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Tamorr CDK3-SP End Lots  1.16

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About This File

UPDATED!!!!! To Version 1.16

 

   Are you tired of your sims falling off the edge of the dock, having some cargo slip away over the edge? Also are some of your vehicles accedentally tapped once and you end having to pull them from the shoreline with a crane of some kind? Well I may have an answer for the matter. End Docks. Go with me on this, as these End docks are more ways to end the CDK3 SP lots. The bonus is that these lots have a fence running alongside up to the end of the dock, so at least nothing will accidentally fall off that side.

   I have made 6 lots just for this occation. 3 different types with a Left & right end for each, making a total of 6 lots. There is one for each; the Break-Bulk Dock, Container Dock, and the Warehouse Dock. I made these for 3 main reasons.

 1. It was a request by feanorknd at simpeg forums.

 2. I have noticed the lack of variety for these type of lots.

 3. I had in mind a plan to make them anyway.

 

   They are as you see them with the corresponding names the regular Seaport lot with containers, a Break-bulk one, and a lot with a warehouse on it to better simulate the WH End. I have tested these lot and they all should work fine. The Warehouse lot has a driveway in the front 1 tile in and has some IM jobs to boot. The rest of the lots are as is, just End lots. The special feature made possible by RebaLynnTS, is the Rail has an end on each of the lots as well; prop and texture. Now the container dock has containers and the BB has the usual BB Stuff in the placement form of it ending there.

   The size of the lots are:

  1. CDK3 SP Container Dock Ends, 2x5

  2. CDK3 SP BB Dock Ends, 2x5

  3. CDK3 SP WH Dock Ends, 3x5

 

UPDATE:

 

   Version 1.15 - Original Release.

   Version 1.16 - I had to put Becca's Prop and Textures in a separate file for easier updating purposes. So basically all I did was take out the prop and textures from the main dat and put them in the RLM_RailPropNTextures_V1.dat.

   General Update: I only added links below to dependacies to this page, did not do anything to the package itself.

 

dependencies:

  PEG MTP Small Plazas STEX

  PEG CDK3 SUPER PAK STEX PLEX

  PEG CDK3 SP SUPER PAK STEX PLEX

  PEG CDK3 SP Corner Docks STEX PLEX

  PEG Chainlink Fence Props STEX PLEX

  Nightlighting patch (OPTIONAL: for mainly the Warehouse version)

  Tamorr Family Props v1 or higher (is included)

  RLM_RailPropNTextures_V1.dat or higher (Included, with the permission from RebaLynnTS)

 

INSTALLATION:

   Just move the dat files into the Plugins directory in the SimCity 4 My Documents Directory. (Note: If you want you can put it in PEGs CDK3 Seaport Directory as these Lots go along with the CDK3 SP as that is what they were made for them anyhow, and makes it easier to find & keep things organized.)

   The Tamorr Family props file can just overwrite the other one I have included with my Bob's Transfer dock, if you have downloaded that file. It is basically the same file. So you could delete it if you already have it.

 

 

CREDITS:

 

   PEGASUS for all the resources that were made available to even be able to make these lots. With out them there would be no end lots of this kind, as they wouldn't match up to any other waterfront lots out there, as far as I know.

   RebaLynnTS for the prop and texture she provided for the rail end to make it look more feasible to go along with the idea. She has helpped a whole lot in advice and other minor things to package this lot, including the picture for the lots.

   feanorknd for the initial spur of a request/Query of the idea.

   Tamorr, me for the Modifications and additions in the Lots only.

 

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Just in the process of building a new port and was missing just this feature ! Excellent !! 5/5
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Thank you for the comments.... Jimnal: I'm not really sure why it won't demolish, unless you took the lot out of the plugins... I was able to demolish all of them without such problem...

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