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City-building game(s)

Found 1 result

  1. The Mean Streets of Gotham

    [low guttural voice] Thursday, October 13th. Two months of recreating Gotham have turned me into a nocturnal animal... It's a big city. I can't zone everywhere... Lately, I've been focusing on naming all the main streets based on the map in the "About this CJ". I've placed Signpost markers for the dirt paths on the city's edges and at intersections, for now. As time goes on, they will all be upgraded to cobblestone roads ubiquitous in the 19th century, and finally, to the contemporary asphalt one-way roads, streets, and avenues that are rife with crime. For some of the streets, I either had to change or create new names because the scale of the region didn't exactly fit the map. So far, I've only expanded Stage 2 of my Gotham project on the small Tricorner Island, but the region's population has already swelled to a little over 300k. The next step is to stop all cities during the year 1835, or approximately 200 in-game years, to build an extensive network of Victorian-Era railroads. (One of the opening shots of "Gotham By Gaslight", a great animated film that blends two things I love: 19th-century architecture and the city of Gotham) Lastly, the three main parts of Gotham (Downtown, Midtown, and Uptown) are still not populated enough to be overrun with crime, but I expect that to change with the train network connecting all parts of the city. So far, the most congested pockets are leveling out at a little over 70 crimes a month. My goal is to raise those numbers to triple digits. But in the Tricorner area which I'm using as a template for how I want the rest of the city to look for Stage 2, we already have some pretty unhappy agents of chaos! So if the area that I've expanded so far is any indication, 1) the entire region's population will be well over a million people, and 2) Gotham City will be crawling with crime, riots, and urban decay!
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