this review


Link to review
Seed

  

Share this review


Link to review
UguuDoki

  

Share this review


Link to review
Despia

  

Share this review


Link to review
chio3846

  

Share this review


Link to review
red467

  

Share this review


Link to review
aduke102

  

Share this review


Link to review
×

Help Keep Simtropolis Online, Open & Free!

stexcollection-header.png

Would you be able to help us catch up after a bit of a shortfall?

We had a small shortfall last month. Your donation today would help us catch up for this month.

Make a Donation, Get a Gift!

We need to continue to raise enough money each month to pay for expenses which includes hardware, bandwidth, software licenses, support licenses and other necessary 3rd party costs.

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections