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SFBT Tram Museum  1.0

   (25 Reviews)

2 Screenshots

About This File

The development of tram vehicles began around 1830 with the introduction of horse-driven wagons. Later, there were some experiments with steam-powered vehicles, but shortly afterwards, the electric drive succeeded because of its power and the fast acceleration capabilities. The first electric tram of the world was installed in the year 1881 in Lichterfelde, near Berlin, Germany. Only 20 years later, more than 150 German cities had built a tram system, and the trams rapidly developed to a serious form of public transportation.

About 1920, the climax of the tram development was reached, with more than 3000 tram companies all over the world, mainly in Europe, but also in North and South America and in Australia. With the development of the automobile and the triumph of individual motor traffic, first in North America and later in the other continents as well, the importance of the tram became smaller rapidly, though. Around 1970, the fate of the trams seemed to be sealed, and the community authorities mainly concentrated on bus and subway systems for their public transportation network.

Since 1980 the trams have experienced a small renaissance, since buses often are not efficient enough, and the construction of commuter trains and subways is too expensive. Articulated cars replaced the separate wagons, and low-floor vehicles made entering and exiting the trams easier. Many cities expanded their tram system to a ligh rail system and added sections above and below ground level for less interference with the individual traffic.

The SFBT Tram Museum honors the formerly important means of transportation: An abandoned tram service building now functions as a museum. It's a reward building that comes in two variations. You can select between both and build one of them, once your city has attracted 180,000 inhabitants, and when you have developed a decent light rail system (at least 24 elevated rail, ground light rail or subway stations). The lot also features a tram stop for a museum tram that comes with the museum. You must connect the museum to your GLR network (included in the NAM) for this feature. The museum tram can also be used in the "U Drive It" mode.

This file comes with an installer, Mac users can use FileJuicer to extract the files. It is a co-production of several SimForum BAT Team members. Besides the persons that are mentioned below we like to thank the SFBT team for their countless hints and suggestions and the beta testing of the building, as well as porkissimo and NOB from Japan for their props.

Contributors:

  • Andreas: lot development, modding
  • ArkenbergeJoe: custom UI and textures
  • GoaSkin: idea, automata modding, reward script
  • MatheMan: BAT model and props
  • vester_DK and Swamper77: museum tram for UDI mode

Dependencies:

Lot Statistics:

Lot size:
  • Like 5



User Feedback



Recommended Comments

BTW, you could may also mention the inventor of the Tram which was Werner von Siemens, which was IMO the greatest german technician of the late 19th century!

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BTW, I posted some larger pics in the SFBT Thread: https://www.simtropolis.com/idealbb/view.asp?topicID=60430&pageNo=3&num=30#710867

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Guest BlackBeard

Posted:

Finally.I have been looking foward to this for a long time.

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Nice...and how did you get the table formatting in the STEX window? lol, I've had problems with that...

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@Equinox: Open the HTML readme file with the Internet Explorer (Firefox may work, too), select the table and copy&paste it to the STEX description window.

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I saw this in your thread and was wondering when it was going to be released, but here it is. I will also do what praiodan said and use it as a tram depot in my cities. Melbourne has several to house the hundreds of trams it uses. 10/10

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Totally sweet!!! Excellent work everyone!!! I will enjoy trying to get this reward.

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Thanks for the nice feedback, guys! :-) Just if you're wondering, I fixed one or two mistakes in the description, hence the "updated" notice.

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Oh, I've seen how this developed... it took ages, and you cannot imagine how many revisions, checks, tests, bugfixes and stuff. It's not the biggest or flashiest building, but I dare say it's one of the most complex and modding-intensive ones on the STEX. Great job!

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I've been watching the developement of this with interest. It's so lovely I could cry hehe, a 10

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