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About This File

Here is the SAM1 override - a little mod that will reskin your SAM 1 textures and display new props for your greater pleasure! A small variation willl occur on some textures and props (as can be seen on screenshots), depending of zoning.

Not much else to say, but keep in mind that SAM 1, despite how it looks, does not have parking functionality: it's only purpose is eye-candy.

 

UPDATE 1.1

A fellow member brought to my attention a problem with the plugin - possibly due to the use of HD props and its incompatibility with software mode. For those who use software rendering and/or prefer to use SD props, a new iteration of the SAM 1 override has been created. The mod is now divided in 2 distinct folders: one for HD, one for SD. Please only use one at a time.

 

What's in the packs?

HD Props pack

SAM - 1 - Parking Lots Textures.dat: contains the new textures specific to the HD setup

SAM - 1 - Type21.dat: T21 files for HD car props

Bollard.dat*: small post model

Grfe_Cars_family_props.dat*: turns those bootiful car props into bootiful family timed props

Lot Textures.dat: lot textures for overriding SAM1 - style parkings

SD Props pack

SAM - 1 - Parking Lots Textures.dat: contains the new textures specific to the SD setup.

SAM - 1 - Type21.dat: T21 files for SD car props

Bollard.dat*: small post model

Lot Textures.dat: lot textures for overriding SAM1 - style parkings

* files already used in the overhanging parkings: if you have the overhanging parkings in your plugins, you can delete them.

 

Installation

Must load after the NAM. You can also replace the texture and T21 dats directly in the SAM folder if so you desire.

 

Dependencies (all optional beside the NAM - not having these will not trigger BB's)

NAM with the Street-Addon-Mod installed

BSC MEGA Props - SG Vol 01

BSC - VIP girafe carpack vol. 1 & 2 (HD version only)

Neko Prop Set vol 03 (only Neko_Fence_Black_2m.SC4Model and Neko_Fence_Black_2m.SC4Desc are needed)
(See here for the main page)

 

Strongly suggested for users of the SD version

The T21 file that generates props use Maxis family cars as default; it's very likely you'll want somethng better to replace them.

Choose one of the following replacement mods (they all supersede Maxis family cars), depending of your preferences:

1960s car replacement Mod

Japan car replacement Mod

European car replacement Mod

Jim's car prop pack 1.2

 

Credits

- Special thanks goes to Mr. Jim, the author of this excellent and highly recommended parking set. The textures used by the SAM1 override are based on his textures and inspired me to create this mod.  ありがとう JIM!

:party:

Suggestions or Problems with this mod: report here please


-Cori Edit:
Thanks to @Flann three of the dep linkys are now updated and a fix for a mismatched texture IID in the SD version is fixed.

-CB Edit:
The dep links to the hide-inoki site got borked again, so we've fixed them.
Thanks @hugues aroux for reporting!


What's New 1.1.2   View Changelog


Released

  • 1.01 Fix on cross texture
  • 1.02 Added high density textures
  • 1.1 Added new files using SD props
  • 1.1.1 Small correction on the curve texture
  • 1.1.2 Fixed texture IID in SD version
  • Like 7
  • Thanks 4



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Recommended Comments

4 hours ago, Flann said:

@CorinaMarie could you please update the links in the description for these replacement car mods:

Yep. Thanks for tracking those down. *:)

I'm replying favorably to your question in this topic and will await the fixed file so I can do the editing all in one fell swoop.

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I recently downloaded this again but it is not working. The HD package says it contains 5 files while the downloaded file only contains 4 files. In game the streets are missin the parking textures. Or is it another mod conflicting?20220417221636_1.jpg.9f3c67772d3a82915af08558ab585733.jpg

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8 hours ago, Zeratai said:

I recently downloaded this again but it is not working. The HD package says it contains 5 files while the downloaded file only contains 4 files. In game the streets are missin the parking textures. Or is it another mod conflicting?20220417221636_1.jpg.9f3c67772d3a82915af08558ab585733.jpg

Looks like you have mgb's terrain grass NAM (TGN) installed, which would likely be overriding the magneto mod.  I would double check that installation to see if there's an option in TGN for magneto SAM1.

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Thanks, indeed it was that mod. I don't think TGN has a mangeto override, but I just took away SAM 1 file from the TGN Mod and Magneto textures appeared

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