Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'rhw-4'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
    • The Planning Commission
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances
  • SimCity Societies + Destinations's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods
  • SimCity Societies + Destinations's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 5 results

  1. Help with RHW-4 Curves

    I have started using RHW and it is a bit of an uphill battle. Currently, I am trying to get nicer curves with RHW-4. But it seems all the pieces from the RHW Curves Button I am trying to use cannot be placed next to each other. So I can only ever make one direction curve. E.g. I can manage to get the RHW-4 Inner Curve. But when I try adding the RHW-4 Outer Curve, it keeps switching to the opposite angle. Only moving it further away, creating a really wide gap, seems to work. The NAM Documentation stays silent on this and only ever shows a single direction in the examples, never both. I looked as well at @Haljackey's NAM Highway Tutorial on YouTube but did not see anything there that would help. I am sure am I missing something but what? Perhaps somebody could share an image of an RHW-4 45° curve and maybe point me to the right way of creating it?
  2. NAM36 Tutorial: RHW-4 U-Turns Sometimes sims need to do a U-Turn on the highway. This is particularly troublesome if their work and home is close, as the crow flies, but the great big highway is in the way, requiring that they take a very long circuitous route to get to the other side of the highway. That's the sort of thing that can lead to residential buildings being abandoned. The ability to do a U-Turn fixes that, with sims jumping on the highway, and using the U-Turn to switch directions ASAP and jump off the highway on the other side. There's four efficient and realistic ways to implement a U-Turn on RHW-4 highways ... The next interchange up the highway. This is the one we're all used to from Maxis vanilla highways (MHW). Most interchanges provide the ability to do a U-Turn ... but some don't, and sometimes the next interchange is too far away, so it's good to have some other options. A simple little compact diamond interchange, like this one, is a very effective way to accommodate U-turns. Draw across the two carriageways of RHW-4 using the Street tool (Alt+R key). This looks rather like an emergency vehicle turning lane ... and I presume commuters can use these, too, when they need to? Draw across the two carriageways of RHW-4 using the Road tool (R key). This looks like a higher traffic volume solution than Street (above), but I don't know whether this causes traffic congestion problems like at-grade highway intersections usually do? A FLUPs RHW-4 U-Turn, using a FLUPs underpass, with FLUPs ramps descending and ascending parallel and adjacent to the highway. Above options 2 and 3 are cheap, easy and effective. Whether they are effective in high volumes of traffic is something I haven't tested yet, which led me to come up with option 4. Follow this post if you'd like to know about traffic congestion, as I'll post back here in the comments when I find out. Further explanation on option 4 follows ... Option 4 – The FLUPs RHW-4 U-Turn This needs a minimum of 8 tiles adjacent each side of the highway, so while smaller than an interchange, it ain't small! Here's the ingredients list: FLUPs one-way road ramps, these are found on the FLUPs menu item, just rotate the FLUP road ramp (with Home/End keys), until it turns into a one-way road ramp ... make sure the arrows are pointing in the right direction! Here's an excellent video tutorial on FLUPs from @rsc204, if FLUPs are new to you. https://youtu.be/HpLGtqjjE8A?t=334 Type A1 outside ramps. Here's a link to a tutorial on creating those with DRI. https://community.simtropolis.com/journals/entry/29111-nam36-tutorial-starting-out-with-basic-rhw-highway-ramps-dri/ Diagonal underground route under Pedmall (shown in screenshot below). These are under the FLUPs menu item (framed with a red square below), but you have to use the Tab key many times to reach this piece, and then rotate with Home/End keys many times to get to the right shape and type. Straight underground route perpendicular under straight RHW4 (shown in screenshot below). This is a special FLUPs piece that is NOT under the FLUPs menu item ... instead you'll find it under the RHW/RD menu item (also framed with a red square in the screenshot below), the Shift+Tab three times to reach the "under straight RHW-MIS" piece, than rotate using Home/End keys until the "under straight RHW4" piece appears. :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: See the full catalog of my NAM tutorial posts linked in the comments under this other Simtropolis post of mine ... NAM36: Starting Out advice for newcomers :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: PS. Really can't recommend this video tutorial highly enough. If you still have more to learn about FLUPs, and you haven't seen this yet, it's really, really good. Using FLUPs https://youtu.be/HpLGtqjjE8A?t=334 NAM Tutorial Part 3a (starting at 5:43 minutes) on the MGB NAM channel
  3. NAM36 Tutorial: RHW-4 to MIS inline branch (DRI) This tutorial covers transitioning from a single carriageway of RHW-4 to double tile MIS inline branch, which looks very similar to my earlier post RHW-2 to MIS inline transition (DRI), but it's not! These two techniques often work well together. On a 6 point scale, the RHW-4 to MIS inline branch rates as Intermediate: Beginner ► Intermediate ► Advanced ► Difficult ► Sophisticated ► Expert This is another key element of my Compact RHW-4 T-Interchange, a common DRI pattern I will be using very frequently. Unlike my earlier post, the yellow line is on the left-side of both MIS roads (or on the right side in a UK left-hand drive setup), so this MIS ramp provides a one-way inline branch. The difference between this and most MIS ramps, is that it branches the RHW-4 into two MIS ramps, thereby terminating the stretch of RHW-4. In NAM36, this inline branch is another feature you won't find under the RealHighway Width Transitions menu. I think there might be a way to achieve this using the FLEXRamp Type D1, but quite frankly, it seems much easier to use DRI. These DRI techniques also tend to result in a more robust highway construction which is less prone to breakage. This technique even allows you to avoid using the RHW-4 and MIS starter pieces! Yay! The Draggable Ramp Interface (DRI) can be a little hard to learn, because the completed DRI draw (using the RHW-2 tool), transforms immediately into MIS ramps. The completed draw typically shows the MIS ramps in yellow preview, as long as you hold down the mouse button, which is super helpful. Just press the Esc key if the yellow preview doesn't look right. I discovered the technique 52 seconds into this same YouTube tutorial on advanced DRI, by Ganaram Inukshuk, highly recommended. The first screenshot, is the DRI draw using the all-purpose RHW-2 tool, with the last piece of the DRI draw showing the yellow preview, and after that, is the completed single tile RHW-2 to double tile MIS inline branch. https://youtu.be/G4h0Jq2vClQ?t=52 Network Addon Mod Version 33 Teaser 6: RealHighway Draggable Ramp Interface Extension, Part 2 starting at 52 seconds, by Ganaram Inukshuk There are MANY, MANY varieties of this transition, with both compact parallel ramps, and wide 45º ramps, ground L0, L1, and more. Just a quick word of warning, however, that working at ground L0 is MUCH easier! On a 6 point scale, this same RHW-4 to MIS inline branch suddenly becomes Difficult, if you're working at elevated L1 or higher above ground. It's not that the DRI technique becomes Difficult, but all the subsequent highway building around it! Beginner ► Intermediate ► Advanced ► Difficult ► Sophisticated ► Expert The video tutorials on YouTube go by so quick. I pause the video (K), at the very moment the yellow preview appears, so that I can see the draw used to produce the ramps. :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: See the full catalog of my NAM tutorial posts linked in the comments under this other Simtropolis post of mine ... NAM36: Starting Out advice for newcomers
  4. RHW-4 Toll Booth

    Version 1.0

    19,829 Downloads

    What is this mod, and what does it do? This is a toll booth for the Real Highway Mod, and it works with the RHW-4. This version is not LHD compatible. Stats Plop cost: §5,000 Bulldoze cost: §100 Monthly cost: §10 Monthly income: §0.1/car Requires electricity? Yes Capacity: 15,000 Files You will need to install all but one of the files below. Pick riiga_tulltexturer_EURO.dat for European textures or riiga_tulltexturer_AMERICAN.dat for North American textures (standard RHW textures). Installation instructions Unzip the files to your SimCity 4 plug-in folder. For example: "C:\Documents and Settings\riiga\My Documents\SimCity 4\Plugins" on XP "C:\Users\riiga\Documents\SimCity 4\Plugins" on Vista or W7 In the unzipped folder, remove the file with the textures you do not want to keep. Play the game! The very nice-looking toll booth be available in the Misc Transportation menu. Dependencies Real Highway Mod Enjoy! Made by riiga and thanks to Blue Lightning for the American textures.
  5. Version 1.2

    5,483 Downloads

    Hey guys, There is still no toll both for RHW4 on the STEX (I didn't find one ), so I made one. The Toll Booth Model is not mine, it is made by MrSnoopy, so this (and the RHW, of course) is the only dependency. As you can see on the screenshot, the direction is shown by the plop arrow. Update 1: Some values adjusted. Please re-download if you downloaded it before. Update 2: Sorry, but the NAM team changed the ID of the RHW-4 lot texture, so this file was broken for a long time. Updated the lot texture. Dependencies: MrSnoopy's Toll Booths - To avoid brown boxes. The Real Highway Mod If you don't see the Lot Textures, update your RHW. NAM 31.2 or higher required, previous versions might work (not tested).
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections