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Park 4x8 v.2  1.0

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Much needed, thanks. 5/5

 

Can't find it in my menus.  Where did you put it?

For some unknown reason it says open grass area in the parks menu instead of its name Park 8x4.

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Thanks! I love getting ready made parks to cut down on the menu clutter of going modular (although extremely nice, it's a sacrifice I make). And I happen to already use those prop packs, Appreciate it!

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Much needed, thanks. 5/5

 

Can't find it in my menus.  Where did you put it?

For some unknown reason it says open grass area in the parks menu instead of its name Park 8x4.

 

Needs fixing.  You used that park as a base, but somehow missing changing the display name.

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Much needed, thanks. 5/5

 

Can't find it in my menus.  Where did you put it?

For some unknown reason it says open grass area in the parks menu instead of its name Park 8x4.

 

Needs fixing.  You used that park as a base, but somehow missing changing the display name.

 

if I new how to fix it I would do you have any idea?

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Delete the "User Visible Name Key" and "Item Description Key" properties, these still point to the grass area you used as basis. Then open your lot in LEProp and simply enter a new name and description. This will add new name and description properties, this time without reference to the Maxis lots.

 

By the way, you also have at least two undocumented dependencies. Without testing it, just from the looks of the lot, this lot requires (1) Cycledogg's texture pack as well as probably (2) north country dude's railyard texture set (the old one or the new one, I don't know), and possibly (3) one of the three BSC Mega packs in addition to the dependencies you listed. Such a mistake can be ruled out with 100% certainty if you make an empty plugins folder, put only your lot and the published dependencies into this folder, then start the game and plop down your lot. If everything shows up, you're fine. If anything is missing, you have missed a dependency. It takes 2 minutes and is the best way to be sure.

 

NEVER trust the LD file, it doesn't list texture dependencies. Never trust any tool, for that matter. It's always better to control it all yourself.

 

With all this being out of the way, this is a very nice-looking park! I like the addition of the parking lot, the wall around it with the wrought-iron gate, and most of all the use of Cycledogg's textures as park walkways - I think this hasn't been done before very often, and seeing how great they look applied in such a way, I really wonder why that is.

 

Although I prefer my parks modular personally, this lot shows quite clearly that you have a knack for arranging props and textures in a realistic and visually pleasing way, so I think the STEX and its audience should be looking forward to seeing more uploads made by you! :)

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Good work I know from making my own parks how difficult it is to do it right I had to redo the same ones many times it was making me crazy lol.

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