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NDEX Texture Set Volume 1  3

   (120 Reviews)

Cyclone Boom
  Notice: This download is missing :O

The text portion of this file was restored from the March 2026 database backup. However, the file which was under the Download button is not available. This is because it was uploaded after June 2024 (the date of our most recent full STEX files backup).

(Please see here for details on the site crash and our recovery plans.)

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1 Screenshot

About This File

update: 06.05.2025 - It has been updated to bring to the same version as the restored (LEX) version on SC4Evermore: NDEX Texture Pack Vol01v3

update: 20.06.2022 - folder structure unifying update to give this upload the same universal set-up as it can be found on SC4D LEX

Installation: copy/extract the NDEX parent folder into your Plugins. If you extracted the _Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder.

- Tyberius06

*****************************************************************************

Thanks to geoffhaw, I have created a texture set similar to the BSC ones.  This set of 63 new base textures will be a dependency for many NDEX lots - and also updated versions of previously-released lots.  Any lot designer is free to utilize these creations, but the DAT file is not to be included within the download; instead, please link to this upload (use the link https://www.simtropolis.com/STEX/details.cfm?id=11617). 

Updated on 2/13/2005: replaced some of the less useful textures with far better and improved ones, changed IDs, added [28] textures extracted from The Sims 2.  You will not need to re-download older lots due to this update.  (for the most part, I only changed IDs of textures I have not yet used).  I also changed the base texture dat's filename, because the comma was making it impossible for some people to extract both files.


This texture set is in its final form now; all bugs are removed, and all of the textures are ultra-high-quality and look very good in the game.  I apologize for the inconvenience of updating this file so many times, but I'd rather just have one texture dependency on future uploads, rather than 2 separate sets.


In order to use this set, all you need to do is drop the two DAT files into your Program Files plugins folder.  They're located (most likely) at the bottom of the base texture list in the lot editor.


What's New 3   View Changelog


Released

Updated - 05.06.2025

  • added two recovered overlay textures
  • further adjustment on the folder structure

Updated - 20.06.2022

File/folder structural change (in an effort to provide the different NDEX creations on both STEX and LEX with a unified folder structure) and added readme and texture index image. The contents of this upload haven't been changed otherwise. 

  • Like 28
  • Yes 1
  • Thanks 6



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Some of the textures may not appear to tile perfectly right away - flip them or use the "M" key (to mirror them), and they tile wonderflly. I hope people make good use out of these ...
  • Like 4

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Guest Blackbeard

Posted:

Thanx for the fix and the new Texture look excellent.

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Yep ... you read my mind .... I will certainly use some of these ... so CSX Supporters should also take this because I will use them.

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Again, I apologize for the former texture conflicts ... yes, there will probably be a volume 2, eventually ... start making 'em, because that's a ways off yet. Anybody who has any textures they'd like to see in the game can send them to me or post in the texture thread of the NDEX forum. Thanks!

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We are gathered here today to mourn the passing of 'Dependencies: none' ... actually it's not so bad. I can see why you're doing it and I'll probably make use of them too. The fact that it's a new collection means I'll be able to keep track of where each texture comes from.

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haha, one dependancy for a 500 KB texture set that you can use on your own stuff, hopefully effectively, isn't bad compared to seven non-linked prop packs of 3 MB each :P

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Great Textures! Some of them default to a different texture when used in the game, unfortunately.

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Love your textures however when I use them in my lots they come up different in the games... can anyone help me as to why or can I correct this...? Cheers...

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